Happy new year and such and such. Welcome to another
year of Pojo's reviews, kicking off with the top 10 of
2008. If you ask me, we are living in the past here.
Still, kicking off the top 10 list, in 10th place
(obviously) is, well, guess. Look at the picture or even
the top line of this review, and you'll work it out to
be Mewtwo Lv.X. Personally, I don't think it should be
in this list, but there you go. Some of you may remember
my old review about this card, but this review is not a
direct copy-past of the last review for the most part.
First of all, lets look at Mewtwo Lv.X's basic stats,
starting with it's still high 120 HP. Now, since
Regigigas Lv.X came along, it's not the tied highest any
more, but it's still pretty impressive, and thus should
survive a hit or 2. x2 Psychic Weakness hurts,
especially due to the wide spread popularity of Dusknoir
and Gengar (both SF), so the chance that Mewtwo Lv.X
will survive in contact with either of these 2 is low.
No Resistance is, well, no Resistance. 2 Retreat Cost is
quite high on a basic, but since this one doesn't
evolve, I suppose it's slightly more reasonable than
Right, abilities, and I'll start of with the main
talking point of the card, Psy Barrier, a Poké-Body
that, when LA was first released, shut down any
un-prepared AMUs that were so popular. Now, not only
does it take down unprepared AMUs (which very few
probably), but it also gives Regigigas Lv.X (SF)
something to think about. However, considering how well
Regigigas Lv.X and even AMU are doing in Cities so far,
they apparently hasn't had to think very hard about it.
However, stopping Basics from attacking is just
brilliant. Admittedly, it works best earlier on in the
game for most decks, to stop a starter setting up, but
there may be some use for it later on as well, I'm just
slightly unsure as to what use that may be. However, if
you did go for the starter staller option, I would
advise against it. It does have a use late game if you
can attack with it, so don't waste it so early on. It's
attack, Giga Burn, is the deadly late game option it can
give you. Power this attack up, and for the cost of PPC
and discarding all the energies attached to Mewtwo Lv.X,
you'll deal 120 damage. The average of a main attacking
Stage 2 at the moment is probably 120-130ish, with
anything below that (including Stage 1 Lv.X main
attackers) having a lower average HP, meaning Mewtwo
Lv.X will take out most main attackers in the game with
very little help (maybe a slight weakening of a Pokémon
or a Plus Power/Buck's Training or 2 is probably
enough). Seriously, that's a very high amount, even with
the high cost.
If you need help for powering this, quite frankly
devastating attack up, then you do have a few options.
The first is to use an Energy accelerator like Leafeon
Lv.X (MD) or Togekiss (GE) to, hopefully, get the attack
powered up every turn. Or be less optimistic, realised
that won't work, and go for the more realistic choice of
using Mewtwo MD and Energy Absorption to get back 2
Basic Energy cards and attaching them to Mewtwo Lv.X for
no cost other than using your attack. Quite frankly,
that's your best option, and is better than the other
Mewtwo available (seriously, unless you have no Mewtwo
MD (at which point, I suggest you buy/trade some), don't
use Mewtwo LA) just for Energy Absorption. Psyburn also
makes a nice little back-up attack for if you don't feel
like doing 120 damage, but only want 60 instead.
Combos, and like I said in my previous review, "it isn't
really a main attacker, it's more of a nice tech that
can be used if your deck struggles against AMU."
However, I think Regigigas Lv.X decks should be added to
that comment as well, since if your deck struggles with
Regigigas Lv.X or AMU, Mewtwo Lv.x is probably your best
bet for a tech to beat either or both of them. As a main
attacker, it's slightly tough for it to do it well
considering it's main attack needs 1 turn between each
Giga Burn. If you can pull of 2 or more straight
consistently, then it's brilliant, otherwise, just think
of it as a tech and nothing more.
Modified: Since SF got released, Regigigas Lv.X makes me
want to play this more as a tech, but Gengar and
Dusknoir decks make me want to play it a whole lot less.
It is a nice little card, shutting down unprepared
Regigigas and AMU decks by itself, but being easily
teched against (Palkia Lv.X (GE), Mightyena (LA), an
evolution...) and bait for Gengar and Dusknoir decks
just reduces it's effectiveness. Mind you, if you are
using this as a tech and have it out against either of
those two decks, just what where you thinking? 3/5
Limited: Lets read what I said before. "You'll find
yourself against a lot of basics here, so Psy Barrier
becomes very useful if you can get Mewtwo Lv.X out. Just
a shame you are stuck with the LA Mewtwo, but it will
have to do. If you can, use this card, defiantley, even
if it's just to stall for a while, which it will do
unless you find out that they are using a lot of
evolutions, or most frightenly of all, Mightyena, which
with no Switch or Warp Point, becomes an even more
dangerous threat." Yep, that still holds true, and thus,
so does the score. 3.75/5
OK, we start, with what I find the 2nd weakest of the
bunch, and I did not even have on my top 10 list…but
here we go.
Mewtwo Level X.
