This is a Pokemon that has potential, but I have not
seen it played a lot as of yet.
It is a stage 1, with two (2) zero (0) energy attacks,
both of which can be quite valuable in setting up your
First attack listed, but better for mid or late game to
get that crucial piece back into your hand. Have to use
the attack, which is a downer, but can be a really good
Early Game, grabbing 2 pokemon from your deck, and
attaching an energy to each is a very accelerated setup.
Like get the Pokemon, energize, and rock from there!
This is the first attack I can remember that gets you
both the pokemon, and the energy, and lets you play
Ominous Wind – 2 for 40, if heads, confused and can’t
retreat. Too many other ways out, and I would not have
this Pokemon in as an attacker.
Retreat cost of 0 makes this almost worth playing.
Weakness to dark, could be TTAR, Sableye or ‘krow food.
Resistance to Colorless, can defend against Regigigas
for a little while at least!
Basics, not bad, especially the Shining Driftloon. Other
good choices too!
The main problem with this pokemon is that is a stage 1.
It can’t be used like Dunsparce or Sableye right away
for the advantage. You not only have to wait a turn, you
have to find the evolution. Falling behind in this envio
is, well, BAD.
90 HP is acceptable for a stage 1. At least it will
stick around to fight a few turns.
No power keeps Gengar away on the bench as well.
I may tinker with it a bit, but, with only 3 bench
spaces, (Thanks DP Dusknoir), I may find this to be a
Unlimited . 1/5 NO
Modified 2.5/5 (Not great, not bad, just eh)
Limited…3.5/5 (Abundant Common, setup attack, I might
just try it here)
This is my first Pokemon COTD. Todays card is Drifblim
lv48 i like this card it has good attacks he's a stage
one 90HP not the best for his stage but no too bad
either. but on to his attacks
Delivery-i like this ability get one card from your
discard is amazing
Lifting-is another amazing attack get 2 basics and put
them on ur bench then put and energy to them NICE
Ominous wind- 40 damage and the chance to confuse and
keep from retreating is good i like it
weakness it dark+20 ehhh Resistance to colorless-20 is
And here's Drifblim
Drifblim (Stormfront 16)
Today's Card of the Day is Drifblim, the Blimp Pokemon.
Drifblim has 90 HP, my idea of what the average HP for
fully evolved Stage Ones should be. Drifblim has +20
weakness to dark. the only dark Pokemont hat jumps to my
mind is Tyranitar, but that means it takes just one less
energy to KO you, but with Drifblim's free retreat cost,
you can retreat when they start powering him up.
Drifblim also has a -20 resistance to Normal. This would
help if Skittles was still particularly active, but to
my knowledge, this may not be the case, since Gengar and
Dusknoir are both sporting resistances to Normal. and
even now, with a dark energy attached, Garchomp would
still OHKO Drifblim.
Drifblim's first attack is Delivery. It allows you to
put any 1 card from your discard pile into your hand,
and for no energy. I'm at a loss of words to say whether
this or the DP one is better. for one thing the DP one
gets five cards, but only Pokemon and Supporters and
shuffles them into your deck, whereas this one gets any
card and puts it in your hand, but you only get one. I'd
try them both out if you're looking to splash one in,
and see what works better for you.
The second attack, also for no energy, Lifting, lets you
search your deck for two basic Pokemon and attach an
energy to each. I like this attack, I like it a lot. I
can really see it working in decks with lots of basics
as a form of searching. The attachign fo energies to
each searched Pokemon is also nice.
And now the final attack, Ominous Wind, which does 40
for one psychic and one colorless energy, and you can
flip a coin and have a chance to confuse the defending
Pokemon. I wish that this drifblim had an all colorless
attack like the Legends Awaken one, but I guess that was
too much to ask for. Confusion isn't that great of a
status condition in my opinion, but I'll admit it can be
I'm not sure any decks have a place for the
A lot of people in prereleases splash colorless to meet
the forty card deadline if they get a lot of evolution
cards, or use large HP normal pokes. I can't count how
many Miltanks I saw at my prerelease here. The
resistance can come in handy then. Not only that, but in
Limited, you end up getting a lot of 1-1 lines, so this
way, you can retrieve a lost evolution card, or search
your deck for the basic Pokemon you need for it.
Happy Friday everyone! It's J-Wittz with another COTD
for you all-- it's the Stormfront Drifblim! The
Ghost-balloon-bandiad-whipped cream-on-head. . . thing.
