Hey everyone, I hope you all are having a wonderful
Monday. We are starting off the week with a review of
the new Bellossom.
Name: Bellossom Lv. 38
Set: Legends Awakened
Type: (Grass) - Not bad, this obviously combos with
HP: (100) - Not too great for a Stage 2. Some Stage 1's
even have more than 100 HP these days.
Weakness/Resistance: (Fire+30/Water-20) - Fire could be
a slight problem if Magmortar is still around, but the
resistance to water more than makes up for its weakness.
This will be great against those troublesome Kingdra.
Retreat Cost: (1) - Not bad at all, you can easily pay 1
energy, though its 100 HP may make it hard to keep
Bellossom around to be able to retreat it.
Attack #1: (G - Parallel Gain) - This is a nice cheap
attack, but it is definitely not the one you would want
to be using, especially considering the other attack
requires only 1 more enrgy for a much better effect.
Attack #2: (GC - Blend Pollen) - This attack is just
play powerful. For only two energy, this attack is cheap
and powerful. Even if you have no other Vileplume or
Bellossom in play, it will do 60 damage and a potential
burn. Ideally, this attack can do 100, but
realistically, it will do 100 if you can get a good
setup. You will almost always have something necessary
prized, so the 120 will be difficult, but 100 is still
Final Analysis: This card is great, and also obviously
comboes with Vileplume. Vileplume's power is also great
to add status effects to your opponent. This has
potential to be a good deck, so watch out for it,
especially if you are playing with Kingdra!
Modified: Has potential, and has already been used
Limited: It is a stage 2, but it can heal and burn. Not