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Pojo's Pokemon Card of the Day

 

Camerupt Lv. 49

Supreme Victors

Date Reviewed: 10.6.09

Ratings & Reviews Summary

Modified: 2.00
Limited: 2.33

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


Meganium45
OK, the 120 HP big fire Stage 1.

Some of these in the past have been good (Magcargo), but most have been feh.

This one, definitely feh.

+30 weakness to water will be bad with the advent of the new set.

No resistance, and retreat cost of 4??? Really? 4? Overkill.

Attack, 2 for 30, move an energy from your bench to Camerupt…OK…

2nd attack 4 for 100 with discarding up to 3 cards from your deck, unless there is a water pokemon that your opponent has in play.

Good attack, 4 is a huge cost. Can do the attack over, and over again…

Just doesn’t “Dazzle” me!!!

Too many negatives for this positive.

Ratings…modified 2/5. Better Fire options, both basic and stage 1. Don’t even like this as a supporting line.

Limited…3/5 Better here, 120 HP is a lot to get rid of, and if you get off the 100 attack, good things will happen in your game.

Later!

Vince
Baby Mario
Top 4 UK Nats

Camerupt Lv 49

 

A 120 HP Stage 1 that can do 100 damage a turn? I imagine that a lot of players gave this card a second look when it was released.

 

Of course, you would expect such a card to have some hefty downsides as well, and Camerupt certainly has those. A Retreat cost of four means that you will need some Warp Points and/or Switches in your deck, and the predictable weakness to a popular type (Water) doesn’t help matters. Thanks to Camerupt’s high HP, though, Kingdra and Palkia G will struggle to OHKO without a Lucario GL or a Lake Boundary on the field. Gyarados SF is a different matter entirely . . .

 

Camerupt’s first attack, Moving Fire, does a meh 30 damage for [C][C] with the option of moving a Fire Energy to one of your Benched Pokémon. Maybe semi-useful if Camerupt is about to be KO’d, but not something you will be using very often. The main attraction here, however, is Volcanic Crash, an attack which does a massive 100 damage for [R][R][C][C].

 

At this point we hit another drawback. 100 for four Energy is pretty good, but getting four Energy on a Pokémon in the first place is not an easy task in this fast-paced format of OHKOs. Some kind of Energy acceleration is definitely needed. The most practical (but risky) option is probably the Rayquaza LA/Stark Mountain combo and maybe some Upper Energy. But that’s not the only problem. Unless your opponent has a Water Pokémon on the Field (which would be bad news for Camerupt anyway), every time you use the attack you have to flip three coins and discard a card from your deck for each tails.

 

Well, at least it makes a change from Fire Pokémon that have to discard Energy to do their big attacks, and maybe the 100 damage will be worth the risk of losing cards from your deck sometimes. However, the unpredictability factor is a serious downside, and you need to consider it carefully before running this card.

 

In the end, though, a slow Fire Pokémon in an Format which contains some popular and powerful water decks is unlikely to be a sound choice anyway.

 

Rating

 

Modified: 2.5 (big damage, high HP, but serious downsides and a lack of speed keep Camerupt from being truly competitive. It’s good enough for a fun League deck though)

Limited: 2 (discarding cards from my 40 card deck? Uh oh!)

Guy Today's card of the day is Camerupt from the Supreme Victors series. Honestly, I do not know where to go with Camerupt. Camerupt is an interesting card for it's ability to do 100 damage, and its ability to move an energy to Camerupt but I honestly do not find it very playable, it may compliment some Infernape decks, but that is about as far as this card could go. The second attack could be helpful for Infernape, but why would you want to power up Camerupt if you have Infernape or Infernape lv. X to play?

Remember, this is my first season back in the league in 5 years, so I am still learning and discovering what cards work with what cards, but from what I have seen, and what I know, I don't find Camerupt very playable.

Modified: 1.5/5
Limited: 2/5


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