Hey everyone, sorry about the lack of
card reviews, but I just moved in for school again.
Well, today we have Dragonite from Legends Awakened.
Name:Dragonite Lv. 61
Type: (Colorless) - No real issues
with colorless types. It's just weak to...itself.
HP: (140) - Great HP for a non-Lv. X.
(Colorless+30/Fighting-20) - Weakness is not a big
problem, resistance to fighting is very nice.
Retreat Cost: (3) - Not good. Please
play switches and warp points or something with this.
Attack #1: (CCC - Hyper Beam) - Not a
good attack. Maybe if the discarding energy was
automatic. Coin flips are hardly ever something you want
to rely on.
Attack #2: (CCCC - Draco Meteor) -
Again, this is a another very flippy attack. Sure, you
can hit for 50 damage at a time, but on average, that is
25 damage a turn. There are much better choices for
bench hitters out there. 4C is expensive too, especially
without double or triple energies.
Final Analysis: I can't see this
being very good. It can definitely take a big hit, but
the attacks are nothing too great. If you do play
Dragonite, bring the double-headed coin.
Modified: As I said, intriguing, but
not reliable enough. Coin flips are inconsistent
Limited: Stage 2... But it can take a
hit and has bench hitting attacks. (3/5)
Dragonite Lv. 61
just Marowak w/o his helmet on." – my friend Ian. Lol!
Anyways lets check out Dragonite. I
love its HP (140). This card will be able to take on a
lot of punishment to allow it to set up. The problem is
that the earlier evolution stages of Dragonite can
barely take one hit (40 hp on the base and 70 on stage
one). Its weakness isn't all that bad since Blissey is
the only thing that will pose a huge threat to this
beast. It's always nice to have resistance and having it
to fighting is decent since Gliscor looks like the best
fighting type to use at the moment. The retreat cost is
expected for having a huge HP and being a stage 2. Can't
have it all.
Ok, the first attack. 3 energies for
40 is ok but its energy to damage ratio is bad for a
stage 2. It should be doing 60 at least. It's best to
use when your opponent has one to none. It's way better
to focus on this card's second attack.
The second attack makes me happy in
the pants. Hah. For those who are confused on how the
attack works, you flip a coin (or die) once for each
pokemon on your opponent's side of the field. You need
to declare who is the target first, flip a coin and deal
damage if heads on that pokemon then repeat until all
the targets have been targeted once.
This attack is brutal if you can nail
There's a lot of cards this can
comboed with thanks to its colorless attacks. There's a
lot of variety at least like togekiss, sceptile, weavile,
rotom, etc. In the metagame, I dunno if this would be
able to make an impact or not. But I personally am going
to playtest it for a little while to see if it can be a
Modfied: 3/5. I would score it higher
but it's earlier evolutions just drag this card down but
at least there some cards that can create some synergy
Limited: 2/5. If you can evolve fast
enough (evoluter). This card is just like Mamoswine in
this format, if you are able to bring it out.
8/29 Dragonite Lv.61 (LA)
Right, I'm going to keep it realitively brief today.
When you've all finished cheering, I'll continue.
Dragonite fulfills the role of big, bulky, but heavily
priced attacker of the set. 140 HP, combined with a nice
combination of Weakness (+30 Colorless isn't a big deal
with so few good Colorless Pokémon in the metagame) and
Resistance (-20 Fighting Resistance is a big deal
either, but could help against Rhyperior Lv.x (LA) and
Gallade (SW)) should allow it to survive all bar the
fiercest of attacks at least once (though Mesprit Lv.X
(LA) may disagree with that remark). Being a big, bulky
attacker, it has a large Retreat Cost (3 in this case),
though it's not as bad as it could've been (4 being
quiet common for this sort of attacker), but still, I
wouldn't want to retreat it without help from at least
an Unown Q (MD), though Switch and Warp Point are better
Also, being a big, bulky attacker, it has large attack
costs. Hyper Beam does a low 40 damage, though the
possibility of discarding an energy does make up for the
CCC cost. However, it would be better if there where any
good special energies in the next format, and apart from
the odd Multi, Special Metal or Special Dark energy, it
won't really be too useful. Draco Meteor, however, is
the big attack. 4 energies, and you can end up doing 50
to all of your opponents Pokémon. However, to do that,
you have to flip for every Pokémon your opponent has in
play, meaning you are going to average 25 damage to each
of them, which isn't too bad really. However, it does
depend on how many Pokémon they have in play. With 1,
Draco Meteor becomes pointless, basically meaning you
may as well use Hyper Beam. With 6 in play, Draco Meteor
becomes the attack of choice.
Combos, and first off, don't use this card with the
ubiquitous Dusknoir (DP), because you will end up
severely hampering Draco Meteor's maximum damage output.
Mind you, that should be really obvious. The best combo
is probably some sort of quick spreader, preferably
using no energies. In LA, we got the card, Yanmega! The
reason for needing to be a spreader is so Draco Meteor
becomes really effective when it gets charged up, also
allowing for the likes of Omastar (MD) or TM TS-2 (LA)
to devolve your opponent's Pokémon, and thus abuse Draco
Meteor and Yanmega's spreading damage. If you don't want
to use Yanmega, there is always Zapdos (MD) and Bronzong
(MD), though you would need both to make Bronzong
actually do anything.
