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Pojo's Pokemon Card of the Day

 

Froslass GL Lv. 44

Rising Rivals

Date Reviewed: 05.22.09

Ratings & Reviews Summary

Modified: 1.60
Limited: 2.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Arbok14 05/22/09

Well, this one will be quick...

Name: Froslass GL Lv. 44
Set: Rising Rivals
Rarity: Rare Holo

HP: (70) - Bad...

Weakness/Resistance: (Metal x2/none) - Bad...

Retreat Cost: (1) - Not very bad...

Attack #1: (C - Sleep Inducer) - This is actually kind of decent.

Attack #2: (PC - Wake-Up Slap) - Well, if you can get this and a Skuntank and the Energy Gain, there is a quick 50 damage. Oh and Crobats can help, too.

Final Thoughts: This really is not that great of a card, it could be useful until about turn 2. Nothing special about it. At all.

Modified: Um. I don't even know what to say because I think it is that bad. (1.25/5)

Limited: It would definitely be good in limited, because you can drag something out and sleep is always good. (3.5/5)
Steel_Winger Welcome back to the Pokemon COTD!

Today we're looking at Froslass GL. Let's start off with the basics: first, it has 70 HP, which is below average on an SP Pokemon. It's a Water-type, so you could probably give some Fire-type Pokemon problems (in theory, anyway). It has a x2 Weakness to Metal-type Pokemon. The only ones really being played right now are Dialga G and... um... Dialga G. I can't really think of any other Metal-types that see play, maybe Magnezone (SF). It has no Resistance which would've helped compensate its low HP, and it has an average Retreat Cost of 1.

No Poke-Powers or Poke-Bodies, but Froslass GL does come with 2 attacks. It's first attack, Sleep Inducer, costs only one energy of choice (nothing if you use Energy Gain) and switches your opponent's active Pokemon for one on his/her bench, similar to Zangoose (PT). Instead of inflicting 20 damage, however, Froslass GL puts the new active Pokemon to sleep. It's best to get a Pokemon with a pesky Power that nobody is really willing to attack with (Claydol or Porygon2, anyone?) and put them to sleep. Now you just have to hope that the opponent STAYS asleep so they won't be able to attack or use their Power. Darkrai G, a card we covered a couple of days ago, can combo with this card.

It's second attack, Wake-Up Slap, does a base 30 damage for a Psychic Energy and another energy of your choice. If the opponent is afflicted with a Special Condition when you attack, you get to do an extra 20 damage, and then remove all Special Conditions from your opponent. Only an extra 20 damage? Come on, Shaymin (PT) did way better than that! It's unlikely that the opponent will stay asleep long enough by way of Sleep Inducer for you to do the extra damage, they'll probably use Switch/Warp Point/Warp Energy to get out of there, unless they wake up between turns.

To me, the best way to use Froslass GL is to combo it with a Pokemon that inflicts Special Conditions continuously. Here's a few: Darkrai (MD), Skuntank G (PT), and Blaziken (PT). Then, using Wake-Up Slap (hopefully reducing the cost by 1 due to Energy Gain), hit the opponent for a guaranteed 50 damage every turn, repeating the process. Sure, Toxicroak G can do the same thing for a bit more damage with Skuntank G's Poison Structure, and it has that great Poke-Body, but Froslass GL is a Water-type. So if Fire is a big thing wherever you play, this might warrant a look.

Other than that, I highly doubt it'll see much play.

Ratings:

Modified: 2/5 It has potential, but its weak stats cripple any chance of bringing it out.
Limited: 1.5/5 Not many Pokemon inflict Special Conditions here, and it's easy to KO.

This is Steel_Winger, 'till next time!
Jigglypuff13 5/22 Froslass GL Lv.44 (RR)

Hello, and welcome to final day of our RR week, and we end it rather poorly with the new Froslass GL! I'll start off, as always, with the basics of the card, and it's 70 HP, which for an SP Pokémon, is rather poor, with most having at least 10 HP more. With 70 HP, I wouldn't expect it too last too long. x2 Metal Weakness is only going to be a problem if Dialga G and it's Lv.X (both PL) stay popular. They will be at least for a tech, and as an attacker, you never though really. No Resistance is to be expected and be glossed over. 1 Retreat Cost is average, really, so I can't really say too much about it. Also, this is an SP Pokémon, so has all the usual benefits of being one, so gets to take advantage of Energy Gain, Poké Turn and the rest.