The ONLY reason to play this card is for the Pokebody
that makes it invincible against your opponent’s basic
Read – AMU can’t hurt it. Regigigas can’t hurt it, and a
lot of other Pokemon can’t hurt it. If your deck plays
only basics, you are toast. If your deck is vulnerable
to the “basic only” decks that are out there (AMU,
Regigigas) then you may want to consider this card.
The attacks are quite good, with 120 for 3, discarding
all energy. The good news is, there is a Mewtwo that
allows you to recharge, getting those energy back.
The most common use of this card is as a wall for the
basic only decks, forcing them to attack with the feeble
Claydol, which just gets blasted for its trouble.
The card was highly valued until the “tin version” came
out, which made players everywhere rejoice, as they were
able to get this card for near nothing (under $10).
Double weakness to psychic is bad in this envio. 2
retreat cost is easy enough to work around.
Overall, a well designed, well balanced card for play
Modified 4/5 Good, but not great. Still limited in its
Limited 5/5…Take it or regret it. This card can change
See you all in South County Mall this week on January
10th at GameNite for the finale of my 8 City Tour!!!(In
St. Louis, MO)
Happy Monday, and HERE IT IS!!! The moment you all have
been waiting for! What moment is that, you ask? 2008's
top ten cards of the year! Well. . . top ten pokemon
anyways (I was the guy dumb enough to include trainers
on his own votes -__- ). Without any more to worry
about here it is! Drum Roll Please!
yeah. . . you probably already know who it is because
of the reviews above me. Moment ruined.
Who do we have here? Mewtwo lvl X!
Type: psychic-- I can think of two big advantages
here. power vs. Machamp and Gallade, just enough for a
OHKO with no pluspowers. cool.
Weakness: psychic-- The only problem here I can see
is Gardevoir (OHKO!) and the versions of dusknoir that
are bad that do damage instead of placing damage
counters (ALSO OHKO!). Another problem with this
weakness is Uxie lvl X, who can OHKO Mewtwo X with Zen
Bl--- OH THAT'S RIGHT! YOU CANT BECAUSE OF---
Pokebody--Psybarrier-- you know that phrase "pick on
someone your own size!"? Mewtwo doesn't care about that
phrase. Mewtwo is the ultimate bully, and he loves
picking on the little guy. He shuts down two powerful
decks: Regigigas and AMU. For this reason alone, he's
teched in several decks that run psy energy (aka stuff
with bronzong, dusknoir, gengar) and even in several
decks that don't even use him to attack. Invulnerability
Attack: Giga Burn. While mewtwo X only scored number
10 on top pokemon of 2008, he dominated the pools and
won number one in Pojo's yearly "top 10 coolest attack
names". Giga burn is a completely powerful move that,
when apropriately used, can provide some serious
problems. In combination with the MD mewtwo's first
attack, you're doing 120 every other turn. You will
rarely be attacking with him, but the high cost high
power option is always cool.
HP: 120 isn't half bad at all, considering he's a
basic lvl X. providing a psychic pokemon isn't hitting
him, he'll take 2-3 hits.
Retreat cost: 2-- not so bad, not so good. Compatable
with Moonlight Stadium for 0 retreat. You'll definitely
want to do that if you plan on lugging this guy to the
Combo's. combo Mewtwo with your AMU/Regigigas
infested local metagames. You'll prevent some jerks from
making top cut!
Final words-- Mewtwo lvl. X is a wonderful wonderful
tech today that combats the best basic-heavy decks. By
himself, he's not the best card ever, but he makes a
wonderful suprise against the decks that don't expect
Limited-- getting him and mewtwo would be tough, and
the mewtwo in this set doesn't get you energy back -__-
One down, nine to go. Who will emerge victorious?
Stay tuned to find out!
Hello everyone. This is an exciting time, because we get
to evaluate the top ten cards from 2008! This means any
card from Great Encounters to Stormfront. All of the
reviewers here voted and now we have an overall list.
Today, #10 is Mewtwo Lv. X!
Name: Mewtwo Lv. X
Set: Legends Awakened
Rarity: Ultra Rare
HP: (120) - Wow, this is great HP for a basic, I think
only surpassed by Regigigas.
Weakness/Resistance: (Psychic x2/none) - When it was
big, the only real psychic threat was AMU, which this
could obviously get by because of its Body.
Retreat Cost: (2) - Not fantastic, but not terrible.
Moonlight Stadium is a great companion.
Poke-BODY: (Psybarrier) - This Body is what made Mewtwo
so good. AMU was so strong at the time, and Mewtwo could
easily get around them. Also, with the popularity of
Regigigas, Mewtwo can be used to get around it.
Attack #1: (PPC - Giga Burn) - This really packs a
punch. Discarding all energy is OK, especially since the
normal form (the one from Majestic Dawn should be used
with this, never ever the one from this set) can bring
back energy for free. Ideally you would want this for
one pivottal turn, because there is always a chance of
Final Analysis: Mewtwo, by itself, could make a strong
deck. However, it was used mostly as protection from AMU
and in other Psychic decks. It was and still is a strong
play. I have seen it used in Dusknoir and you could
certainly use it with Gengar.
Modified: Good attacker, great tech. (4.25/5)
Limited: Difficult to be able to get the line, but if
you manage to, Mewtwo would be a strong play. (3.5/5)
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