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Pojo's Pokemon Card of the Day

 

Kingdra Lv. 52

Legends Awakened

Date Reviewed: 09.22.08

Ratings & Reviews Summary

Modified: 4.40
Limited: 3.25

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Arbok14
Hey, welcome to a new week! Sorry, but I'll be cutting down my review today because of my busy schedule. Today we have Feral... I mean, Kingdra:

Name: Kingdra Lv.
Set: Legends Awakened
Rarity: Rare Holo

Type: (Water) - Water is a common type, so it can be paired with a lot.

HP: (130) - Great HP on a stage 2.

Weakness/Resistance: (Lightning+30/none) - Watch out for Luxray, but that is really it.

Retreat Cost: (1) - Definitely easy to overcome. This is a nice retreat cost on a stage 2, plus it can help get energy in the discard pile.

Attack #1: (0 - Aqua Stream) - This will bring back memories of Neo Genesis Feraligatr. Yes, way back when... But this a attack is FOR FREE! Seriously, this card is pretty much broken. Basically, swarm your Kingdra and then discard all you energy and keep at it.

Attack #2: (W - Dragon Pump) - This attack is CHEAP. For what is does, especially how is combos with Aqua Stream, this attack is one of the best out there.

Final Analysis: Seriously, this is going to be one of the decks to beat. Kingdra is fast, cheap, and hits hard. I like its potential. This would seriously be a fun deck to play with.

Modified: A great potential. It is already an archetype. (4.5/5)

Limited: Seriously, one of the best stage 2's you can get in limited. (4/5)
Jigglypuff13 9/22 Kingdra Lv.52 (LA)

Hello, and welcome to a new week of cards, and what a card we start the week off with. Before the release of LA, there were 2 massively hyped decks. One was AMU, the other was Kingdra. And, to be honest, when looking at the card, it should be fairly obvious why. Before that, the basics. 130 HP is now a standard above average amount of a Stage 2 now, so it’s a nice solid HP. +30 Lightning Weakness has to be predicted since it’s a Water Stage 2, but it’s quite annoying is Luxray (LA) is popular in your area. Thankfully, there are few other Lightning types being played (Electivire (SW) maybe, or the occasional Jolteon (MD), but that’s about it really). No Resistance, well, I’ll gloss over that a bit. 1 Retreat Cost on a Stage 2 is great, and easily allows it to escape from the active position.

Now, abilities, and I’ll start with Dragon Pump. For W, it does 40. 40 for 1 is great energy efficiency, but not enough to even 2 or 3HKO most Pokémon. Thankfully, if you discard 2 cards from your hand, it does 60 and a 20 snipe to one of your opponents bench. That is brilliant. Because of the low energy cost, it’s an easy card to swarm, even though it’s a Stage 2, and so long as you can keep discarding cards, you can keep the general 2HKOs going. However, what do you discard? Well, Aqua Stream takes out most of your options straight away. Basically, what it says is, if you keep discarding more Water Energies, Aqua Stream will become more powerful (10 for each Water in the discard pile), and then shuffle all of those Water energies into your deck. Fairly obviously, discard Waters through Dragon Pump, then use Aqua Stream for large damage.

That’s all fine in theory, but who do you pull that off? By using Claydol (GE) obviously! Of course, it’s for hand renewal to get more Waters for Dragon Pump. Late game, when you have almost nothing but Waters in your deck, you are going to be wanting to find a discarding outlet so you can get powerful Aqua Streams up quicker than every 4+ turns. The 2 best ones for this are Felicity’s Drawing (though can only be used 4 times in all) and Regice (LA) (probably the best one).

So now you have a general idea of the Kingdra deck, how do you stop it? Well, Kingdra has 2 really big counters that an unprepared player will have trouble getting round, though an experienced player will play round them easily. First counter is Armaldo, who prevents damage from attacks that do 60 or less damage. That’s Dragon Pump gone then. Aqua Stream with 7+ energies can get round it, but it require a really discarding based set up to do that every turn. However, with the help of Plus Power/Buck’s Training, Dragon Pump will get round Armaldo’s Poké-Body every time. The second big counter is Mr. Mime (MT), who stop s damage from attacks from Pokémon who have less than 3 energy attached to them. That’s both attacks stopped until the Kingdra player sticks 3 Waters on a single Kingdra, at which point Mr. Mime will have done it’s job and stalled for a few turns.

Now for survivability. First, Luxray (LA) will happily use Shock Bolt, discarding all of it’s energies to get the OHKO, or just use 2 Plasmas for 2HKOs instead. AMU will happily use Supreme Blast from Mesprit Lv.X (LA) to get the obvious OHKO. Azelf Lv.X (LA) could take advantage of Mr. Mime stalling to increase the number of energies in play before using Deep Balance. Uxie Lv.X (LA) can only get a 3HKO, but the fact it can’t use Zen Blade twice in a row means that one of those attacks will have to be from the normal Uxie. Skittles will get a OHKO with 7 different basic energies attached to Ho-Oh (SW), though it will have to wary of weakness. Magnezone Lv.X (LA) will get a 2HKO with Cyber Shock, but Paralysis will make sure that original Kingdra (so long as it isn’t Switched/Warp Pointed) will get KO’ed.