Anyways. . . let's get right to it!
HP: 90 -- not so
good. slightly better than yesterday's cherrim, but
still not so excellent. However, with luck, it has a
fair chance of not getting OHKO'd, depending on the deck
Weakness: Dark +20 -- also not so good. Darkrai and
Tyranitar will eat this card for breakfast. With dark
decks on the rise, darkness isn't a very good weakness
to have these days.
Resistance: Colorless -20 -- is at least nice to
have. Regigigas is seeing a lot more play than expected,
and the resistance gives Drifblim the edge to not be
OHKO'd by any Regi's attack (excluding the LA regi's
crush grip, but that isn't very heavily played anyways).
The only other played colorless cards are Blissey and. .
. perhaps Salamence? It's not the best resistance to
have right now, but resistance at all beats no
Retreat Cost: none: can't really argue with this. No
retreat is always very good. Bring in Drifblim, use a
technical attack of your choice, and retreat him if he
isn't OHKO'd! Then bring him back in later and attack
again! And THEN get KO'd. Or just sacrifice the damaged
Drifblim with Regigigas X =P
Attack 1: Delivery: is interesting at the least.
We've seen this ability before on Honchcrow LVL X. . .
except it cost 3 energy. . .and you had to knock out the
defending pokemon to use the effect. . . ANYWAYS, This
attack can be semi-good. why semi good? Trainer recovery
is a very rare ability in the game right now. For
pokemon and energy, use night maintenance-- but for
everything else, there's this guy. Pulling back a
crucial trainer can possibly turn the tide of the game
in your favor. Out of warp points? Bebe's? Wanna Play
Luxary ball again? This guy is the only guy that can do
it. However-- this ability can also be bad-- for three
main reasons. 1) Team Galactic's Wager. Team Galactic
doesn't care how badly you want your trainer back, they
just want to shuffle your hand back into your deck and
forget about your hopes and dreams. 2) your opponent
knows what you just took, so they are prepared to play
around your upcoming strategy. They aren't going to be
suprised by the trainer you just took back from the
discard pile. 3) he has a much more interesting second
attack. . .
Second Attack: Lifting -- this attack is like
Pachirisu on steroids. Firstly, it costs no energy
again, so you'll be able to build your bench. Secondly,
the attack can promote some really good setup, providing
he comes out early game. The possibilities are huge
here. not only do you get the effect of call energy,
with two basic pokemon, but you can ALSO attach a basic
energy to each pokemon your bring to the bench! So, for
a grand total of 4 cards from your deck, Drifblim can be
a massive search engine. I like this attack a lot-- it
can be utilized in many ways.
Third Attack? Yes, there is a third one!: Ominous
wind -- I find this attack fairly useless, but I've said
that several times in my life and then later ate my
words. I've seen chatot use his attack for a winning
move. I've seen claydol use his attack for the win as
well. I have no reason to believe that you couldn't use
Drifblim's attack either. It just isn't very good. 2 for
40 is. . . weak nowadays (Bibarel=60 for 2, Scizor=70
for 2), and the effect is great but requires a coin
flip. I don't think this should be your focus at all.
Combos-- It doesn't specifically "combo" with
anything, per say. His first attack "combos" with luxary
ball by giving you another another usage of a great
search card. His second attack "combos" with every basic
pokemon and energy in the game. it just works better
with some pokemon than others. I see him most usefull in
a regigigas deck-- getting 2 regis out and putting
energy on them seems like the best setup I can think of
at the moment. . .
Final Words-- I'm very interested by this card, to
say the least. It's second attack for sure, can provide
some excellent support on the bench. However, I don't
know how much room decks will have for drifblim. While
it does have no retreat cost and zero energy attacks,
Claydol provides a more reliable draw engine every turn
from the bench, and his pokepower doesn't end your turn
like Drifblim's attacks do. He reminds me very much of
Furret-- having a strong supporting no-energy attack on
a stage one. . . but only a few people still play Furret
=( Putting 2 pokemon on your bench also leaves you more
open to DP Dusknoir's pokemon power-- you will most
likely have 4 or more benched pokemon, giving dusknoir
the ability to shuffle a few of your set-up pokemon back
into your deck. I don't think Drifblim is a guranteed
play, but I do believe he deserves a chance to be
Thanks for reading everybody! Have a nice weekend
testing out your Drifblims!
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