Modified - Extremely helpful in eeveelution decks. The
+20 hp can come in handy. Since you have the option of
moving an energy card from Espeon with Morning Sun, you
won't lose as much resources if he dies the following turn.
Limited - It's a 100 HP stage 1, and helps out any other
eeveelutions you get. Take it. 4/5
Name:Espeon Lv. 44
Analysis: As I said with Umbreon
yesterday, this Espeon should be in EVERY Eevee deck.
Its Body turns a Leafeon Lv. X into a beastly 130 HP
Pokemon. Incredibly. It becomes itself a 100 HP Pokemon,
which is nothing to sneeze at for a Stage 1. Umbreon can
eliminate its weakness and retreat cost (1 isn't much to
overcome though). Morning Sun is weak, so use this
mainly for the bench, but it can find uses against a
Gallade and Gardevoir.
Modified: Sunlight Veil is just too
good of a Body for Espeon to be left out of any Eevee
Limited: Not bad but not great. Just
doesn't put out a lot of damage to be useful here. (3/5)
Espeon Lv.44 MD
Welcome to the official pokemon COTD website, if you
don’t see this here, you went to the wrong website…
Anyway, today’s COTD is Espeon, a nice boost for
Eeveelution decks everywhere that will even make the old
EX’s gain +20 HP. (Like they needed it…) The HP is 80
but should just really read as 100 unless you or your
opponent has Cessation Crystal out. Weakness stinks, but
shouldn’t matter too much, if your opponent has
Cessation Crystal out and attacks with Psylock,
something has seriously gone wrong. The single retreat
is fair and expected, and can be reduced to 0 with
Moonlight Stadium, although Umbreon takes card of it
better. The attack isn’t bad for a bench sitter, 60 for
(P)(C)(C) is in no way lacking for something that
shouldn’t attack in the first place. The effect really
doesn’t matter, unless you attack with Espeon using a
scramble you’ll never use it much. Now the poke-body,
this is the whole idea of the card, not only does it
make it’s own 80HP go to a burly 100 but it also makes
all the rest of the Eeveelution set to gain 20 HP.
Attack isn’t horrible like most bench warmers.
Modified – This card is the cream de la crop of bench
sitting support out there. 4.5/5
Limited - The attack is useful and the HP is huge, but I
doubt the body will work for anybody else. 4/5
Woot! Only 1 more day until my birthday! Tomorrow, give
a random rare pokemon card to another little pokemon
player for me! =D
“This may not be a quote, but it’s the best dang thing
Hello, and welcome to the day of Espeon Lv.44 from
Now I wonder what sort of deck this card could work in?
Obviously, it’s another one for all of the people who
are considering Eeveelutions to think about. And if they
are thinking about it, it’s probably for it’s Poké-Body,
Sunlight Veil. While none of the Eeveelutions are
exactly tanks, that +20 HP is nice to increase the
Eeveelutions survivability. Comparing it to the other
Eeveelution supporter, Umbreon, Espeon is probably the
better of the 2. This is because, while not every
Eeveelution needs the no weakness, they can all do with
the extra 20 HP. There are few, if any, Pokémon who
wouldn’t want any extra HP, so anything that can
increase HP is going to be useful. Because of this, it
makes me believe straight away that this is probably the
better of the support Eeveelutions, and definitely one
of the best. And that’s just the Poké-Body.
The attack is nice if it needs to be used in a pinch.
Obviously, it’s not going to win a prize for attacker of
the year, but, with the aid of Lake Boundary, it does
become deadly to G&G, the most played deck in the
format. Gardevoir (SW) gets OHKOed with Lake Boundary in
play, while Gallade (SW) and Gardevoir Lv.X need to be
Strength Charm/Plus Powered in addition to the Lake
Boundary to be OHKOed. Moving the energy means you can
stop a precious energy (like a DRE or Scramble) going
into the discard pile if you know Espeon is going to be
KO’ed next turn, which is nice. Other than G&G, it
doesn’t really hurt too many Pokémon enough to threaten
The +20 HP is nice, but can be shut off from the likes
of Lati-Lock and Cessation Crystal. When that happens,
if you are really unlucky, it could mean 1 or 2 of your
Eeveelutions are KO’ed by that reduction of HP. However,
with the Body turned on, Gardevoir (SW) can’t OHKO it
without help from Lake Boundary or Plus Powers, and
Gallade needs to flip 2 prizes to OHKO it. However, with
it off, Gardy can OHKO it, and Gallade only needs one
prize. Other big decks will take a little more time in
KO’ing this compared to Umbreon, with Magmortar needing
4 or 5 energies while Espeon is active to KO it (depends
on if the Body is active or not), or can just Flame
Buster it for fun. Skittles will be slightly annoyed at
need 5 different basic energies, but it’s still quite
easy for it do that. Banette will happily take a
Spiteful Pain prize if they have a Banette in the
discard with Espeon active. However, like I said, many
of these need Espeon active, and if you allow that, then
why have you put it active (apart from to KO a Gardevoir
Modified: Easily one of the best Eeveelutions with that
irreplaceable Poké-Body, which makes it something that
should be put into almost every Eeveelutions deck. The
attack is nice in a pinch as well, hurting the main
popular deck a lot. If I have a choice between this and
Umbreon, I’ll always go with Espeon. There are
downfalls, such as being shut of by Lati-Lock, which is
growing in popularity with MD, but they are too few to
really make any difference to this card. 4/5
Limited: With other Eeveelutions, they can become real
tanks here. The attack is a bit of a let down, though
can be used to OHKO many Basics if needed. Here, it
should sit on the bench unless there is an emergency use
for it. It’s slight energy manipulation might be helpful
in certain situations as well. 3.5/5
Hi there! *huff puff* Just got back from working out, I gotta get ready for the "Mr. COTD" awards! Jermy told me that there'd be some weightlifting, so I had to hit the gym. Beefcake! BEEEEFCAAAKEEEE!