However, there is one threat that Kingdra really doesn’t like, and that is Leafeon Lv.X (MD). With Espeon (MD), it’s a 130 HP Pokémon with a -20 Water Resistance and the possibility of a -20 damage Resistance from the normal Holo Leafeon’s (MD) Leaf Guard attack. Basically, it ends up being something Kingdra can only hope to 7HKO with Dragon Pump whilst being 3HKOed in return. To even think about a OHKO, the Kingdra deck would need 17 Waters in their deck (or use Plus Powers/Buck’s Training to help). Other Eeveelutions don’t exactly help either, with Glaceon Lv.X (MD) shutting off Claydol (GE), and thus stopping Kingdra’s speed. Jolteon (MD) can get a OHKO if it discards it energies and uses a Plus Power/Buck’s Training.

Ratings:

Modified: It’s been hyped up so much, you think it might end up being a bit of a disappointment, but it isn’t. In fact, it’s brilliant. No or single energy attacks make it massively energy efficient, and it’s damage output is hardly small either. It needs the right support to work though, and it has 3 big counters, of which 1 of them is really hard to re-counter for Kingdra. Kingdra is just brilliant really. 4.5/5

Limited: You will not be playing enough Water Energies here to make Aqua Stream any good. The lack of a draw engine (unless you get Uxie and Uxie Lv.X) means you won’t be getting enough Waters every turn for fully powered Dragon Pumps. However, if you can find other stuff to discard with Dragon Pump, then it will be a real power house. Really, it’s best point here is that you can keep it after the tournament. 2.25/5
The
Masked
Scizor
 San Bernardino,
CA

Hello to all and one on this glorious Monday. I hope you had fun or are planning to have fun this month at a Battle Roads, because they really are a great experience. I should know, I've been to noneof them several times Hahahaha!!! But seriously folks, today's card is a staple of the DP format and something you're probably going to see at a Battle Roads near you. It is the King of all Dras, King Dra, or Kingdra for my readers on speed. This pokemon has a History of being a swarmer, and it's newest incarnation does not disappoint. So, on to the King!!!

 

Stage Two: Kingdra starts out as a little Hor of the Sea, or Horsea, or Horse......a. Horsea isn't a bad start, as it's Smokescreen, an attack that's been on it forever, forces your opponent to flip to attack. If they get Tails and not Sonic, you can Candy into a King, and KO they're starter with usually one or none Pluspowers. Seadra, a basic Dra of the Sea, is also strong, as it can deal 50 for one energy and two discards. So no complaints here.

 

130 HP: From that little 50 HP HorSea, a King with the hit points of a Blissey comes forth. This is nice and high, and with Kingdra's swarming capability, this is a pain in the neck to work through for anything not named Gallade or Luxray. Kingdra will usually be 2HKO'd.

 

Aqua Stream: Kindra's first attack is free, and should remind some people of old Feraligatr. It combos somewhat well with Kingdra's second attack, and can do some good damage late game. You won't be using this very often at all, though, as Kingdra's second attack is where it's at

 

Dragon Pump: And what a pump of pain it is. Dragon Pump naturally does 40 for one, which isn't so bad, but upping the ante with the discards just makes it ludicrous. One energy for 60 and twenty to a bench. HUH? This is why the card is so good. Getting several of these up with only one energy and a Claydol is a sure fire way to win the game. Few things can be as quick as Kingdra.

 

Weakness: This is the reason guys like Luxray and Jolteon are seeing play. The +30 to Electric means those big 100 Thunders and Thunderbolts will knock it out. Plus with the whole line being weak to it, means Lake Bounds and Electric types will not do your Kingdra good.

 

Retreat Cost: Nice and small. It costs the same amount it does to power it up, so you can get this guy out of the way and put a fresh Kingdra in quite easily. This is great to see on ANY stage two.

 

Combos: Kingdra's SUPER obvious combo is Claydol. Claydol will refill the hand for Kingdra's attack, so you don't have to worry. Kingdra decks can also tech cards like Alakazam or Regice to take full advantage of the Claydol's power. Also,being a water, AND a spreader, Kingdra is compatible with many things, from Mantine to Empoleon, to Bronzong and Froslass. Kingdra can also be played by itself with a good amount of Night Maintenances. The card is very dominating, and you can never guess what it might be paired up with next.

 

Ratings:

Modified: 4.5/5 This card is fantastic and is easily one of the top competitors in the format.

 

Limited: 3/5 You might run out of cards using the second attack, but 60 plus 20 to the bench is just OH SO GOOD.

 

Please Note: My email address has changed. It is now Summonerofillusions@yahoo.com. Please send all your moneybacks there. Thank you 
Ghost
pokemon
master

Hey everyone Ghost pokemon master here with the card of the day for Monday the 22nd its kingra. Lets see his stats 130 HP, plus 30 weakness to electric, 1 retreat cost, and two attacks. His first attack is Aqua stream a free attack which lets you search your discard pile for as many water energy cards as you like and put them on the top of your deck and do 10 damage for each energy returned. Now on to his second attack Dragon pump for one water it does 40 damage plus 20 damage to the active pokemon and 20 to one of your opponents benched pokemon if you discard two cards from your hand. This ties in to Kingdra's first attack Aqua stream if you use cards that discard energy from your hand you can do more damage with Aqua stream, or you can just use Dragon pump discard some energy and do a TON of damage to the active and a benched pokemon of your choice. The downside here is the plus 30 weakness to electric with so many people running cards like electrivire which will probuly KO Kingdra in a turn or two, and not to mention Leafeon Lv. X which has a resistance to water pokemon.

Modified: 4 out of 5 - A balanced card but its rare to see at the moment with all the Electrivire, and Leafeon being played right now. You might be able to use it with Omastar or Empoleon it might work Who knows?

Limited: 4 out of 5

Art: 5 out of 5- Kingdra is my favorite dragon pokemon and the artwork ROCKS!


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