Hey it's our first card from a set other than Legends
Awakened. It is Chatot from Majestic Dawn! Is it the
only one from MD? You will soon find out!
Name: Chatot Lv. 30
Set: Majestic Dawn
HP: (60) - Not terrible especially since Chatot kind of
becomes useless after the first few turns.
Weakness/Resistance: (Lightning+20/Fighting-20) -
Weakness is not the end of the world, and resistance to
fighting is definitely nice.
Retreat Cost: (0) - Yay! This makes Chatot so accessible
Attack #1: (0 - Mimic) - This is a nice little attack
that can easily change the crap hand that you start
with. Or, if you find yourself in a bind, Chatot can
easily get you a new hand later in game, depending on
your opponent's generosity.
Attack #2: (CC - Chatter) - If you thought that Mimic
was good, well meet the real reason that Chatot is
played. This attack does an incredible 20 damage and
prevents retreat! This was the sickest attack before
Mesprit stole the show.
Final Analysis: Yeah, so Mimic basically made Chatot a
great tech card in many decks. Pretty much every deck
should have one of these. The free retreat is also an
added bonus so that you can get it back to the bench.
Modified: Like I said, every deck should have one.
Limited: Not many other cards are better in limited.
Obviously use it for Mimic, not Chatter. (5/5)
1/8 Chatot Lv.30 (MD) 7th Place
So, 7th place, and it's a common that we never reviewed
when it was first released, Chatot. I'm glad this card
is in this list because this is a brilliant little card.
First, the basics, and 60 HP on this non-evolving basic
isn't too bad. Considering this isn't meant to see to
much time in the active spot after the first few turns,
it should allow it to see through those turns, get back
to the bench, and then just be used as something with
free retreat later on in the game. Speaking of, this
card has no Retreat Cost, which is perfect, obviously,
and has obvious uses. +20 Lightning Weakness isn't a big
thing. The only good Lightning decks at the moment are
Raichu Lv.X (SF) variants and Magnezone Lv.X (LA)
variants using at least 1 Lightning Magnezone, and
that's it really. There may be rouges that appear, but
not too likely probably. Not as though it really matters
since most Lightning Pokémon should get a OHKO anyway.
-20 Fighting Resistance isn't that useful either, with
only one good Fighting deck at the moment, Machamp (SF)
variants, and it'll probably just use Take Out rather
than risking Hurricane Punch and hope for 3 heads, or
trying to power up Rage.
Abilities, and while no Retreat Cost is the icing on the
cake, it's Mimic that's the cake itself, and the reason
this card is played as a tech starter so much. For no
Energies, you shuffle your hand into your deck and draw
a new hand of size equal to the size of your opponents
hand. Essentially, it's a Copycat that ends your turn,
and if you ask me, that's brilliant. Combined with Call
Energy and you end up with a great starter combo. If you
have a great starting hand, use Call Energy so you can
then take advantage of keeping your hand and getting
some new basics. Have a rubbish starting hand, and
shuffle it away using Mimic. Even without Call Energy,
Mimic is still brilliant since you can still get rid of
a hand of what you don't need. Chatter is basically
useless, and if you ever use the attack, you are doing
something wrong. CC for 20 and stopping your opponent's
active from retreating is hardly threatening.
Combos, and, well, just use it as a starter in any deck.
That's what it's good at, and is one of the best
starters available at the moment. For every deck you
build, you should at least consider using at least 1 of
these, because it is that useful.
Modified: Aside from maybe Call, and Sableye (SF), it's
the best starter of the format, and even then, it's
tight between which is best. Mimic is just such a great
attack. Admittedly, it's random what you get, but you
should be able to set up quite well really. Even after
the first few turns of the game, it still has uses, such
as putting it active after your own Warp Point so you
have a free retreater active. It's just a brilliant
card, and that's an end of it. 4.5/5
Limited: You should get at least 1 of these, and if you
do, use it. This is one of the few drawing cards you
will get, and because Mimic if also shuffle draw, it's
great at getting rid of rubbish cards from your hand at
the same time (and you will end up with rubbish cards in
your hand). You might even end up with Warp Point here,
so you can still use it's free Retreat. Chatter is still
rubbish though. 4.5/5
OK, finally a GOOD free retreat starter with a great 0
energy attack that allows you to “copycat” your
Essentially, a card that works GREAT with no energy as a
starter, and allowing you to recover in the mid game.
60 HP, weakness to lightning, resistance to fighting,
all good enough.
You open with Chatot, play a benched pokemon, energize
it, do some other things, and then get to say “Cool, I
need a new hand” and finish your turn with 5+ fresh
The 0 retreat cost makes it an ideal choice to put up
after a Pokemon has been knocked out, or for warp point,
allowing for maximum flexibility.
A lot of players in the height of 2008 used this as an
opener, and all of the “Big” decks seemed to play at
least one of the little bird for its flexibility.
No longer the strongest starter, but certainly, still a
good card that is not “binder fodder” at this time.
Problem is, the Pixies and the Claydols have made bench
space OOOH SO valuable in this era of Dusknoir.
So…at the present time…
Limited 5/5 (almost a perfect starter here in an envio
with very little draw)
KFT Winner of a
Today's Card of the Day is Chatot, and number 7 on our
countdown of the best 10 cards of 2008, although in my
opinion, this card provides no reliable draw power, and
I would rather run a LA Uxie or Claydol then it.
Chatot has 60 HP, a good amount for Basic Pokemon that
can evolve, like Piplup. But when you can't evolve, 60
isn't going to cut it. 70 would have been preferable for
this sorry sack of feathers, and what's all the worse is
that +20 Lightning weakness that means any electric
Pokemon that can do damage can KO it in two turns. It
has two saving graces for these awful stats. One is the
-20 Fighting weakness which helps early game against
Machamp decks, that is until they evolve and smash this
poor muppet wannabe into a pulp. The second grace is
free retreat cost, so you can get Chatot the heck out of
there when you see your opponent doing something
remotely more strategic then sitting back and letting
you use Mimic.
Chatot's first attack, and the reason it's on the top 10
list instead of being mocked as one of the worst cards
of all time is Mimic. this handy ability lets you draw
cards until you have the same amount of cards in your
hand as your opponent. All for no energy. this seems
great, but, truth be told, there are way better card
drawers. LA Uxie lets you draw up to 7 cards, and
Claydol can keep refueling your hand and doesn't even
need to be active. A main problem with this attack is
that your opponent can simply cut back on the card
drawing to counter it. Or they can simply KO it, which
isn't that hard to do, seeing as it only has 60 HP.
Chatot's second attack, and only way of doing damage,
beyond giving your opponent a Paper Cut, is Chatter. For
two colorless energies, you can do 20 damage and prevent
the defending Pokemon from retreating. Frankly, you're
better off using the energy on an actually decent
attacking Pokemon, and just retreat for free, rather
then let this sad excuse of a Pokemon fight.
If you have no Claydols or Uxies, run this. Otherwise,
there are much better draw options available.
Better here, since any form of drawing is appreciated in
Limited. Be sure to watch out for the respectable amount
of electric Pokemon in the set.