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Pojo's Pokemon Card of the Day

 

Garchomp C. Lv X

Supreme Victors

Date Reviewed: 09.09.09

Ratings & Reviews Summary

Modified: 3.25
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Garchomp

 

Ever since it’s first appearance in Diamond and Pearl, Garchomp has proved to be a bit of a fan-favourite Pokémon. In the TCG, it has enjoyed some popularity, especially after the release of the powerful LV X. The problem that it faced was that the Stage 2 forms were always a bit lacking. Garchomp MT only had one attack, and that cost three Energy. True, it could do 110 damage with its PokeBody, but once Dialga G LV X was released, and Power Spray killed any hopes of powering it up with Togekiss, it became totally uncompetitive.. The POP 9 Garchomp had one very risky and one heavily costed attack, and so far that has seen little to no competitive play.

 

So, could Garchomp SV mean the return of the Garchomp deck? Well, it certainly has quite a lot going for it, including some quite impressive stats: 130 HP and free retreat stand out here. The Colourless weakness is not so bad, though Ditto and Ninetales MT will cause problems if played with Lake Boundary or Lucario GL. A match up with Flygon could get interesting too. The fact that it requires only Colourless Energy makes it very flexible when it comes to pairing other Pokémon with it.

 

Garchomp’s Dragon Intimidation PokeBody has a rather nice effect. If an active Garchomp is damaged, you get to return an Energy card attached to the defending Pokémon and return it to the opponent’s hand. This effectively sets them back a turn on their Energy drop and can compensate for the fact that Garchomp itself is not the fastest attacker in the game (VERY unlike the video games). The Body has some synergy with Garchomp’s first attack, Guard Claw. This does a semi-decent 40 for [C][C] and reduces any damage Garchomp takes by 20 on the opponent’s next turn. This means that your opponent is faced with the option of losing an Energy in order to deal less damage. This, combined with its high HP gives Garchomp a degree of survivability.

 

The main attraction of the card is its second attack, Speed Impact. For [C][C][C] it does an impressive 120 damage, reduced by 20 for every Energy attached to the defending Pokémon. Obviously, this is designed to work together with Garchomp’s PokeBody. At the moment, the dominant decks tend to use either Pokémon with very little Energy attached (Beedrill, Kingdra, Gyarados), or use Energy Gain in place of an Energy attachment (SP decks). This means that Garchomp will often be hitting for a very good 100 or a reasonable 80 damage.

 

Garchomp SV is certainly the best Garchomp we have at the moment. It has some useful and powerful attacks. Unfortunately the option is there for people to play around its big attack by simply attaching more Energy. Although this will slow them down somewhat, Garchomp itself is not quite quick enough to always take advantage. If Super Energy Removal was still in the format, then it would be a great rogue deck. As it stands, I think Garchomp is a very borderline card. It will take a very good list and a skilful player to make it into a contender, but the potential is there.

 

Rating

 

Modified: 3.25 (an interesting card which is worth testing)

Limited: 3.75 (if you pull the whole line, big Colourless attacks are great)

 


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