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					Pojo's Pokemon Card of the Day 
					
					
                        
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							Smeargle #8/90 
							 HS Undaunted 
							
							Date Reviewed: 
							August 24, 2010 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified: 2.80 
							Limited: 2.00 
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
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                            Combos With: 
							
                            
							
							  
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          Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						 
						
						Smeargle (Unleashed) 
						
						
						  
						
						
						The role of the unevolving Basic in the TCG is to be a 
						starter Pokémon. See Holon’s Castform, Pachirisu GE, 
						Spiritomb AR and many, many more for details. The role 
						of a starter is to help your deck get set up (usually by 
						drawing cards or searching out Pokémon) before 
						retreating or being KO’d. 
						
						
						  
						
						
						Smeargle is another unevolving Basic which fits into 
						this category. As a starter, its stats are fairly 
						irrelevant, though 70 HP means it isn’t weak enough to 
						be a liability. The Retreat cost of one isn’t ideal 
						though, as you will have to waste a card of some kind 
						(Energy, Unown Q, Warp Point) in order to retreat it 
						once you are ready to start doing some damage. 
						Smeargle’s attack is of even greater irrelevance: [C][C] 
						for minor coin flip damage? Ugh. No thanks. 
						
						
						  
						
						
						The real attraction of Smeargle is its PokePower, 
						Portrait. With this, if Smeargle is active, you get to 
						look at your opponent’s hand, choose a Supporter you 
						find there, and copy its effect. Now there are some 
						really nice aspects to this. Firstly, seeing your 
						opponent’s hand is a good thing by itself. You can 
						gather information on what they are playing and what 
						their hand is like and plan your strategy accordingly. 
						Secondly, it is a Power, not an attack. In theory, you 
						could use it to set up and then retreat Smeargle to do 
						some damage. In practice, though this may be a little 
						hard to pull off very early in the game, thanks to 
						Smeargle’s Retreat cost. Thirdly, this power lets you, 
						in effect, play an extra Supporter on your turn: this 
						breaks one of the fundamental rules of the game (one 
						Supporter per turn) and in general, any effect that lets 
						you do that should be considered a very good thing. 
						 
						
						
						  
						
						
						There is one major drawback, however. The effectiveness 
						of Smeargle is entirely determined by what cards your 
						opponent happens to be holding in their hand. If they 
						have a Pokémon Collector on turn 1, fantastic. If they 
						are holding a Bebe’s search when you just need a Stage 2 
						for the donk win, that’s great. But what if they have 
						something useless like an early game Palmer’s 
						Contribution or Lucian’s Assignment? What if all they 
						are holding is an Aaron’s Collection when you aren’t 
						running SP, or a Department Store Girl when your deck 
						doesn’t use Tools? 
						
						
						  
						
						
						Because of this, I suspect most players will stick with 
						Sableye SF. Like Smeagle, it effectively allows you to 
						play a Supporter on the first turn and play two on 
						subsequent turns. Unlike Smeargle, it allows you to 
						choose the extra Supporter you play from your deck, 
						which guarantees you exactly the card you need for a 
						particular situation. 
						
						
						  
						
						
						Nevertheless, Smeargle is an interesting Pokemon whose 
						rule-breaking Power shouldn’t be dismissed. I wouldn’t 
						be at all surprised if someone came up with a 
						competitive deck that made good use of it (a bit like 
						how Gyarados got the most out of Sableye SF), but right 
						now that person isn’t me (sadly). 
						
						
						  
						
						
						Rating 
						
						
						  
						
						
						Modified: 3 (faces stiff competition from Sableye, but 
						keep this card in mind anyway). 
						
						
						Limited:  2.5 (Not that many great Supporters in 
						Limited so less likely to work, though if you can catch 
						Team Rocket’s Trickery you are in business!) 
				 | 
             
            
              | 
          virusyosh | 
              
						 Hello again, Pojo readers! Today's review is of a 
						card that got a fair bit of hype at my local prerelease, 
						so there is a pretty good chance that it might see some 
						play. Today's Card of the Day is Smeargle from HS 
						Undaunted. 
						 
						Smeargle is a Basic Colorless Pokemon. Colorless Pokemon 
						are generally nice to have in a deck due to their 
						splashability, and Smeargle is no exception here. 70 HP 
						is slightly low for a non-evolving basic, but given 
						Smeargle's stats in the video game, the value is quite 
						welcome. Double Fighting Weakness and no Resistance are 
						standard on card game Colorless types, and a single 
						retreat is decent. 
						 
						Smeargle has a Poke-Power and a single attack. First of 
						all, let's forget about Tail Rap, for which you flip a 
						coin twice and deal 20 damage times the number of heads 
						for [CC]. Too expensive and unreliable to be worth 
						anything in today's Modified environment. The power is 
						really what is of interest here. Portrait allows you to 
						look at your opponent's hand once per turn and use the 
						effect of a Supporter they have there as the effect of 
						the power, but only if Smeargle is your active Pokemon. 
						This definitely has the potential to be good, especially 
						because Supporters are so common in the metagame. Plus, 
						in addition to seeing your opponent's hand, you still 
						get to use your Supporter for the turn, and could 
						possibly use theirs again if they don't play it 
						afterwards! However, if your opponent doesn't have any 
						Supporters in hand, this will obviously be a huge waste 
						of time. It is also important to note that if your 
						opponent has a Supporter in hand and you use the Power, 
						you must use one of the Supporters as the effect of this 
						power, even if it wouldn't have an effect or would 
						possibly be detrimental to you (such as with Copycat, or 
						other things that cause you to discard/shuffle your hand 
						into your deck). 
						 