Survivability, well, like I said earlier, it will
survive most attacks at least once. So, rather than say
what attacks can't OHKO, I'll talk about the ones that
can. First of all, Kingdra (LA) can get a OHKO, but
would need 14 Waters in the Discard Pile for Aqua Stream
to deal the required 140 damage, so is likely to get a
2HKO instead. AMU gets a OHKO from Mesprit Lv.X's
Supreme Blast, as I mentioned earlier. Skittles can get
a OHKO, but would need 7 different Basic Energies
attached to Ho-Oh (SW) to be able to do so, so it's more
likely to get a 2HKO instead. Leafeon Lv.X (MD) would
need 11 energies in play for Verdant Dance to do enough
damage for a OHKO, though again, it might be best to
settle for a 2HKO instead. Other decks, or even other
cards in the decks mentioned, are more likely to get 2
or even 3HKOs at best.
Modified: It's a massive attacker, but needs so many
energies to do the damage that it would be too slow for
a deck with just Dragonite, thus you need a quick
spreader to do the early game damage. It can be quite a
nice tank, but one thing it's missing for this idea is a
healing ability. Still, it's a card that could be used
to great effect. 3.5/5
For the rest of this format (3 days left!), Hyper Beam
becomes a very effective attack, getting rid of the
ubiquitous DRE and Scrambles that will be attached to
opposing Pokémon. However, Dragonite itself can't abuse
DRE due to decreasing Draco Meteor's damage output by a
massive amount. 3.75/5
Limited: At best, expect a 2HKO, if you can even get
this thing out. Stage 2's are always hard, and a 4
Energy one is even harder. Still, while setting it up,
it isn't going to be KOed very quickly. Hyper Beam is
probably it's best attack here due to everyone needing
so many different energy types in their decks. Draco
Meteor is worth a go, but don't expect it to be quite as
effective as Hyper Beam. 2.75/5
The Masked Scizor
I would like my name to be
The Masked Scizor please
Heya all you pokeplayers out
there! I am The Masked Scizor and I am here to
help you rate your pokemon cards! I've played
this game on and off since Base Set, and when
Diamond and Pearl came out, I was sucked right
back into it! I hope my observations can help
you a little. Onward to the card!
Alright, Dragonite is a Stage
two, that, historically, has been very powerful.
Most of us can still remember when Delta
Dragonite and Delta Metagross combined to make
Metanite and how powerful THAT was. But this
one's a little different. Let's dissect this big
bruiser now (don't worry, no Dragonite's were
actually dissected in the making of this
140 HP: This is really good
for a Stage 2. Much higher than it's peers, it
should be tough to OHKO.
Hyper Beam: A meh attack. Low
Damage, an unreliable and I'd say ultimately
unpowerful flip, and at a cost of three
energy, I'd really just want more.
Draco Meteor: The main
attack. A possible 50 to each one of your
opponent's pokemon IS mighty, but a FLIP attack
for 4 energies is downright risky. Ultimately,
I'd say not worth it, but with the lightest not
worth it there is.
Weakness: This is...ok. It'll
take big hits from Blissey, Garchomp, and
possibly Delcatty if it sees play. I don't think
it's TOO much of a fault though.
Resistance: THIS should help.
It permanent Defenders against Lucario,
Probopass, and other rogue fighting pokes. 20
also seems to be the maximum number these days.
Retreat: Horrendous. You'll
never retreat it. Warp
Combos: I think the best
combos for this card would have to be either
Leafeon/Eeveelutions or Garchomp. Both would
help in the energy requirements for the big guy,
but Garchomp would also offer his LV. X
Poke-Power. Other than that, I cant really see
any others. Even though he is a damage spreader,
the energy he requires I think is too much to be
able to combo that nicely with Empoleon or
Bronzong, but to each there own.
In the end...
Modified: 2/5 I just don't
think he has enough oomph. Maybe with a LV. X
Limited: 3/5 I guess if you
can get it out he can clean house with the high
HP and either attack
We'll be closing out the week with The Dragon Pokemon,
Dragonite. An interesting card to say the least. Great
hp, 140 on a stage 2 really isn't bad, topping off most,
if not at least drawing with, stage 2 in play today, and
even holding its own against the majority of Lv. X cards
too! The significant drawback to this card is its energy
costs, 3x(c) for 40 and the chance to discard an energy
off the defending Pokemon isn't too aweful, but compared
to Vaporeon it's just uncalled for... then we have Draco
Meteor... 4x(c) to do a possible 50 to all opposing
pokemon, I personally am not so much of a fan of coin
flips, especially when it's all or nothing on an
attack. Could be devestating, could be a total waste...
the bottom stats leave a good bit to be desired as
well... +30 weakness to (c), -20 resistance for (f) and
a retreat cost of 3... bleh... acceptable for a stage 2,
but certainly not that good...
Limited- it'll almost never see the light of day... if
it does, it's too expensive... 2/5