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Pojo's Pokemon Card of the Day

 

Energy Removal 2

Power Keepers

 

Date Reviewed: 03.06.07

Ratings & Reviews Summary
Unlimited: 1.00
Modified: 3.75
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.


Jason
Klaczynski
"Ness"
2006 World
Champion
Energy Removal 2:

A devastating cards on head, this card is worth taking the risk of doing absolutely nothing half the time. Fast decks like Mewtrick & Banette ex can prevent their opponent from the inevitable overpowering of their Pokemon by taking away their energy & drawing 6 prizes before they can set up well enough.

Modified: 4.5/5


Otaku

Review is too long?  Skip straight to the Ratings and Summary! 

 

Name   : Energy Removal 2

Set       : EX Power Keepers (most recent)

Card#   : 74/108

Rarity   : Uncommon

Type    : Trainer

Effect Text: Flip a coin.  If heads, choose 1 Energy card attached to 1 of your opponent’s Pokémon and discard it.

 

Attributes: Today we look at a “normal” Trainer, Energy Removal 2.  The obvious upside is that means that you can play as many of it in a single turn as you wish, while the downside comes from its diminished effectiveness as compared to the old Energy Removal and Super Energy Removal.  Still, this makes it easier to squeeze into decks often crowded with Supporters (in Modified).

 

Abilities: Consider this a modified version of the classic Energy Removal.  Sorry, couldn’t resist the pun. ;) However, it is an apt description, and not the only card to follow the formula: take a card that was more or less a “staple” for decks in the Unlimited Format decks and tone it down by adding a simple but important coin flip to determine its success or failure.  It is not something I enjoy seeing, since “tails fails” cards tend to either be too poor to play or so good that everyone has to make room for as many copies as possible in their deck to better “stack” the odds.  Generally, it seems better when the entire effect doesn’t rest upon one coin flip and a result of “nothing” is no more than 25% of the potential outcomes.

 

Still, it is more or less a “fair” deal: you only get one normal Energy attachment per turn, so removing an Energy card from any Pokémon is fantastically powerful.  As such, even with such an awful result of doing nothing half the time, the half the time it works it can win games.

 

Uses and

Combinations: To clarify about how it wins games, just think about all the potent decks that were so strong because they could fudge the once-per-turn Energy attachment rule.  Based on the success of this card, the converse appears to be true: burning an opponent’s Energy attachment severally hampers their ability to fight back, which in turn extends your Pokémon’s HP, which then allows said Pokémon to get some extra attacks in.  Also, there are no restrictions on using it so you can run it in any kind of deck and not worry about it clashing with your Pokémon-ex, or Poké-Powers, etc.

 

So we have a generic, flippy but useful card that can win games when it works.

 

Ratings

 

Unlimited: 1/5 – Not a good idea.  You can have four copies of each of the original two kinds of Removal, and if that’s not enough Item Finder can give you another four shots.  That would remove 12 Energy, which is about what many decks run (outside of Raindance, which won’t care if you remove its Energy).

 

Modified: 3.5/5 – This is a composite score.  For decks geared towards gaining and maintaining control quickly, like the Turn 2 Control decks (Medicham ex, Muk ex, Hariyama ex, etc.) that were big last format, this is a key component.  For your average deck, it’s still pretty handy… if you have room for it.

 

Limited: 3.5/5 – The potential of doing nothing can really hurt here.  If it works, it has a good chance of evening out a losing game and turning around a close one.  If it fails, it becomes a wasted draw in a format with little draw and search power.  If the fact that it scored the same seems odd, remember that most Trainers are “no brainers”: you’re looking for reasons to not include them.  In other words its being docked from a perfect score.

 

Summary

Energy Removal 2 is a card that can be used in most decks but is only really worthwhile in decks that can generate some synergy with it.  The popularity of Holon’s Castform and its ilk at the moment does help it out: you can likely set your opponent back by two Energy attachments instead of one.

 

-Otaku


Raichu88

My name is Energy Removal 2

I can remove Energy in play

You  just have to flip a coin

What do you have to say

 

Unlimited: Energy Removal is way better then it’s reprint

 

Rating : 1/5

 

Modified: Good card it can buy you a turn sometimes. The flip is not to nice but still ER2

can  be a disruptive card.

 

Rating : 3/5

 

Limited: Good here since people play more many energy then in any other Format.

 

Rating : 3.5/5

Alex Bramham

Top 8
UK Nationals
2007

Energy Removal 2

Flippy cards are by no means a safe option but ER2 is among the best.
Undoubtedly, there's always a chance that 4 could all consecutively fail, but the truth is that the effect is game-changing. The main reason the card is seen as a potent choice for many decks is the popularity of holon's castform, holon's electrode and holon's magneton. Because these cards return an energy already attached to the pokémon to your hand, getting the holon pokemon in play requires two energy drops. A deck without energy acceleration will be harmed if the effect works as often the victim pokemon will be unable to attack the following turns. Decks using Dragonite  or Blaziken can recover the lost energy through the pokemon's poke-powers though. Any deck that does not use the holon pokemon is not harmed as much either, as the "card advantage gained on average" ratio is not efficent. If you designate a basic energy, the average energies removed = 0.5 as the card removes an energy half the time. Versus a holon pokemon, two energy drops have been used to get the card you discarded so the efficiency = 1. The strength against particular decks, especially those with limited energy, makes ER2 a good but unreliable deck choice dependant on the strategy.

Modified: 3.5/5

Anthony C
AKA- The Ft. Laud. Loud Mounth
League Leader
Top 32 Grinder 2004
Energy Removal 2

Unlimited- In the Unlimited format there is a little thing called Energy Removal, that doesn't require a flip and does the same thing has Energy Removal 2. So this card is basically pointless in this format. Rating: 1/5

Modified- Great card for disrupting your opponent but there is only a 50/50 chance it will work. Rating: 2.5/5

Limited- See what I said for Modified. Rating: 2.5/5


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