The abilities of this card are alright, but not great. C for bring up one of your opponents benched Pokémon and putting it to Sleep is alright I suppose. It can be made a free attack thanks to the use of Energy Gain, which makes it better. However, I don't like the fact that you have to switch your opponents Pokémon. OK, most people will have at least 1 benched Pokémon, allowing Sleep Inducer to be used, but still, it's not always great.
Wake-Up Slap isn't great either. PC (or P with Energy Gain) for 30 is not good, and the effect isn't great either. You do a whole 20 extra damage if the Defending Pokémon is affected by a Special Condition, which isn't good at all either. Even worse, you then remove those Special Conditions from the Defending Pokémon. Why on Earth would you ever want to do that? Almost all of the time, it's better to keep them affected by the Special Condition(s) because then, any Poké-Powers they may have can't be used, and damaging Special Conditions will get round abilities like Fainting Spell (Gengar (SF)). You could use Wake-Up Slap with Skuntank (PL)'s Poison Structure, but to be honest, I'd much prefer to use a different attacker (like Toxicroak G (PL), who is more powerful as well as needing the same energy costs) and keep the Poison rather than use Froslass GL and get rid of it.

Combos, well, like I said, it could be used with Skuntank G (PL) for a continuous stream of 50 damage, but why do that when Toxicroak G (PL) will do 60 for the same cost and keep Poison on the Defending Pokémon? I suppose you could also use it in a Sleep deck, but even then, I don't like it that much.

Counters include but aren't limited to Pokémon who will happily take the 50 damage from Wake-Up Slap (almost every main attacker out there), Machamp (SF) due to Take Out alone, and anyone who can Retreat quickly if brought active by Sleep Inducer, though Pokémon who aren't affected by the effects of attacks are also great for countering Froslass GL.

Ratings:

Modified: I see very little to play this card. Wake-Up Slap is rubbish really, with Toxicroak G being a lot better than this, since the main combo with both is done a lot better with Toxicroak G than Froslass GL. OK, Froslass GL can take advantage of other Special Conditions, but you get rid of them all the same, so it's pointless. Sleep Inducer is alright I suppose, but there are so many other better Sleepers out there. Leave this card well alone. 1.25/5

Limited: It has more uses there, slightly. You don't get Special Conditions on your opponents active as consistently as you may like for Wake-Up Slap, but in this format, Special Conditions are going to be a lot more useful than the extra 20 achieved from getting rid of it, so it isn't a problem. Sleep Inducer is alright here, with Sleep being a very nice Special Condition here. However, I fear there may be a better sleeper in the set, who makes this card pointless even here. 1.75/5
Baby Mario
Top 4 UK Nats
Froslass GL

Another interesting card from Rising Rivals that hasn’t had much attention.

70 HP is low for an SP Basic, and x2 Metal Weakness is one of the worst at the moment (thanks Dialga G!), but Froslass does have some things going for it.

Sleep Inducer is a handy attack, allowing you to drag out an opponent’s Pokémon and put it to Sleep. Obvious combos include any card or deck which focuses on Bench damage: pull up a Claydol, retreat Froslass, and hit the Bench while your opponent searches for a Warp Point, or wastes Energy attachments trying to retreat. Froslass is like a Zangoose PT for SP decks, and that’s a good thing because it gets to use the SP support.

The second attack, Wake-Up Slap, is less useful, doing a so-so 50 for [P][C] if the defending Pokémon is asleep, and then removing any Special conditions. As Sleep is easily removed through evolution/Warp Point/flipping heads, though, this attack will be doing 30 more often than not, and that just isn’t good enough.

Rating

Modified: 2 (low HP might find a place as a tech in some spread decks)
Limited: 4 (great combos with the bench hitters in this set. Use Sleep Inducer on a Machamp GL or Bronzong 4, then Split Bomb with Infernape 4 until you win!)


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