Hey everyone, today we have my
favorite legendary bird, Moltres.
Name:Moltres Lv. 47
Analysis: OK, well this Moltres
doesn't have the fun Wildfire move like the Fossil one
did, but I could definitely see this being played. It is
basically just geared to be a surprise attacker in fire
decks, and that is about it. Great resistance to go
against the Gallades out there. It's retreat cost is a
downer, but its 100 HP is pretty good. I can see any
fire deck putting at least one of these in there as a
tech. Maybe even 2 or 3. The trick is getting the heads
on Flame Charge. A surprise 100 damage attack out of
nowhere is great.
Modified: Definitely fits in any Fire
deck. Use it for sneak attacks and pray you get lucky.
Limited: It's all based on luck. If
you can get a successful Flame Charge near the end of
the game, you will probably win. 100 damage is nothing
to take lightly.
Michael from Denmark
2 worlds and 4
2008 Switzerland Champ
This card sets itself apart from its elemental friends
in 1 way .. IT can power up itself... a 1 shot 100 is to
litlle really to make impact at constructed especially
with the flip.. not hopeless though. some weird
rechargde deck may find a use for this especially if you
can move the energies.
In limited this can take the last prize pokepower or not
.. which should justefy its use here as you often will
have enough time to charge it ..
6/4 Moltres Lv. 47 (MD)
The final legendary bird this week, and Moltres still
has the same base as the other two, with 100HP, x2
weakness, -20 Fighting Resistance, 2 Retreat Cost, a
coming into play Poké-Power and a 3 energy attack. The
Poké-Power has brewed a lot of interest. Unlike the
other two Poké-Powers, Flame Charge doesn’t directly
affect your opponent. Instead, on the flip, it gets up
to 3 Fire energies from the discard pile and attaches
them to Moltres. With the heads, you fully power up
Moltres, ready to do it’s attack. It may have to be a
flip, but any chance to instantly charge anything up has
to worth considering. It does, however, need the
energies in the discard pile, so the timing of when to
play Moltres is important. Thankfully, there are cards
to discard cards from your hand or maybe your deck. T.V.
Reporter and Holon Mentor are examples of Supporters
that will allow you to happily discard a Fire from your
hand. Sableye (CG) is another nice one, this time
relying on the luck of the top of your deck, but can
still work. However, there is the fact that it is risky
and needs a flip. You can minimise the risk by playing
multiple Moltres’s down at the same time, but like the
other legendary birds, paying more than 2 at the same
time risks bench space, or you can use Super Scoop Up,
but there is still risk involved there as well.
Obviously, this is going to be a pretty risky card for
the Poké-Power, but it can end up being very rewarding.
If the Poké-Power does give the maximum reward (3
Fires), then Moltres is perfectly set up to unleash it’s
frankly devastating attack. 100 damage is very nice,
while not being able to OHKO many main attackers now
(turn 2 decks are an exception) without the help of
Strength Charm/Plus Power, it can allow just about
anything to come up and attack for the KO. Not many, if
any, basics can do 100 damage, and those that do often
have a dismal side effect. Unfortunately, the same is
true for Moltres. After dealing the mighty 100 damage,
you then have to discard all Fires attached to Moltres.
There are cards who love that, like Delcatty ex (CG),
Infernape Lv.X (DP) or Firestarter Pokémon, with the
latter also being quite helpful in charging another
Moltres up to attack again, though it may end up being
overkill. There are cards who can negate this side
effect a little, including the Firestarter Pokémon said
earlier, or maybe Leafeon Lv.X (MD), probably with
Magneton (PK) to retrieve discarded energies. However,
most of the combos that can be thought of will probably
be slow, either needing multiple Stage 2’s or a Lv.X.
Claydol (GE) can obviously help, but it still maybe a
bit too slow.
The first two counters are the same as the other two
legendary birds ones, in Cessation Crystal and Psychic
Lock type attacks, with Cessation Crystal being easy to
counter because of Windstorm and Pachirisu (GE), but
Psychic Lock being very annoying and uncounterable,
while also stopping other Flame Charges. The weakness is
nasty as well now due to the increase in playable Water
types from MD, with Empoleon (MD) and Glaceon Lv.X (MD)
being the main ones. Both of these will happily OHKO
Moltres. Other big decks can and will go for a OHKO as
well, with GG decks being able to get Gallade (SW) to
flip 3 prizes and OHKO Moltres, with Gardevoir (SW)
2HKOing Moltres and stopping other Flame Charges.
Skittles will quite easily get 5 different energies
attached to Ho-Oh and OHKO Moltres. Magmortar decks with
either load 5 energies to KO and active Moltres, or use
the Lv.X to get rid of a benched Moltres instead. Turn 2
decks have trouble reaching the 100 damage mark, but
Plus Powers and strength Charms can help them get there.
Modified: Moltres can quite effectively be a main
attacker, with either luck or a relatively slow set up
playing the main role of getting this to work. Risking
speed for certainty makes the deck at risk to quicker
decks or donks, but sacrificing certainty for speed
makes the deck very risky. However, it can work very
effectively, and is probably the best and most playable
of the legendary birds. 3.5/5
Limited: If you can get 3 Fires into the discard, then
Moltres will happily give you a quick 100 with enough
luck. However, you are only going to be able to 1
Scorching Wing in probably every game unless you can get
something as an energy accelerator (like Rotom (MD)) or
two Moltres’s. Chances are, it isn’t going to happen,
but a one shot 100 isn’t exactly bad, since it is very
likely to KO anything you come across here. 100 HP may
allow it to survive long enough for a second Scorching
Wing, but probably not. 2.5/5
Oh, and a little thing. Saturday is the UK Nation
Championships. I would like to say good luck to those
who are going (though hopefully not as good as mine if
you are in masters), and I hope you have fun.
