Pelipper Lv 49
Hello and welcome to a very short week of Pojo’s CotD
before we take a Christmas break.
Sorry, but I can’t find any kind of link between
Christmas and today’s card, so I guess I had better
review it in my normal way.
Pelipper is a Stage 1 with a lacklustre 90 HP, the worst
Weakness in the game (Luxray . . . ummm, I mean
Lightning), and a better-than-nothing Resistance to
Fighting. It also has a Retreat cost of two. Seriously,
why? No Flying Pokémon should have a Retreat cost of
two: it doesn’t make any sense, and it certainly doesn’t
help this card’s playability.
The first attack, Water Ball, does 20 for [C], plus
another 10 for each Water Energy you attach to it.
Unlike most of the ’10 more for each Energy’ attacks,
there is no limit, so in theory you could boost
Pelipper’s attack to massive levels. Not that you would
want to, and even if you did, Pelipper wouldn’t survive
long enough to use it.
Wing Attack is your other option with this card, and is
a vanilla 60 for three Energy attack. Not much to say
about that, except that it just isn’t good enough in a
format where the likes of Kingdra, Gyarados, and
Beedrill can do so much more damage for a lot less
Pelipper is one of those ‘filler’ cards that you get far
too many of in every set. Its poor attacks, low HP, lack
of a PokePower, or any kind of advantage-creating effect
render it completely useless in a competitive
environment. Worse still, it doesn’t even have any cool
or interesting tricks that make it worth running in a
A bit of a waste, really.
Modified: 1.25 (can’t think of a reason to use it)
Limited: 1.5 (you might have to use it if you don’t get