Espeon Lv.44 (hmm.. that actually looks a little pink. This one's for you, Pokégirls.)
Unlike the other Eeveelutions we have reviewed so far this week, Jolteon and Umbreon, this card is a must in Eeveelutions.
This card is the perfect addition to the ubiquitous Gardevoir/Gallade decks.
. . .
Just kidding. You run it in Eeveelutions, what else?
Sunlight Veil (there we go!)
Espeon, as I mentioned yesterday, is the other half of the "Eeveelutions that give boosts to Eeveelutions with their Poké-Bodies™." Sunlight Veil is an excellent addition to Eeveelutions. See the effects for yourself:
Gallade: Gallade needs to flip an extra prize in order to get OHKOs against any of your Eeveelutions. Magmortar: Magmortar needs an extra Fire energy to knock any of your Eeveelutions out, although most are still with sniping range with the Lv.X. Ho-Oh: Another type of basic energy required for the OHKO, although with a Lake Boundary things turn ugly.
In short, the +20 HP bonus will not only guard against OHKOs by most Pokémon, it is a must in a format where everything does so much damage for so little energy. All the Eeveelutions are rather low on HP, forcing you to use the Espeon just to have the same HP that your opponents' decks will enjoy. Although depending on your metagame, you have to watch out for..
Unlike Umbreon, Espeon's attack is quite good. Scramble for 60, and the ability to move the Scramble around to bench is quite amazing. There are loads that you could do with this attack. 2P for 60 will get a OHKO on Gardevoir with a Lake Boundary, although you should only resort to this after baiting Gallade and falling behind in prizes.
Terrible, but that's why you're running Umbreon, right?
Use the Sand Attack Eevee. . . .
Naw, of course not. Run the Call for Family Eevee.
Ratings(1 - Sux, 3 - Meh, 5 - Rox)
Modified: 3/5. It is really quite good, but you won't be using it in a non-Eeveelutions deck. Does its job very well in Eeveelutions, though. Limited: 4/5. Moving around energies is impressive, but 2P for 60 is even MORE impressive. I guess. Plus, you could always combo it with the 3 Mewtwos you "drafted." Infernape is always a threat, watch out. Unlimited: 1/5. Oh dear. No, just no.
So that's all then. Until next time, in the same PoJo COTD, in the same PoJo place!
(3:47:58 PM) PoJoMOTL: What do you have to say about Espeon MD, if anything?
(3:48:11 PM) Krayzie55O: thats the +20 hp guy right
(3:48:16 PM) PoJoMOTL: Yes
(3:49:11 PM) Krayzie55O: hmm
(3:51:06 PM) Krayzie55O: its good with eevee's terrible without and latilock wrecks you.
Espeon (Majestic Dawn)
Modified 4/5 Good pokebody, but no cheap 1st attack. It
doesn't stack which is too bad. Waekness to Psychic
might hurt, but you have Umbreon.
Unlimited 2.5/5 Probably the best card for unlimited for
this week. Play this with Eevee exes from Unseen Forces,
130 hp might buy you a couple extra turns.
Since it is based on poke-bodies and poke-powers which
get shut down it doesn't get a much higher rating.
Today's card cures the HP problem that bothers the Eevee
evolutions. Sunlight Veil gives all pokemon evolved
from Eevee +20 HP with it's pokebody.
HP- Ho-hum, but Sunlight Veil brings it up to 100.
Attack- Morning Sun is not a gamebreaker. 60 dmg and
the ability to move an energy. There could be some
combo with energy movers out there, or yet to come.
Bottom Stats- Average. With Umbreon in play, it becomes
Poke-Power/Body- The main reason you play Espeon.
Sunlight Veil will add 20 HP to all your Eeveelutions.
+20 HP never hurt either.
Like Umbreon, Espeon is made to support Eevee decks, and
not so much for attacking. The real question is to put
it in a deck or not. Remember, you only get 4 Eevees,
and if you were to put an Espeon and Umbreon in a deck,
you're taking up two slots in that evolution chain. You
don't want to fill your deck with too many evolutions
that branch from a single line. It comes down to player
preference: HP vs Weakness/Retreat. The Eeveelutions
that will probably receive the most play will be Leafeon
and Glaceon. Fire is big right now, so Umbreon would be
the play in a Leafeon deck. Metal is not so big, so
Glaceon might pair better with Espeon.