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Pojo's Pokemon Card of the Day

 

Jolteon Lv. 39

Diamond & Pearl
Majestic Dawn

Date Reviewed: 05.19.08

Ratings & Reviews Summary

Modified: 2.42
Limited: 3.71

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


Jermy101
2005 World
Champion

Check out my eBay Store

Jolteon

 

Modified - One of the worst eeveelutions. The attacks are nothing special and HP is low. 1/5

 

Limited - It's average, but average stuff usually does good in this format. 3/5

Arbok14

05/19/08

 

Name:   Jolteon Lv. 38

Set:   Majestic Dawn

Rarity:   Rare 

 

Analysis: Well, I am definitely a fan of the Eeveelutions as, I'm sure, everyone else is. Jolteon does not really impress. 80 HP and the weakness to fighting are unfortunate. The resistance to Metal is nothing to be too excited about. Thunder Fang is average at best. Lightning Strike can do 90 if you discard 2 energy (most of the time you would discard a Double Rainbow, as I could not see a deck built solely around Jolteon and therefore be able to provide basic lightning energy). Even its retreat cost is pointless, as Umbreon provides free retreat for all Eeveelutions anyway. Only play this Jolteon with other Eeveelutions, and never never never by itself.

 

Modified: Protection against the new and improved Empoleon, though Leafeon has the resistance advantage for that anyway. It can provide slight protection against Glaceon's weakness, but again, Umbreon does that more effectively by erasing the weakness. (2/5)

 

Limited: Nice cheap attack and a free retreat. Its second attack is a great finisher, too. (4/5)


Greenzan
goose

Jolteon Lv.39 MD

 

Hello. I’m back from my trip from Disneyland finally, and I have nothing else really to do for a while (Well, nothing that will make so I can’t do the COTD’s,) so expect a few full weeks of COTD’s! Hold on, before I go any further with my COTD, I have to say that I went to two prereleases (The day before and right after we got back too,) and I finally got my Unkown P that was supposed to come out in GE… And I also pulled a Leafeon Lv.X and a Porygon Z Lv.X one at each of the prereleases I went to. So I’m happy right now and can’t wait for the spring battle roads! Anyway, Jolteon was a lifesaver for me at the prereleases; I won a few lucky games by top-decking this little guy more than once. But, I don’t see much valid use in a modified format, it just isn’t worth it. If you want to do massive damage with discard then go with Infernape DP who basically required the same stuff to do the same thing…

 

Pros –

Nice 1 (L) attack

90 for (L)(L)(C) is nice

Free retreat cost

Eeveelution!

 

Cons –

Discarding energy is bad

Not good enough attacks

 

Modified – I’m going to have to give this a no. 2.75/5

 

Limited – With so many Eevee and other electric pokemon running around this set, this thing is a lifesaver! (And not the candy!) 4/5

 

I hope you all had fun a prereleases and I can’t wait until BR’s!

 

“Evil triumphs when good people do nothing…”

Jigglypuff13

5/19 Jolteon (MD)
 
Hello everybody! Since this is my first COTD, I thought I should introduce myself. I started playing the PTCG ever since it basically first came out over here in England, but only started going to leagues and premier tournaments since about 2004. I have played the game from the beginning, and hope I will so long as the game exsists.

OK, today we are looking at a card from the Majestic Dawn set, Jolteon Lv.39.

It’s first attack. Thunder Fang, is a solid L for 20. The chance of Paralyses is a welcome side effect as well, but overall, that attack won’t make Jolteon a main attacker, though it is a solid back up. Lightning Strike provides a solid, if uninspiring, 50 for LLC. However, discard 2 energies for 90 makes it some what more interesting. 90 on a non-evolving Stage 1 is rather tempting, but then the need of actually discarding those 2 energies every turn makes it a less viable option, even if there are ways of doing that (such as using Magneton (PK) to get the energies back, and then using Leafeon Lv.X’s Poké-Power to allow yourself to attach 2 energies per turn, or it can do the Infernape (DP) thing, and use up a DRE every turn instead). The retreat is perfect, which is nice.

No matter what, though, any Jolteon based deck will be weak to one of the most popular decks in the format, G&G. Gallade (SW) will happily OHKO Jolteon for flipping no prizes (or 1 with a DRE attached), while any combo similar to the one I described with easily be shot down by Gardevoir (SW)’s Psychic Lock. Coupled with Jolteon’s lack of being able to OHKO many of the most popular Pokémon in the game at the moment (though most other Stage 1’s and Lightning weak Pokémon with Lake Boundary in play do fear it), plus the possibility of other fighting Pokémon making their way into the format (like Kabutops (MD)) makes it unviable as a main attacker.

As a tech or back up attacker in Eeveelution decks (though it would have to mainly be in Flareon or maybe Leafeon Lv.X based decks), the quick 90 afforded by Lightning Strike from a Scramble or maybe a DRE can shake things up a bit (so long as it doesn't get errated to be Energy Cards instead of Energy). However, using up an Eevee can be annoying, since many Eeveelution decks will probably be running the support Eeveelutions (Espeon and Umbreon (both MD)). One of them and 2 of your main attacking Eeveelution, and the spare Eevee has a lot of competition as to what you should evolve it into, and there are probably better choices.

