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Pojo's Pokemon Card of the Day

 

Manectric Lv. 34

Diamond & Pearl
Majestic Dawn

Date Reviewed: 07.16.08

Ratings & Reviews Summary

Modified: 2.00
Limited: 3.37

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Arbok14

07/16/08

 

Good Wednesday to all! Today we have Manectric.

  

Name:   Manectric Lv. 34

Set:   Majestic Dawn

Rarity:   Uncommon

 

Analysis: I can see why this guy is only uncommon. 80 HP on a stage 1? Come on! Its retreat cost makes up for that somewhat, but no decks will have problems dealing 80 damage to an active in one turn. Some decks don't even have problems doing that much damage to a benched Pokemon! It is fast, but will have problems with coin flips, which is not good. Fighting weakness hurts a lot. Thunder Wave is a great attack for 1 energy. Volt Crush would be much better without the coin flip. Houndoom is a MUCH better choice to do what Manectric attempts to do, which is quick damage.

 

Modified: Houndoom is a much better choice. However, this has the upper hand against Empoleon. (1.5/5)

 

Limited: Pretty good here. HP isn't great, but it needs little energy to do a lot of damage. Free retreat is great here! (3.5/5)

Jigglypuff13 7/16 Manectric Lv. 34 (MD)
 
80 HP on a non-evolving Stage 1 is not good, and neither is the +20 Fighting Weakness, which is just meaning only a Gallade (SW) with a DRE won't get an automatic OHKO, and even then, they can Flip Prizes or use a Strength Charm/Plus Power to get the OHKO in that situation. -20 Metal Resistance is basically useless at the moment, but might end up being useful next format or something. Chances are it will still be useless, but that isn't the point. A free Retreat Cost is nice, but consider Manectric can't take a hit, you probably won't be using it. Now, the attacks. Now, the last couple of days, what was wrong with the main attacks of the cards? That's right, they were too flippy. Now look at Manectric's attacks. Yes, that's right, both attacks require coin flips to work at maximum efficiency. Thunder Wave does a nice 30 for L, and can Paralyze, but the flip lets it down, and it only does 30, so will never be a main attack. Volt Crush does 40 for LC, and has a nice flip effect, but needs to be heads for the best effect of +30 damage, but will also discard an energy attached to Manectric, which is annoying. Volt Crush would end up as Manectric's main attack, but really you will never want to attack with it due to the flippy nature and the possible discarding effect.
 
So, it's got rubbish attacks, rubbish HP, rubbish Weakness, rubbish Resistance, and is all round bad. Now, you may be wondering what combos it can have. The only one I can currently think of is the use of a double headed coin or the use of weighted dice. Now, both of those are illegal, so don't use them.
 
Compared to other main attackers, Manectric is completely redundant. It will never take a hit from any other attacker, no matter which one. Even worse, Manectric will never OHKO anything, even with a heads for Volt Crush. In fact, the only way it would ever be able to KO anything unless you get extremely lucky with loads of heads for Thunder Wave, before following it up with a headed Volt Crush. If your deck can't OHKO Manectric, it's obviously either a Stall deck or a rubbish one.
 
Ratings:
 
Modified: It will never OHKO anything, will never take a single hit, has attacks that are way too flippy to be of any practical use. Do not use it, ever. 1/5
 
Limited: Discarding energy is bad here, but cheap attacks and the chance of Paralyzing is alright, as is Volt Crush's chance of 70 damage. Here, it should be able to survive at least 1 hit, and will have a good chance of KO-ing something here, you just have to hope the flippy nature of the card goes your way. 3/5
Alazor Manectric (Majestic Dawn)

Cheap attacks, free retreat, resistance to metal, fighting weakness, 80 hp. Looks like a stage 1 Base Electabuzz. Flip to paralyze and 30 for a lightning. Not bad at all. 2 energy for 40 is OK, but with a coin flip it could get 70-- it averages to 55 damage. If you're good at flipping heads, this might be playable and with DRE and Scramble going gone....

Modified: 3/5

Limited: 3.5/5


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