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Pojo's Pokemon Card of the Day

Sally X.

 

Salamence Lv. X

Arceus

Date Reviewed: 11.11.09

Ratings & Reviews Summary

Modified: 3.67
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Salamence LV X

 

I want to make one thing clear . . . I think that this card is absolutely brilliant.

 

Everyone should think this card is brilliant. I mean, what is there not to love about it? (Ok, maybe the Retreat Cost and the X2 Weakness to Flygon).

 

First off, it has 160 HP, which is just huge and should keep it on the Field for a few turns. It has Fighting Resistance, which means that pesky Machamps (and the odd Rampardos) are going to have a very hard time knocking it out.

 

It even has a pretty good (if expensive) attack. Steam Twister does 100 damage for [R][W][C][C]. Yes you have a discard, but it is a manageable single Energy discard.

 

The main selling point, though, is the Double Fall PokePower. When you play Salamence LV X from your hand, and KO a Pokémon with one of Salamence’s attacks, you get to draw an extra prize. Obviously that’s a fantastic bonus, but it does have to be used with care. Against an SP deck, you have to be pretty sure that your opponent isn’t going to Power Spray you. Against other decks, you might want to be wary of activating your opponent’s Upper Energy. Those drawbacks aside, this is a very useful and perhaps game-winning Power.

 

So, is this going to be the new dominant deck in the format? Well, it’s definitely worth testing, and it is certainly going to see some play. Before you all rush off to eBay, though, I should give a word of warning. The biggest problem a Salamence deck will face is the lack of good Stage 2 Salamence.

 

What you have is a choice of three. Salamence SW has an attack which would be pretty good if it wasn’t for its absolutely insane Energy costs and discard. Salamence from the new set has an Energy accelerating PokePower, which is great for a bulky, Energy-intensive card like Salamence. Unfortunately, to make the Power actually work requires even more setting up with Delcatty PL, thus slowing down the deck even more. Salamence AR also has absolutely abysmal attacks. Probably your best bet is the SF Salamence, with the PokeBody which ignores Colourless Energy costs if your opponent has a Pokémon with 120+ HP in play. The attacks are not too bad either, though if you want to do big damage you will need  [R] and [W] Energy on Salamence and you also need to discard them for the attack.

 

There’s a reason why Salamence has failed to make any impact on the tournament scene before the LV X was released, and that’s because of the high Energy demands and lack of speed that the Stage 2s all share. Unfortunately, while this means that Salamence has a good match up against other bulky set up decks, it has real problems coping with the speed and disruption offered by SP Pokemon. Like I said at the start of this review, Salamence LV X is a brilliant card. Whether it is brilliant enough to make up for the deficiencies of its Stage 2s remains to be seen.

 

Rating

 

Modified: 3.5 (if we ever get a good Salamence, this would rate much higher)

Limited: 1.75 (taking half your prizes with one attack would be amazing. But it’s not going to happen)

Guy

Salamence X

Sorry for the absence everyone, school has kept me quite busy. Hopefully I'll be back for a while!
Today's card of the day is Salamence Lv. X from the Arceus expansion. Lets take a look at the basics.
Salamence X has a whopping 160 hp, an attack that dishes 100 damage and only discards 1 energy, a poke-power that lets you take 2 prizes if you knock something out during the turn you play it, resistance to fighting, one less retreat cost than regular steam twister Salamence, and double weakness to colorless. Not to shabby if I say so. Now that we have the top accelerator Salamence from the Arceus collection, Salamence is quite playable. Combo 2 of the Arceus series Salamence with 2 of the steam twister/battle rush Salamence (not to mention a certain card that lets you put energy on top of the deck from the discard pile), and you have yourself a mighty powerful deck. Here lies the question: should you drop one of the accelerator Salamence in order to play Saly lv. X or should you drop a battle rush Salamence for this card? Or should you even play it at all? It all depends on the deck. Salamence is a bit slow, so the needs to be a lot of draw cards in the deck, so I would not recommend playing premier ball with Saly lv X. If you need it, bebe's search it out. Trust me, Salamence is good enough to win without Mr. X in the deck. But, with Salamence being slow, a quick two prize turn could be game changing. I personally would recommend playing Salamence X and combo-ing it with an expert belt. Imagine, a 180 hp pokemon that is dishing 140 damage per turn? Gengar Lv. X is about the only thing that stands in its way (besides its obvious weakness of Flygon or SP decks). However, Spiritomb makes the SP disadvantage a little more balanced in favor of Salamence, as it will limit your opponents usage of energy gain, power spray, poketurn, and sp radar. I say the Salamence deck is playable, I've been playing it for about 2 months now, and I find it to not be to shabby. I say put Salamence X in the deck, but let it be something that helps Salamence, don't make it the focus of the deck.

Modified: 3.75/5
Limited: 4/5 if you can get it out!


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