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Pojo's Pokemon Card of the Day

 

Arcanine G Lv. 60

Supreme Victors

Date Reviewed: 09.30.09

Ratings & Reviews Summary

Modified: 2.00
Limited: 2.60

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page


Meganium45
Arcanine G

90 HP Weak to water, no resistance, 2 retreat. Pretty bleh statistics, even for a basic Arcanine.

The Body reduces the retreat by 1 for each fire on Arcanine, combined with the new Championship Stadium, and you get a free retreat Arcanine. If the Pokemon’s attacks were exciting, this would be exciting….but it’s not.

The attack for 3 (I know, read 2 with an energy gain) does 40 damage to the active, plus 20 to a bench.

Doesn’t Infermape for 2 energy (1 with gain) do 20 to the active and 20 to the bench? And have a Level X to evolve into that does 100 for 3(2 with gain)???

Doesn’t Blaziken SP do 80 for 2 (1 with gain)? Sorry, in the land of Fire Pokemon, this thing is underpowered, in all aspects.

Ratings…

Modified…1.5/5 Too many better options here.

Limited…2.5/5…A better Pokemon, where free retreat is helpful, and bench hitting is helpful as well.
Baby Mario
Top 4 UK Nats

Arcanine G Lv 60

 

Cyrus might be a villain, but he has all the coolest Pokémon.

 

Arcanine comes with 90 HP, which isn’t too bad for an SP Basic. The X2 Water Weakness doesn’t come as a shock, but it could prove painful as Water decks are still popular. The Retreat cost of two is a bit steep, but there’s always PokeTurn, and Arcanine comes with a handy PokePower which reduces its Retreat by [C] for every Fire Energy that is attached to it.

 

But would you want to attach any Energy to it in the first place?

 

Arcanine has just the one attack. Overrun does 40 damage plus 20 to one of your opponent’s Benched Pokémon for [R][C][C]. Although bench hitting is nice, only doing 40 to the active for such a high cost (even with Energy Gain), makes this a very ordinary attack. It can’t even OHKO  a Fire-Weak Dialga G. Maybe if it had another big attack, it would see some play as a fire tech, but as it stands, Houndoom G is a better choice for that role. As a main attacker, Infernape 4 and Blaziken FB leave it in the dust.

 

If you get this as a rare in your SV pack, prepare for disappointment.

 

Rating

 

Modified: 1.25 (so many better Fire SP Basics to use)

Limited: 1.5 (sadly, not even the worst Arcanine in the set)

Steel_Winger Welcome back to the Pokemon COTD!

Today's card is Arcanine G, a card I've gotten in reverse-holo so many times... Let's look at the basics: 90 HP on an SP Pokemon is average. Its Fire typing lets it hit for weakness on Beedrill, Shaymin, Turtwig GL, and the like of most competitive Grass types. Of course, that same Fire typing also guarantees a x2 Water Weakness. Kingdra can easily handle it, as can Palkia G. No resistance, but that's usual. A Retreat Cost of 2... is a bit much in my opinion, especially for a Pokemon that can use ExtremeSpeed in the video games. It's an SP Pokemon, so it can utilize all of the support that's available to it.

...Speaking of which, Extreme Speed is the name of this card's Poke-Body. Extreme Speed reduces Arcanine G's Retreat Cost by one for every Fire energy attached to it. So you would have to have 2 of them attached in order to retreat for free, because it's pointless to attach one, but then you would only have to discard one to retreat it. It's not a bad way to keep it out of danger and you don't want to use a Poke Turn on it.

Arcanine G has one attack, Overrun. For three energies (or two plus Energy Gain), one which must be Fire, you do 40 to the active and 20 to one on the bench. If you want a Pokemon that does good damage to the active and a little to the bench and typing doesn't matter, then Kingdra is your go-to guy; he does it for even less energy and two hand discards. If only the damage done to the active was upped a little bit... but then again, one should be grateful that this isn't the regular Arcanine from the same set. HIS Overrun attack makes Arcanine G's Overrun attack seem BEASTLY, and that's saying a lot.

It's not bad, but for the main Pokemon in the new Ignition Starter Deck, Arcanine G could've been better.

Ratings:

Modified: 2.5/5 I honestly doubt that he'll see play a lot here. Even if he does, there are so many ways to take out this guy (and that's one way right there, if you get it) that he won't make much of an impact.
Limited: 3.5/5 Better here. The ability to lower its Retreat Cost and hit the active and snipe at the same time make this a great card here. It's preferred that you power it up on the bench before it comes active.

This is Steel_Winger, until next time!
Guy

Arcanine G:

Today's card is Arcanine G from the Supreme Victors set.

Arcanine G has 90 hp, which is great for a basic. The Poke Body Extreme Speed allows Arcanine G's retreat cost to be one * lower for each fire energy attached to Arcanine G. So esentially you have a free retreat cost, 90 hp basic. Sounds good so far, but the good news ends here. For one fire and 2 * energy, Arcanine G's only attack, Overrun does 40 damage to the opponent's active and 20 to one of your opponent's bench pokemon. The ability to do 20 to a benched pokemon is nice, but 40 damage for 3 energy? Come on, we need a little more umph from Arcanine for that. With double weakness to water and no resistance, Arcanine G's chances are looking slim.

 

Modified: 1.5/5 Lets just say there are better Arcanine out there

Limited: 2/5

Codex_of_
Wisdom
Arcanine G LV. 60
My first thought: OUCH. I like Arcy, and this card pains me to read.

SP Pokemon, so there are benefits and detriments to go with that. 90HP is okay, not great. The x2 water weakness hurts badly, especially with Palkia out and about. No resistance, and… TWO RETREAT COST? Isn’t Arcanine supposed to be fast?

Oh, his Power helps with that… sort of. One less retreat cost for each fire energy attached to Arcy. Not too bad, considering his attack costs 3. If you have it powered up with all fire, the cost is -1 (does that mean I can put an energy on to retreat? :-P) or, rather, 0.
Its attack is… well, there isn’t much to say about the attack. One fire and double colorless for 40 damage and 20 to the bench (total 60). In other words: fair sniper, not too good overall.

Overall:
Modified – 3/5 Costly, weak, and only good if powered up. He would make a good sniper or hit-and-run, but that’s about it. At least he’s an SP?
Limited – 3/5 I can’t think of any specific advantages or disadvantages in LF. No retreat when powered up is nice, but there are other SPs out there with low or no retreat.

Sorry Arcanine, I love you, but not this time.


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