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Pojo's Pokemon Card of the Day

 

Chimecho Lv. 30

Supreme Victors

Date Reviewed: 10.16.09

Ratings & Reviews Summary

Modified: 1.50
Limited: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Jigglypuff13 10/16 Chimeco Lv.30 (SV)

Hello, and welcome to the end of the week, and a card that absolutely no one has cared about. There is a good reason for this, and I'll get to that later. Basics of the card first, and it has 70 HP, which for a non-evolving Basic, is alright, but not great. +20 Psychic Weakness is quite annoying since Psychic is always a popular type, thus you will find this card being OHKOed a lot thanks to this and it's relatively low HP. No Resistance is to be expected, and not very helpful. It does, however, have 1 Retreat Cost, which is quite good, and easy to reduce thanks to the use of Moonlight Stadium, but you probably won't need it.

Abilities now, and they really aren't very good, and the reason why you'll never see this card in a good deck. First of all, we have Heal Bell, which, for C, remove 3 damage counters off each of your Pokémon in play. Sounds quite nice, especially since Nidoqueen is such a popular tech at the moment, and this attack is worth 3 of them at the same time, you may think it's pretty good. However, Nidoqueen has the bonus of being a Poké-Body, but Chimeco's Heal Bell is an attack, so will end your turn, and automatically lose any points this attack may have gained from healing so much damage all at once.

Super Psywave isn't that great either. The attack name obviously comes from Nintendo's new “rad” attack name department, along with Supreme Blast and Extreme Attack probably. Anyway, Super Psywave allows you to choose one of your opponent's Pokémon and place a number of damage counters on it equal to the amount of Energies attached to that Pokémon, all for P. First off all, the attack is blocked by Unown G (GE), but that shouldn't be much of a problem. The main problem is that most Pokémon only really need 3 Energies attached to them maximum, and a 30 for P attack is done a lot better by, say, Gengar (SF), who at least doesn't depend upon what your opponent does.

Combos? There really isn't one, bar the shoebox.

Counters? When everyone realizes how rubbish this card is. I can't help but feel as though that may be very soon.

Ratings:

Modified: You don't need to guess. Heal Bell is done better by Nidoqueen (RR), and Super Psywave is just a little too dependent on your opponent for my taste, thus would prefer the use of Gengar (SF), say, instead of Chimeco. It can't even gain any points from being an SP Pokémon, so you may as well throw it in the shoebox, and forget the card even exists until you next pull it from a pack. 1/5

Limited: It doesn't get better here really. Heal Bell is not worth wasting an attack on. I know there is no other healing, but it still not worth an attack, and Super Psywave is, amazingly, even worse here, since your opponents Pokémon will need even less energies attached to them than in modified on average (2 maybe?), so deal even less damage. It can't even tank due to it's weak HP value. Get rid of the card ASAP. 1/5

Meganium45
OK, are we really running out of good Pokemon in this world?

We have a better way to beat a spread deck, it is called NIDOQUEEN.

I guess, if spread is huge in your area, you could use this as a way to clear your Pokemon of Damage, but at the waste of an attack.

Top Stats – 70 HP Psychic weak to psychic…retreat cost of 1. Not even a free retreat cost as a redeemer here.

Attack, 1 for removal of 3 damage from each of your Pokemon. I guess, a creative person could use this to clear the self damage done by Luxray Level X’s attack, but, really? You have to assume that THIS Pokemon is going to be knocked out the turn it attacks, so damage removal for a prize? Not a good tradeoff.

Second attack, 1 damage counter to a Pokemon for each energy attached to that Pokemon? Are you SERIOUS? In this era of 1 and 2 energy attacks this is feeble at BEST! Unown G smacks it in the head as well.

Just like yesterday…if you flip this over, I have got to either figure I have a game won…or I am going to play go fish, as I am better suited for that game.

Modified…1/5 Worse than the Relicanth yesterday.

Limited…1/5 No reason to draft this card EVER.

Vince
Baby Mario
Top 4 UK Nats

Chimecho Lv 30

 

If you are playing a non-SP Basic that doesn’t Evolve then it is usually because it . . .

 

a) helps you to set up (like Pachirisu GE)

b) wrecks the opponent’s set up (like Absol SW)

c) has an attack which makes it a useful tech in the metagame (like non-shiny Relicanth SV) or,

d) is called Uxie, Azelf, or Mesprit.

 

Can Chimecho fulfill any of those functions and earn a slot in competitive decks? Let’s see . . .

 

The basic stats for Chimecho are acceptable, if not outstanding. 70 HP is ok, Psychic Weakness is manageable, as is the Retreat cost of one. It’s first attack, Heal Bell removes three damage counters from ALL of your Pokémon for the low cost of one Colourless Energy. Now that’s not bad, and could certainly be handy when facing a spread deck or late game when you have a few damaged Pokémon on the Field. The big question, though, is, is it worth using up an attack to do it?

 

Well, no doubt there would be some situations in which the answer would be ‘yes’, but generally it isn’t the case. In the early game, your Bench is unlikely to need it, and in late game you will most likely want to be doing some big damage of your own. In a stall deck, you are probably better off sticking with Poke Healers and Super Scoop Ups (PokeTurn in SP, of course) so that you can heal your Pokémon AND attack your opponent. Other healing options that don’t waste an attack, or promote an easy-to-KO Basic, are Blissey PL and Garchomp C LV X for SP decks.

 

Chimecho boasts a second cheap attack too, but it is pretty ineffectual. For [P] you can place damage counters on any of your opponent’s Pokémon equal to the amount of Energy attached to it. While snipe is nice, this is seldom going to do enough damage to make it worthwhile. Very rarely do you see a Pokémon with more than three Energy on it, so a Pokémon would have to be very badly damaged (and be without Unown G) to make this attack worthwhile. Azelf LV X has a much better version of the same attack (it does damage for the total amount of Energy the opponent has in play) so if you wanted to, you could always add that to your deck. After all, you are almost certainly running the Basic Azelf anyway.

 

Although it does have something to offer, it isn’t nearly enough to see Chimecho join the list of playable non-evolving Basics, I’m afraid.

 

Rating

 

Modified:1.75 (very limited usefulness)

Limited: 3 (much better here. Both attacks are cheap and could be very handy)

Guy The last card we have for review this week is Chimecho. Chimecho is average HP and retreat cost wise for a basic, but weakness to psychic hurts. However, this card could be useful for it's attacks. Removing 3 damage from all pokemon is very helpful for only 1 energy, and doing 10 for each energy on one of your opponent's pokemon could be useful if used in the right situation. MAY, not definitely, but may be useful in a snipe deck. Have a great weekend everyone!!

Modified: 2.75/5
Limited: 3/5


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