Hello, and welcome to the final day of our (I'm
guessing) first week of RR previews, and we finish this
week off with a rather special card, yes, it's Luxray GL
Lv.X! This card has been hyped up quite a lot, and as we
go on, I think you'll understand why. However, first of
all, we have the basics of the card. 110 HP on a Basic
Lv.X is not bad really when you consider the HP of
legendary Lv.X's. However, for SP Lv.X's, I don't know
just yet. I think it'll around average, but we'll wait
and see first. x2 Fighting Weakness is quite annoying at
the moment thanks to Rampardos (PL) and Machamp (SF),
though whether it will stay the same after the release
of RR or not, I'm not certain at all, so it might be
good or it might be bad. I'm not being very helpful at
the moment. -20 Metal Resistance is not great to be
honest. If Dialga (PL) decks stay as a force in the
metagame after the release of RR, then it'll be nice.
However, I think it probably won't be a force, so the
Resistance will probably useless. I could be wrong
though, so I'm still not being very helpful at the
moment. However, I can say with certainty that the
Retreat Cost is perfect. It's not as though you can get
much better than free Retreat Cost now, is it?
The abilities are where the card shines though. First of
all, we have Bright Look, which is a rubbish name, to be
honest. However, the effect isn't. What it does is when
you level up your active Luxray GL from your hand, you
get to switch your opponent's Pokémon. Now, anyone old
enough to remember Gust of Wind (or Gust of Win, as you
may remember it) or ever having play Poké Blower + knows
just how great that sort of effect is. The fact that you
can bring out any of your opponents Pokémon just for
levelling up your active Pokémon from your hand is
amazing. Bring out a bench sitter and you can use
snipers to target your opponents bench. Bring out and
under-powered main attacker, and you can start hammering
it with your main attacker. Or, you can do the reason
why Gust of Wind was nicknamed "Gust of win" for, and
bring out one of your opponents weakened Pokémon and KO
it. Brilliant stuff.
Flash Impact (again, another dreadful name) isn't too
bad of an attack. LC for 60 is very nice, but I'm not a
big fan of the "dealing 30 damage to your own Pokémon"
part. Thankfully, there are ways around this, such as
using Old Amber (MD), Manectric (PL) or a new card that
will probably be in RR that has the same sort of Poké-Body
as Old Amber. Unless you plan on using Areodactyl (MD),
I would stay away from Old Amber and use one of the
other two since they can be searched. Probably the one
that should be release in RR (When it get's release, if
we do a review for it, I'll tell you what it is. In the
meantime, look at the spoilers, and you'll find it
So, combos, and I've already mentioned the main ones,
using a bench protector (like Manectric) or something
that can't be damaged whilst it's on the bench (like Old
Amber). Other than that, you may consider a Pokémon that
can use Rage or a Rage-type attack since Flash Impact
will power their attacks up. They then become vulnerable
to snipers, but it might be worth the risk. It might not
either, but still... Poké Turn is another great for the
reuse of Bright Look because who wouldn't want to use it
at most 6 times in one game (and that's without
including SSU into the equation as well!). However, I
suppose the best thing to do is wait for all the scans
to become available and see what's in the set before we
start thinking of any real combos though.
Counters are fairly plentiful, which is annoying. Power
Spray is the main one if you are up against an SP deck,
since it will stop the brilliant Bright Look, one of the
main reasons why people having been hyping up this card.
Mesprit (LA) and the never-seen Alakazam (MT) both can
stop Bright Look as well, though not with quite the same
surprise as Power Spray. If you can get rid of their
bench protector/sitter who takes no damage whilst on the
bench or just their Poké-Body (Dialga G Lv.X (PL)
anyone?), then the Luxray GL player may have a hard time
justifying the use of Flash Impact, though the new
damage absorber might not be so easy to shut off...
Modified: It's a great card this. The Gust of Wind-type
Poké-Power is brilliant. I suppose I wish it was every
turn you could use it so it wouldn't be quite so easy to
counter, but then that would just be too broken. Flash
Impact is a little iffy to me. You need a damage
absorber/bench protector in your deck if you are going
to use Luxray GL Lv.X, which is quite annoying really,
but I suppose you can't argue since you will be doing 60
for LC (or 60 for L with Energy Gain attached, which I
forgot about earlier). 4/5
Limited: If you have access to this and the damage
absorber in RR (and Luxray GL as well, obviously), then
this card become great, allowing you to choose which of
your opponents Pokémon you'd like active when you level
Luxray GL up, ready for a quick KO. Great Stuff. If you
don't have the damage absorber, then it will probably
still be great, you just have to be a bit careful where
you are putting the 30 damage from the attack, since
that can mount up in no time. Also, it might be a little
hard to get out, but if you do, it's great. 3.5/5
KFT MN State
Hello everyone, hope everyone will be enjoying their
weekend and possible prereleases. Today's card of the
day is Luxray GL Lv. X possibly the star in one of the
many RR deck ideas.
For his basic stats, Luxray GL Lv. X looks pretty good.
110 HP is a very good amount for a SP-Pokemon,
especially since Snowpoint Temple can bring it up to
130. The x2 weakness to Fighting hurts it, since two
other donk decks, Rampardos and Machamp, will OHKO it.
