Electric type isn't so bad right now with Kingdra still
HP: 90. A little low! You'll need to be fast at
attacking and keep watch on this!
Weakness: +20 Fighting. Not so great! It falls vunerable
to Machamp, Torterra S, Gliscor and Kabutops (as the
main fighting's still played). But it could have been
Resistance: -20 Metal. Always good! But not so special
Retreat Cost: Freeeee! What more do you want? :D
Onto the attacks!
Slice (0): 30dmg
30dmg for nothing isn't bad if you just need that extra
kick without throwing your energy everywhere with Raichu.
It's a shame you have to wait a turn to use it again
though. It's just a nice additive to have on this card.
Split Ball (3C): 50dmg
50 for 3 is kind of low. Thankfully this isn't it's main
attack. It's similar to the first attack, in that it's a
means to an end. Just a bit more damage to deal out, and
also can be used in place of it's last attack if you
need to stall to add some energy somewhere. The effect
of the attack moving energy to a benched Pokemon can be
great or bad! Great if Raichu is near to being knocked
out or you want to power up a secondary attacker in a
rush. Bad if you have no extra energy or draw in your
hand, or whatever you can think of, to replace that
energy next turn. But that wouldn't happen to you,
Burst Ball (2L1C): 100dmg
That's more like it! A usual Raichu style attack. High
damage, but for a discard of 3. However, these 3 can be
any type of energy you choose and from any Pokemon you
choose. Which makes it not so bad actually! You can keep
Raichu's own energy supply intact. Or if he's about to
be KO'd after a line of using this attack, now you
discard from himself and have something else building on
the bench (I'll get to that! There's a perfect combo or
two to go with this card).
Overall the attacks aren't bad! However it's a little
annoying that it can't keep energy for too much time!
It's consistancy on it's own is a little weak. It is
made better by tech Pokemon though....
So, the two most played and discussed combos (as far as
I'm currently aware after just waking up!) would be
Electivire SW and Rayquaza LA.
Electivire: Each turn, to as many Electivire as you have
on your bench, you can attach a lightning energy from
your discard pile to itself. Awesome! No flips, no
damage putting, just straight attaching. This works very
well with Burst Ball if you have 2-3 on your bench. It's
only worries are that it's actual attack is a little
hefty (use the Lv.X too for some support!) and it's
Motor Drive (discard energy attachment) is a Poke-power
and so vunerable against things (but you shouldn't worry
too much unless everybody in your area plays Gengar or
The other combo:
Rayquaza: Pretty much had the same effect, on a
Poke-power too, as Electivire, but instead you flip a
coin until you get tails. For every heads you get, you
can get a fire or lightning energy back onto Rayquaza.
This also works well with Burst Ball, but since it's
based on luck you can either get a whole load of energy
back and be happy! Or a whole load of nothing and have
to panic. Another downfall of using this card is that
you'd have to tech a couple of fire energy into your
deck to make it available to attack if ever needed
(Which with Raichu's low HP is a very high possibility).
Personnaly I wouldn't use it!
I suppose there is one more tech; Magnezone S
Using that's Poke-power also allows you to attach energy
from the discard, to Anyone! (Straight back to Raichu if
you'd want), howeverrrr. It involves placing a damage
counter on whichever Pokemon you attached it to. When
used in Raichu decks, it's also very clunky and slow
because of it being a stage 2. It does have the
possiblity to attack, but by the time it's out and
ready, if you've not been quick enough, you'll have
wasted a Raichu and 2-3 energy on it already.
My advice would be to go with Electivire! (I do! I'm
still running my Raichu deck and will see how Cities go
for me this weekend! Wish me luck :D ).
Not a bad card! Some nice combos to top it off well.
Attacks can do some nice damage with a bit of variation
and it has a free retreat along with resistance!
Although it throws energy around or away rather a lot,
but with the combos this doesn't hurt as much as
expected. The weakness shouldn't be worried about too
Modified: 7.5/10 (energy play lets it down, but I'm
still a little biased! It IS a good card).
Limited: 6/10 Using the first two attacks would be
great, but with a 40 card deck in a pre-release, you're
not going to want to discard that much energy so often.
The weakness is also bad against it in the Stormfront PR
with the pre-evos of/and Machamp and Mamoswine.
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