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Pojo's Pokemon Card of the Day

 

Lickilicky Lv.52

Platinum

Date Reviewed: 04.30.09

Ratings & Reviews Summary

Modified: 1.20
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 4/30 Lickilicky Lv.52 (PL)

Hello, and welcome to Thursday's review, which is a card that nobody anywhere got excited about, the latest Lickilicky! I'll start with the basics of the card first, as always, and it's HP, which is a massive 120 HP! When writing this review, this actually caught me by surprise because I could swear it only (I say only...) had 100 HP and obviously, I was wrong. Anyway, 120 HP on a fully evolved Stage 1 is pretty awesome really, so it should have Stage 2 levels of survivability (at least 1 attack from most Pokémon anyway). Given that it's got such high HP, you'd think it would have a high Weakness, but no, it's only got the average +20 Fighting Weakness that most Colorless Stage 1's would have. It means you have to be careful of the ever popular Machamp (SF) and Rampardos (PL), but it's the same with most Colorless Pokémon. No Resistance is average, and we can pass over that, unlike the Retreat Cost. 4 on here is just terrible. There may be ways of reducing it, but you still can't get past the fact that it has such a massive Retreat Cost. Make sure you use Switches/Warp Points/any other ways of reducing Retreat Cost you can think off because otherwise, it will stay in that active position for a very long time (or until it gets KOed, which ever comes first).

Abilities now, and I have to mention this. Lickilicky has what is possibly the best attack name ever in the history of the Pokémon TCG. May I present, Harrumph. That must have put at least a smile on your face the first time you read that name (I know it did for me). It's just a shame that the attack can't live up to the potential of the name. For CCC, you only do a 40 snipe, which isn't great. OK, you get to discard all Trainers attached to the Pokémon you sniped, but apart from the odd Energy Gain against G decks or TM's against Porygon Z (promo), it's not really going to be a lot of use since plenty of other Pokémon do a lot better for less energies.
Body Press is that much better really. First, it costs a massive CCCC and does a rather meagre 60 damage. For that cost, I would expect a little more. You do get an effect, and it can cause Paralysis and the loss of energies, but it's rather all or nothing on a single flip, which if you are like me, you'll fail most of the time. If it was one or the other, the it might be useful, but as an all or nothing, I'm going to find it hard to recommend to anyone.

Combos are few and far between. You could use it in a sniping deck for Harrumph (still a brilliant attack name), but there are thousands of other cards (slight exaggeration there) that do the job a lot better. You could use the old Weavile (SW)/Moonlight Stadium combo to increase power and reduce Retreat Cost, but it's too much trouble when so many other Pokémon do the job better (I'm thinking Blissey (MT) here).

Counters, well, I suppose it doesn't have any proper counters. Machamp (SF) and Rampardos (PL) are cards Lickilicky has to fear, but really, it's so slow and weak, nothing will have that hard of a time beating little (or, er, big, I suppose) Lickilicky here.

Ratings:

Modified: It may have the best attack name ever (Harrumph still cracks me up), but in all seriousness, it's absolutely rubbish. Low powered, over priced attacks make it worthless since it can't do anything apart from possibly be a tank, at which point, Wailord (GE) becomes vastly superior. Apart from just to say Harrumph (seriously, it's a brilliant name), there is no reason to play this card. 1.1/5 (it has to have something for "Harrumph").

Limited: Maybe slightly better here. The attacks are still over priced, but at least it can use any energy cards, so it can be in any deck. Harrumph (you know what I'm going to say here, so I won't bother repeating myself) might be decent since a 40 snipe could be useful. Body Press might get some OHKO's, but is most likely to be 2HKOs really. The discard can be really damaging if you can get it, and the Paralysis is always nice. 3.5/5

Eevee
PSC Online
TCG League
Hey guys! Eevee here once again for COTD! Well, it's almost time to wrap up another week so let's see what we've got! *looks at pic* Ok! It's Lickilicky! Time to review!

Attacks:

(C)(C)(C) Harrumph - Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) Before doing damage, discard all Trainer cards attached to that Pokémon.

(C)(C)(C)(C) Body Press - 60 damage - Flip a coin. If heads, the Defending Pokémon is now Paralyzed and discard an Energy card attached to the Defending Pokémon.

Stage: 1
Type: Colorless
HP: 120HP
Weakness: +20 to fighting
Resistance: None
Retreat: (C)(C)(C)(C)

Ok. Yikes... Where to start. Ok, no bodies/powers. As always, not good but not bad either. It's all in your play/deck style. Next up is it's HP. 120HP for a stage 1 is awesome! Tho it's weakness to fighting, lack of resistance, and extremely overpriced retreat brings that to a whopping halt. If you intend to play this card then be sure you have plenty of Switch and Warp Point.

Next is it's attacks. As with every other Lickilicky in print so far, they STINK. The attacks themselves aren't bad but it's the huge amount of energy they need to attack that makes them bad. It's first attack is Harrumph. Choose which Pokemon gets squashed by Lickilicky and deal 40 damage. Plus remove all trainers attacked to the Pokemon. Not a bad attack in itself but that energy cost is way too high for what it does.

It's second attack, Body Press, can do a creditable 60 damage with the ability to paralyze and discard an energy. Again, not bad but way too high priced.

In all I'd say this card is better off being passed. Now, you COULD add it in a Sceptile (GE) deck and then those attack would be great! But I wouldn't recommend it anywhere else. And even there you NEED Switch or Warp Point.

Modified: 1.3/5 (3.4/5 if it's in a Sceptile deck)
Limited: 1.2/5 (3.4/5 if it's in a Sceptile deck.)


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