Ratings

Modified: Not main attacker material, but the 90 afforded by Lightning Strike is often a solid option, especially if you don’t want to use lose your main attacker in a sacrifice situation. Using up an Eevee is quite costly, and there are better choices to Jolteon. 3/5

Limited: 90 can and will KO most of what you come across here, and in the turn it take to recharge, you can do 20 and hopefully Paralyse their active. 4/5

monster
Monster
of the Lake
Hi everyone, hope you enjoy this! (you better >=O)

Combos
Being one of the ubiquitous evolutions of the freak mutant Pokémon that is Eevee, Jolteon has an obvious Eeveelutions combo. Lightning type "supporter" Pokémon like Electivire SW (and Pikachu MT, if you're crazy enough) have a meager combo with Jolteon (and every other Lightning type).

There is a really (well, relatively) nifty combo with Double Rainbow Energy. Read carefully: "You may discard 2 Energy attached to Jolteon." NOT 2 Energy CARDS. Thus, with a Lightning and a DRE attached, Jolteon can discard the DRE for a quick 80, keeping the Lightning Energy, and can repeat this feat with an additional DRE! In fact, with a Leafeon Lv.X out, you could bench an Eevee, Rare Candy it into Jolteon, attach a DRE and any other energy, retreat the active, and do an instant 80! Impressive, until you remember that this is HP-On and pretty much everything does that amount of damage WITHOUT having to discard any energy. Ohh...

Attacks
The first attack is relatively straightforward, L for 20 and paralyze on a flip. The paralyze flip might be preferable to the extra 10 that most MD Pokémon do for one colored energy, as you can avoid an attack for a turn, especially if it's something nasty like Psychic Lock or a 6-prize flip Psychic Cut (assuming no Warp Point/Gardevoir Lv.X on bench).

The second attack combos quite nicely with DRE, but in the end, you don't want to go through your DREs just to do 80. Empoleon DP, Empoleon MD, and Feraligatr SW are the most likely Water types that you will face, and all of them have 130 HP and +30 Lightning weakness; so foregoing a Lake Boundary (or twin PlusPowers), you won't even OHKO one of these if they haven't taken any damage, while the latter two can easily OHKO Jolteon.

Bottom stats
The 0 retreat cost is nice, however the rest of the bottom stats are what drag this card down (well, them and the 80 HP and the not-quite-good attacks and the bad card art). The +20 Fighting weakness is what especially hurts, as a Gallade can flip a single prize for an OHKO. Even with an Espeon out, a two prize flip has Jolteon die faint knocked out. Gallade's not going anywhere, and the new Kabutops hits Jolteon where it hurts as well.

On the plus side, Jolteon's -20 Resistance to Metal will let it survive against attacks by popular Metal Pokémon that everyone plays, such as Charizard d and Skarmory.

Eevee!
There really isn't anything to say here. Play the Eevee with Call for Family. If you DARE play any other Eevee, Jermy101 will reap your soul.*

*Jermy may or may not actually reap your soul, but he will scold you for using a bad Eevee instead of the broken one.

Ratings (1 - Sux, 3 - Meh, 5 - Rox)

Modified: 2/5. It's just not worth playing in an Eeveelutions, and you certainly won't be teching this in anywhere else.
Limited: 3/5. If you can get the Eevee, sure, go ahead and play this. However, without the DRE, it's second attack is too slow to be effective, especially when you face the guy who drafted an entire 3-3-3 Infernape line, and then you start crying and mumbling about how you're going to quit this game.
Unlimited: 1/5. If you need me to explain this, I really don't think you should be playing this game. At least not Unlimited.
Brad Valila
Canada
Jolteon, May 19th
Well I have to start off saying I don't like this. terrible weakness, low HP, and sub-par attacks. Sure, one energy for 20 and a possible flip is okay. On the otherhand, lightning strike is only usefull to KO when you can. Although I am a fan of the 0 retreat cost, but..paired with Umbreon, it doesnt make a difference
 
Limited-1 energy for 20 and a possible status is great here, but lightning strike costs too much to use.
 
Modified-2
Limited 2.5
Alazor Jolteon (Majestic Dawn)

Modified: 4/5

It can work well with other Eeveelutions and lv. Xs for fast and cheap attacks.

Limited: 5/5

If you have an Eevee based deck, play this card. It's fast and a good stage 1.
Squirtle Well I might as well introduce myself I am Squirtle and thats all you need to know.

So todays card is Jolteon and he is a eveelution but there is really nothing good about him even if the art is cool.

His first attack is okay 20 damage and a chance for Paralyses.But the second attack I really dont like it only does 50 without the discard and even with the discard it only does 90.  Ps stay tuned for more eeveelutions all but one card this week are eeveelutions

Modified 1/5
Limited 2/5


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