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Pojo's Pokemon Card of the Day

 

Team Galactic's Invention G-101 Energy Gain

Platinum

Date Reviewed: 02.12.09

Ratings & Reviews Summary

Modified: 3.87
Limited: 4.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Arbok14
02/12/09

Name: Team Galactic's Invention G-101 Energy Gain
Set: Platinum

Analysis: The Galactic Pokemon are noticeably weak for their energy requirements, but this will certainly fix that. Gyarados can do Wriggle for 2 energy, which is pretty ridiculous. Palkia G's Pearl Breath becomes a pretty decent attack. There are many other benefits.

Modified: Pretty good, you should definitely use it in your Galactic deck. (4/5)

Limited: Use it use it USE IT! (5/5)
Jigglypuff13 2/12 Team Galactic's Invention G-101 Energy Gain (PT)

If I had more time, this wouldn't be my first review of the week. Still, it is, so who cares. Anyway, trainer week, and it continues with Energy Gain (I'm not going to use the full name again, I don't want to type that out again). Anyway, the card, and it has quite a nice effect. You attach it to one of your SP Pokémon (means little at the moment, since all SP Pokémon are G Pokémon, but next set will introduce, well, look at the spoilers), which then pays C less to use it's attacks. Reducing energy costs for attacks is brilliant. It may only be C less, but it means many SP Pokémon will be attacking for 1 energy, which can be deadly (hands up those who want to face a Toxicroak G who can deal 60 damage for P?), and unbelievable considering they are coming from basics.
The downside? First off, it's a tool. Now, unless you attach it to a Toxicroak G, you will have to choose between Unown G and Energy Gain, and that's not an easy decision to make, since it then leaves your nice G Pokémon vulnerable to the ever present Machamp (SF), meaning you have the choice of either being OHKOed by Take Out, or paying full price for your attacks. All right, it isn't that hard to choose, but it would be nice to have that little extra speed granted by Energy Gain. Again other decks, it depends upon how many dangerous effects they use. The other thing is, it has to be attached to an SP Pokémon. Not necessary a bad thing, since it stops it being hideously broken, but many people (me included) seem to think there aren't really enough really powerful SP Pokémon to take advantage. A few decks will play the odd SP Pokémon as a tech (like Dialga G Lv.X (PT) or Crobat G (PT)), but only the near-pure SP decks will actually gain any advantage from this card.

Ratings:

Modified: Only usable in one set of decks (at the moment), but the gain those decks receive from this card is massive. Off the top of my head, only 4 or 5 SP Pokémon will really find any use from this card, but like I said, they do really like this card. In many decks, this is obviously a waste of space. However, in the 3 or so decks that use any of these cards as an attacker, 4 is the perfect number of this card. A good card, but a majority of decks couldn't care less about this card, so... 3.75/5

Limited: Did you get a load of SP Pokémon in your decks? Are you use the really useful ones? Are any of them good attackers? If you answered yes to all of these questions (and you really should've), use this card, and as many as you can lay your hands on from your packs since those SP Pokémon will thank you for it. The others won't care, but still, Energy Gain is worth the space here. 4/5


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