Reistance to anything is nice, and this time it happens
to be -20 Metal, which helps against Dialga G...and
that's about it. Finally, free retreat is aweosme,
letting you get Luxray out of harm's way if need be.
Luxray Gl Lv.X's Pokepower is Bright Look, and jsut like
Gallade from earlier this week, it works as soon as you
level up your Luxray GL from your hand. When that
happens, you get a free gust of wind ability. To bad
quite a few newer players to this game don't what I'm
talking about. Okay, how about this: Cyclone Energy, but
you choose who they send out.
Finally, Luxray Gl Lv. x's attack is Flash Impact, which
does 60 damage and 30 to one of your benched Pokemon for
one Lightning and one colorless energy (which can be
brought down to just a Lightning Energy with Energy
Gain.) this allows you to hit hard and fast as soon as
turn two. But you must be asking yourself, why would I
want to hurt my bench, can't I just use Kingdra?
Actually, several new cards can work pretty well with
this card, so be on the look out for some pretty amazing
I want to see how the deck pans out, but I have a good
feeling about him.
Not as good here, since there are no SP inventions that
really help it, the built in gust of wind is really nice
1 more day until the prereleases.
Welcome, one and all, to Steel_Winger's first COTD!
Today we're looking at another one of the highly
anticipated cards from the Rising Rivals set: Luxray GL
LV. X. 110 HP is pretty good for a non-legendary SP LV.
X; it can survive a hit or two. Its x2 Weakness,
however, makes for a rough time against some Fossil
decks, Ryperior, and Machamp (who can just Take Out for
KO; since Luxray GL is a Basic, its LV. X form is also
considered as such). -20 Metal Resistance, which is
common to almost all Lightning-types, helps against
those Dialga Gs who want to Deafen you into submission.
Its Retreat Cost... wait, there is no retreat cost!
Sweet! Also, being an SP Pokemon, it reaps the
advantages of Energy Gain, Poke Turn, and even Power
Spray, along with any other support Rising Rivals throws
Now, a look at its Poke-Power. Bright Look reminds me of
Palkia LV. X (GE) and its Poke-Power, Restructure.
However, Bright Look is clearly one-sided; you control
which opponent's Pokemon is going to receive the next
attack. But you can only use it once, on the turn you
level it up on your active Luxray GL from the hand. So
don't use Level Max if you want the power.
Now for its attack. In addition to the attacks on its
basic form, Luxray GL LV. X now has Flash Impact, which
does 60 for 1 Lightning plus another energy of any type.
Now that is awesome, and that's before you even begin to
put in Energy Gain, making it 1 for 60. Now that is
...Wait, you mean it does 30 to one on your bench as
well? You don't want to give snipers an easy target?
There are ways around that.
Manetric (PT) comes to mind, stopping damage to Pokemon
on your bench from attacks, even the backlash from those
you may dish out. Just don't put the damage on Manetric,
since it itself is not protected. Another option: put
the damage on those who prefer to get hurt, like Pokemon
who use Rage or those who put damage on the opponent
equal to the amount of damage they have on themselves.
A warning: if Luxray GL LV. X is the only Pokemon you
have out when you use this attack, it'll be the one
taking the 30 damage backlash. You wouldn't want to
speed up your only Pokemon's trip to the discard pile,
Modified: 4.25/5 With Energy Gain attached, Kingdra
won't be the only one doing 60 for 1 energy. It can also
take care of the Blastoise part of Blastcatty pretty
Limited: 4/5 Still very good here. Mind the damage you
do to your own Pokemon though, or Gallade 4 LV. X or any
other snipers/spreaders will take advantage.
This is Steel_Winger, 'till next time! See you at the
Luxray is my second favorite card from the set. (My
favorite's Gallade 4 Lv.x) VERY annoying power that, if
you build your deck right, can pull up key pokemon for
KO T2. (Or even turn 1 if you play Level Max, but that's
a risky strategy and I wouldn't suggest it.) While it's
main attack hurts your bench, there are ways around it.
You can play Manectric (PL) or you can just target
something useless like an Uxie or another bench sitter.
Baby Mario Top 4 UK Nats
Luxray GL LV X
Bright Look is an excellent PokePower which gives you a
Gust of Wind effect, letting you choose one of your
opponent’s Pokemon to become active so that you can pick
a target to KO. Flash Impact is a bargain of an attack
for one Lightning one colourless (or one Lightning and
an Energy Gain) which does 60 damage to the active.
Combine this with Crobat G drops, Buck’s Training,
and/or PlusPower, and you can drag up and KO a Claydol
or an Uxie that was on the bench.
Although Luxray’s attack has the downside of doing 30
damage to one of your benched Pokemon, there are ways
around this. Manectric PL protects your bench from
attacks, or you can use Quagsire GL from the new set, or
even Old Amber MD as the target of Luxray’s damage,
because they cannot be damaged while on the bench.
Metal Resistance is nice with all the Dialga G decks
around and although Fighting Weakness seems bad, there
is a Stadium card in the new set which cancels the
Weakness of Lightning Pokemon. Free retreat is ALWAYS a