Do you know what the biggest headache is when building a
Working out which of the many, many Magnezones to
include in it.
You have Magnezone DP with it’s Free Retreat Power and
decent attack. Two Magnezones from SF, one with Energy
acceleration and one with searching ability. Two promo
Magnezones, both with big attacks. And, of course,
Magnezone LV X, an very powerful Pokémon in its own
right, and the cornerstone of any Magnezone deck.
The promo Magnezone we are reviewing today is an
Electric type and therefore has a Weakness to Fighting.
This in itself gives it a slight advantage over Metal
Magnezones which are weak to Fire, the downside being
that it can’t benefit from Special Metal Energy. It has
a nice 130 HP, a semi-useful Metal Resistance, and a
retreat cost of two, which can be eliminated by pairing
it with the DP Magnezone.
Magnezone has a useful one Energy attack which does a
more than decent 30 damage and provides Energy
acceleration from the discard. The second attack seems
expensive at [L][M][C][C] for just 60, but discarding a
[L] and [M] Energy bump up the damage to a massive 120.
The discard is a pain, but that too can be worked around
by using the Magnezone SF with Super Connectivity.
Magnezone definitely has a couple of nice attacks, but
is it going to be worth a slot as the heavy –hitter in a
Magnezone deck? That’s a tough call. The other promo
Magnezone can also act as a heavy hitter and do 100 for
a discard that can be limited to one Energy. What’s
more, the other promo Magnezone is a Metal type, and can
take advantage of the protection offered by Metal
Energy. In the end though, with slots limited to 3
Magnezone, plus the LV X, it may be that both promos
fail to make the cut in favour of the useful abilities
offered by the others. It really is a case of
experimenting and seeing what works for you. Personally,
I would play Magnezone DP and the SF one with Super
Connectivity over either of the promos..
Modified: 2.5 (nice card, but competition amongst
Magnezones is fierce)
Welcome back to the Pokemon COTD!
Today we have what I deel is a decent promo: Magnezone
LV. 53! Let's take a closer look: 130 HP on a Stage 2 is
great, right up there with Kingdra and Machamp. The
Lightning-type give it an advantage against the former
(and company). The +30 Weakness to Fighting gives it
trouble against the latter (and company). The -20
Resistance to Metal helps against Dialga G (LV. X)
and... well, not many Metal-types are played as main
attackers as of now. 2 Retreat Cost isn't good, but
better than some other Stage 2s.
Magnezone's first attack, Charge Beam, does 30 damage
for 1 Lightning Energy. After that's done, you search
your discard pile for an energy and attach it to
Magnezone. Note that it doesn't say that you have to
attack a BASIC energy, meaning any energy card is fair
game. So go on ahead; attach that Special Metal, or
Call, or even Upper. The last one is a good way to power
up Magnezone for it's next attack.
That attack is called Metallic Bolt. For 1 Lightning, 1
Metal, and 2 more energies of choice, you do 60 damage.
What!? That's WAY underpowered! WAAAAYYY under-- oh,
wait, there's more. By discarding a Lightning and a
Metal, the attack's power is doubled to 120! Now that's
an attack! It OHKOs Kingdra and every SP out there, even
the LV. Xs. Everyone else is usually 10-20 HP away from
KO, and that can be handled with Crobat G/Poke Turn
before or after the fact.
Combos? Try using it with Conductive Quarry. You know,
that Stadium that gets you a Lightning or Metal Energy
from the discard pile on a successful flip. It can get
Special Metal energies from there too, just like this
Magnezone can, which is great if you plan on using the
LV. X. Or if not, there's always Sunyshore City Gym to
negate its Weakness and its worries about Resistance.
Not a bad promo. I might get a couple of these.
Modified: 3/5 Naturally, it's a mid/late game card, and
it's preferable to charge it up on the bench. Even
though it has no Powers or Bodies, it sets itself up for
a big blow. That's valuable.
Limited: Just how do you rate a card in Limited if it's
a Promo? To my knowledge, I don't think there are any
Magnemites or Magnetons that are promos. If there were,
this card would get a 4.5/5 here. To me, it's one of the
very few promos that deserve to see some play.