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Pojo's Pokemon Card of the Day

 

Probopass Lv. 48

Legends Awakened

Date Reviewed: 07.29.08

Ratings & Reviews Summary

Modified: 3.25
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Arbok14

07/29/08

 

Name:   Probopass Lv. 48

Set:   Legends Awakened 

Rarity:   Rare Holo 

 

Type: (Fighting) - Well this is a fighting Pokemon which needs more metal energy than fighting energy. Fighting is not a very popular type right now, besides Gallade. 

 

HP: (90) - Just OK, if not below average, for a Stage 1. It's Body helps somewhat 

 

Weakness/Resistance: (Water+20/none) - Terrible, terrible weakness. Watch out for Empoleon. 

 

Retreat Cost: (3) - Terrible, terrible retreat cost. 

 

Poke-BODY: (Steel Coating) - This is a fantastic Poke-BODY. This is like a defender/buffer piece every turn. Oh, and if you do use a buffer piece... 40 damage blocked. I cannot see this being used without metal energy, because this BODY is what makes this card. 

 

Attack #1: (FCC - Metal Bomber) - Talk about bench damage! No flippage needed either. Scramble energies can work for this attack, too!

 

Final Card Analysis - OK, terrible HP, weakness, and retreat cost aside, I think we have something here. Probopass's BODY and attack are both amazing. I would use four Buffer Piece with this to constantly frustrate my opponent. Weakness is definitely an issue, but that is why you play other stuff that can protect that weakness. Everything has a weakness, the best decks are the ones that protect their's the best.

 

Modified: A pretty good card. Base stats are not good, but with a bit of help, Probopass could anchor a good deck. (4.5/5) 

 

Limited: Still good here. Play with metal energy. (4/5)

  

I really like this card.

Jigglypuff13 7/29 Probopass Lv. 46 (LA)
 
Welcome to the second day of Legends Awakened preview week. There was a new preview card released yesterday which, unfortunately, I don't think we will be reviewing this week, so you are just going to have to wait, I'm afraid. Still, after today's card, there is still one more preview card to be reviewed for tomorrow (and if you've been following the previews, you'll know what it is).
 
Anyway, another blabbering on about nothing in particular, and on to today's card, Probopass, which is the new evolution of the normally rubbish Nosepass. Unfortunately, judging from this Probopass, the "bad card" trait of Nosepass seems to have rubbed off on Probopass. How, why, you may be asking. Well, it isn't for it's HP first of all, which is a nice 90 HP for a Stage 1, which is actually quite good, even if it is the final stage, and should see it survive a hit or two. The bottom stats are where the card starts to go wrong. +20 Water Weakness is going to be bad for next format, with Empoloen (MD), Glaceon Lv.X (MD), along with the new Kingdra that should come out in LA, all running rampant, at least at the beginning of the format. No Resistance is normal, but a 3 Retreat Cost isn't. 3 Retreat Cost on anything is bad, so of course it's going to be bad on a Pokémon that probably will not survive that much anyway.
 
Now, for it's Poké-Body, Steel Coating. Considering this is a Fighting Pokémon, the fact that it can get damage reduction, even if it is from a Poké-Body, is going to be nice. However, you can only reduce 20 damage instead of the 40 maximum for Metal Pokémon, but it's alright since Probopass can use Basic Metals for the Bodies effect. This also aids it's attack a bit, but also hinders it a little. Metal Bomber starts of as a normal FCC for 60. However, if you attach any Metal energies to it, then for each of them you can choose one of your opponents benched Pokémon for each of them and do a 20 snipe. This looks like, with enough time, you be able to 60 and 20 spread to your opponent's bench. However, why would you want to? That would take 6 turns to power up without an Energy accelerator, and even then you could only use Leafeon Lv.X (MD) for that. Also, since the attack only needs FCC, surely the best idea would be to have 2 Metals attached to fulfill the energy requirements and start sniping, and maybe attach another Metal to it if you can. Even so, it may not be a good since the Poké-Body only does the -10 for up to 2 Metal energies, so really, you will only ever want 2 Metals attached. The final thing wrong with Metal Bomber is the fact that if you want the sniping ability, you actually will need 2 different types of energies, and in a format (remember, this will barely be with us for the HP-on format, so I'm concentrating on the DP-on format for this and the other LA cards) with no Rainbow type energies apart from Multi, that isn't a good thing.
 
Combos, well, energy accelerators (basically Leafeon Lv.X) and good a consistent way of getting the different energy types out. However, since the only way is Roseanne's Research (SW), you're not going to be able to do that without a lot of luck. As for survivability, well, since we aren't certain what the big decks are going to be (though people do have a good idea), but I can tell you 90 HP probably won't survive most hits. Empoleon, Glaceon Lv.X and Kingdra can all OHKO Probopass (though the latter needs a little help). The new Pixies can do so as well, but are more likely to go for a 2HKO. Skittles (which is likely to be played in small numbers due to the Water types dominating the format) will probably end up OHKOing it with a little help from Plus Power or Buck's Training. Other decks that we are not so sure on should be able to get a 2HKO. However, all of these go on the basis of not have Steel Coating in effect. With Steel Coating, everything should be able to get a 2HKO, though the Pixies may end up aiming for a 3HKO instead.
 
Ratings:
 
Modified (note, this is for DP-on modified): Even with Steel Coating, expect it to at least 2HKOed by everything. Metal Bomber goes about 3HKOing most of the big main attackers, with a couple of select 2HKOs on the likes of Gardevoir (SW) and Ho-Oh (SW). As for it's spreading, chances are you are only going to be able to get 2 Metals on there for a double 20 spread, but really, it's not going to do much since it's too slow, requires too many different types of energies, and is going to be KOed before it ever gets an attack off. 1/5
However, in the HP-on format, it may end up being better due to being able to abuse DRE and Scramble to the Steel Coating effect and do more spreading with Metal Bomber. DRE may not be a good choice really due to the reduction in damage dealt, but an activated Scramble will allow it to do 60 and a triple 20 snipe. In this format, where it'll only be available for a mighty 11 days, it could be quite good. Still has the same issues as in DP-on, but does cover up for one of them at least, making it good at revenge. 2/5
 
Limited: It's success here depends mainly upon if you can get Basic Metals from the organiser or not. If you can, it could be quite good, being a bit of a tank and dealing a fair bit of damage with Metal Bomber. You still need the luck of actually drawing the right energy at the right time, plus you need to get Nosepass as well, but if you do it could turn out to be quite useful.2/5


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