Ah, Thursday, and how have we not reviewed this card
before? Oh well, means I can review this brilliant card
today. Sableye here is really good, but before I get
onto why, the basics of the card. 60HP on a non-evolving
basic isn't too bad, but being what this card is, this
value is important. I'll explain why later. No Weakness
is brilliant, perfect, even. -20 Colorless Resistance is
pretty pointless. The only Colorless Pokémon played
right now is Regigigas Lv.X, and that will always OHKO
Sableye, even with Resistance (though the normal
Regigigas (LA rare) will need a flip). 1 Retreat Cost is
average, and there isn't much to say.
Now, abilities, and this is where the card shines. First
of all, it's Poké-Body, and Overeager changes the way we
start the game. If this is your active Pokémon when you
start the game, you will go first. If both people have
this Sableye active, then it does nothing, but if only
one person does, then you will always go first.
Sometimes, this is good, others, bad. However, for this
card, no matter when attack you use from this card, it's
brilliant, though there is a chance you will be donked
by your opponent's Stage 2 (Machamp (SF) or Kingdra (LA)
are the obvious examples here). However, rather than
allow yourself to be donked, why not donk them first?
Overconfident will happily do this for you. The attack
does 10 for D, which sounds pathetic really. However, if
your opponents active has less HP remaining than Sableye
does, then it does 40 instead. Nice, but there aren't a
lot of 40 HP Basics around at the moment. However, 50 HP
Basics are running rampant. Step in Special Dark Energy.
Attach this, and first turn of the game, you will KO
every 50 HP Basic in the game. Donk or be donked I
suppose is the case here. Admittedly, if you find
yourself against a 60 HP Basic, you won't have quite so
much luck, needing a Plus Pow... Oh, right, you can't
use it. Zapdos (MD) might work I suppose, or better yet,
when Platinum comes out, Crobat G (find the spoiler
yourself please), to put them into the 50 HP remaining
range. However, if that's impossible to donk them for
one reason or another (I'm not going to list them all),
then it does have another attack. Impersonate is a great
little attack. For no cost, you search your deck for a
Supporter, discard it, and use it's effect. How
brilliant is that. Search for a Roseanne's Research, and
you end up with 2 basics you can play next turn. Might
be too late then, but you never know, might survive.
Actually, all I've done there is say one of the possible
uses. There are loads of effects that make the attack a
great set up attack. However, there is one thing I don't
like too much, and that is it's quite easily countered.
Since all of the cards you get end up in your hand, a
TGW or a soon-to-be-released Handsome's Investigation
(again, look it up yourself) could get rid of everything
useful you just got, meaning you wasted a supporter and
an attack. Good, very good, but easily countered.
Combos, and, well, use it as a starter, It may be
slightly slower than some others, which give immediate
effects, but it's still useful. Also works as a donker
in decks that already include Special Dark Energies.
Modified: This is such a great card. It can always make
you start the game, it can help set your deck up and it
can donk. However, if you end up starting the game, you
make yourself more vulnerable to donks if you can't donk,
you generally need a Special Dark to donk, and even
then, you can only donk against a 50 HP or less Basic,
and it's setting up attack is easily countered. Mind
you, every card has faults, so while this one does, it's
still worth playing. 4/5
Limited: No Special Darks here is annoying, so your
donking opportunities are limited. There aren't a lot of
supporters here, so Impersonate becomes next to useless.
To be honest, there isn't much reason to use it here,
since everything that makes it brilliant is lacked here.
OK, it is getting LONELY doing these Cards of the Day
every day…but ON WE GO!!!
This is a really good card from Stormfront, whose power
is just being discovered.
The Pokebody allows the Sableye player to go first every
game. This is really helpful. It allows you to gain the
first energy attachment, and have the first (non rare
candy) opportunity for evolution.
Having HP of 60 is just enough for Kingdra to take you
out on the first turn donk, but most of the time, if it
happens, it happens. For those REALLY worried about
that, Pachirisu is your starter of choice with 70 HP
(but with Buck’s and Pluspower, you are in trouble even
The other really interesting play with Sableye involves
its second attack, Overconfident, where for 1 dark, if
Sableye has more HP, then it does 40 damage instead of
just 10. This kills any start with a Gastly, or a
non-shining Duskull, and I think has contributed to
those decks being played less.
The only thing in this WHOLE GAME worse than a turn 1
Kindgra loss is a first turn Sableye loss where you
don’t even get to pick a card!!!! The donker dream!! You
auto win the flip, you get to go first, and POW! RIGHT
IN THE KISSER!!
The more common use of this card is for the 1st turn
Bebe or Roseanne’s to get the cards needed for a very
powerful second turn. If this card (and Honchkrow G we
did yesterday) get too powerful, then expect a “Wager”
to be the play of choice to DESTROY the hand you so
carefully create. (or maybe a certain scheme card that
is coming out in the next set).
Resistance to Colorless, helps, but not a lot.
On to the ratings…
Modified…4/5 A good setup card. Not the best, but
certainly well above average (3). Keeps the Gastly
Limited…4/5…A lack of a lot of supporters here hurt this
card. Going first and donking are fun things to do
See you all soon! Only 8 saving days until the
CopyrightŠ 1998-2008 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.