Just ratings today. Quit yer whinin', no one's going to use this card anyway.
Ratings(1 - Sux, 3 - Meh, 5 - Rox)
Modified: 3/5. Combo it with Leaf X to do 100 every turn. Or Blaziken. Or Typhlosion. And then you play one of those ubiquitous Empoleon decks and get OHKOd into oblivion. Limited: 4/5. Discard 2 Fire (attaching 1 other type) for 100, take 25% of your prizes. Would work here. Unlimited: 1/5. Wouldn't work here.
Brad Valila Canada
Moltres lv 47
Sadly this is the best of the 3 birds. Once again the
same base stats, but with a water weakness, which is
becoming more and more dangerous. This one I like
becuase of the body/attack combination. Play it, attach
3F right away(if you get heads), attack for 100! 100 is
enough to knock almost anything out without tools. After
this, scoop it back up and repeat.
Limited-Energy Recycling is great here, and 100 damage
is enough to get rid of anything for the most part.
Modified-3/5, due to flippy power:(
Limited-4/5 for speed
Moltres (Majestic Dawn)
100 damage for 3 energy nice! You have to discard all of
them? Dang. This card needs to be mobile very badly,
you'll need Warp Energy, Warp Point, and Super Scoop Up.
You will be using Rotom (Majestic Dawn) a little more
and you'll need to be lucky on coin flips, unless you
can power him up with a Firestarter Blaziken or
Typhlosion. But the damage seems worthwhile.
Unlimited 2.5/5 I'm trying him with Cleffa (Neo
Genesis), Moltres ex (FRLG), Blaine's Magmar, and Entei
I like this bird the most.
Alrighty then lets get on with bird
number 3.........there is only one thing i can say about
this card, the pokepower will either give a nice one
shot ko or its gonna bust fasterthen the ottawa senators
in the nhl playoffs. In my opinion flame charge is just
to un reliable to do anything with if you want power in
the fire type go evolved with the evil fire monkey......
Modified – Just to unreliable even
for a basic the attack is nice and you will likely get a
kill off of it but personally go with the fire monkey
Limited – Here its a totally
different song and dance here. great hp and awesome
damage and if you can get the flip you get a quick kill
Moltres Lv. 47
Day 3 Legendary Birds
Another day this week, another bird, today's bird is
like the other two... meh... As for the others, great
HP, meh power, meh attack, and good resistance.
Unlike the others the weakness is less than desireable
considering Glaceon and Vaporeon's growing exposure. As
with the others, for best play run SU/SSU, night
maintanence, and maybe some warp points/swich to make
sure it's not a sitting duck (sorry for the pun... I
couldn't resist). At best I could see it get play
with Typhlosion, but why bother with other great
fire-types. Not the worst, certainly not the
Limited- You can't afford the energy loss 2-5
Pokepower- Flame Charge
during your turn, when you put moltres onto your bench
you may flip a coin, if heads search your discard pile
for up to 3 (Fire) energy cards and attach them to
Scorching Wing 100
Discard all (Fire) energy attached to
(Fighting)-20 2 Retreat
Modified: Could be used as a tech card in a Deck like Magmortar.
But since Magmortar is kinda dead I don't see ant use for this card.
Rating : 2/5
Limited: Basic, good HP and if your lucky with dice take it.
Rating : 3/5
Moltres Lv.47 MD
Wednesday! I can’t wait for the rest of the week to pass
by. Anyway, today’s COTD is the last and best of the
three new Legendary Birds. 100HP just like the last two,
nice resistance, but a not so forgiving weakness, better
pray that those Empoleon decks stay far away. The
poke-power is nice; when you put it into play you get a
50% chance of putting up to 3 (fire) energies from your
discard pile onto Moltres. The attack is also very good,
100 damage for (fire)(fire)(C) is awesome, but you have
to discard all (fire) energy attached to Moltres. There
are a few ways to remedy the pain of discarding (fire)
energy. The first is Blaziken or Typhlosion with ‘Fire
Starter’, this is a great way to get back the discarded
energy, but requires you to play a whole stage 2 line.
The second is the new Rotom from MD, this is not as good
as ‘Fire Starter’ due to the fact it takes up your
attack, but can really help in a pinch (Missed ‘Flame
Charge’ anyone?) The third obvious combo is with
Togekiss, attaching a ton of (Fire) energy to all of
your Moltres is nice.
‘Flame Charge’ is nice
Resistance still rocks
HP is still huge for a basic
100 damage for
(fire)(fire)(C) is awesome
Coin flips sucks
Discarding energy also sucks
Weakness sucks the most out
of all the Legendary Birds
And there is still that lame
2 retreat cost (P.S. It sucks too…)
Modified – You should look
for a deck called ‘Red Shift’ if you really want to play
this guy. 4.25/5
Limited – Discarding energy
is horrible, and the power will most likely fail! 2/5
Burn baby Burn! That’s all
the COTD’s for this week, see you all next week!
“Baseball is 90% mental, the
other half is physical.”
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