						So, how do you get the most out of Smeargle in this 
						role? Using it early game (like how Sableye SF is used) 
						could be helpful, as well as being able to switch out 
						Smeargle after using the power. Unown Q and Dodrio UD 
						are both good choices to deal with retreat costs, as 
						they lower Smeargle's retreat cost to the point where it 
						is free. That way, you can use the power once per turn, 
						retreat, and then get on with your normal attacking and 
						combos. 
						 
						Modified: 2.75/5 Yes, it is largely dependent on your 
						opponent. Yes, it may not always be reliable. However, 
						in this new format, anything that can draw a significant 
						number of cards is good, and Smeargle here is no 
						exception, especially if your opponent plays a lot of 
						common Supporters like Pokemon Collector, Bebe's Search, 
						Cyrus's Conspiracy, and numerous others. As long as your 
						opponent plays Supporters and you can get it active, 
						Smeargle probably won't disappoint. 
						 
						Limited: 2.5/5 There aren't many Supporters here, but 
						Smeargle is definitely passable, especially if your 
						opponent has drawn a few of them. Just keep it away from 
						Fighting types. 
						 
						Combos With: Unown Q LA, Dodrio UD 
				 | 
             
            
              
          Wes1234 
			Crazed Eeveelutionist | 
              
						 Hello, fellow Pojo readers.  We're back with 
						another pokemon from HS Undaunted, and this pokemon has 
						been widely known as the pokemon that paints art with 
						its tail.  Unfortunately, the TCG hasn't really 
						treated Smeargle that well.  Will this one allow it 
						to paint a new picture for the MD-on format, though? 
						  
						Firstly, the basics.  Colorless typing is... really 
						next to irrelevant on this guy due to such an unreliable 
						and worthless attack (we'll get to that later).  70 
						HP for an unevolving basic is crappish, but expected 
						from a non-legendary pokemon.  Weakness to fighting 
						turns this artist into a nothing more than a harmless 
						speed bump for Machamp (who would kill this guy 
						regardless of HP due to Take Out) and Donphan Prime.  
						No resistance is lame, but again expected, and a retreat 
						cost of one is more than payable, but hurts seeing as 
						you won't want to waste any energies on this guy for 
						anything more than paying the retreat cost itself.  
						Ready that Unown Q. 
						  
						Smeargle continues its artistic theme by sporting a 
						power called Portrait.  
						When Smeargle is active, Portrait allows you to look at 
						your opponent's hand (anything that allows a free peek 
						at the opponent's hand is nice just to see what might 
						come soon) and copy the effect of a supporter card among 
						the cards there as the effect of the power.  
						Anything that allows you to get around the 
						one-Supporter-card-per-turn rule is awesome, but there 
						is one major fault this time around: the possibility of 
						not finding the supporter card that you want.  I 
						suppose that it might be nice for trying to determine 
						whether or not you should Judge your opponent since you 
						DO get to look at their hand and see what else they 
						have.  Other than that, the power is too unreliable 
						in that you're not guaranteed the supporter effect that 
						you want.  
						There's also a possibility of the power back firing if a 
						card like Judge is the only supporter that they have 
						since choosing a Supporter, if one exists, is mandatory.  
						You could very well destroy your own good start in the 
						game.  
						It's still not a bad power, but it's risky early-mid 
						game and becomes useless late game since the active slot 
						is taken up by your main attacker and other pokemon. 
						  
						Okay, so we have a risky power, but what about the 
						attack?  Well, it would seem that this artist 
						pokemon has two themes going on here.  It's an 
						artist, and its risky.  Costing a way overpriced 
						[CC], Tail Rap makes you flip two coins (a dead giveaway 
						to a risky card) and do 20 damage for each heads.  
						20 damage average for [CC]?  My lordy, I've seen 
						many attacks very unworthy a DCE, but this one takes the 
						top slot out of all of them. 
						  
						It's clearly meant to be a starter pokemon early in the 
						game, but overall, this one has to be one of the most 
						risky and unworthy starter pokemon other there.  SF 
						Sableye is VASTLY superior to Smeargle, both in 
						supporter abuse and its own bit of small offense, one 
						that can sport possible donks at that.  
						On top of that, Portrait can be Powerspray'd.  Say 
						hello to the binder. 
						  
						Modified: 1.5  It got this rating simply because of 
						Portrait's ability to look at your opponent's hand.  
						Beyond that, it's outclassed by so many other starters. 
						  
						Limited: 1  Whatever few Supporters are in this 
						format are immediately disappearing from your opponent's 
						hand the moment they draw them.  Portrait becomes 
						useless.  Attack is already useless.  Smeargle 
						should go straight to your binder. 
						  
						Combos with: Judge, but its best bet is the binder.  
						Sorry. 
						  
						- Wes1234 
						Crazed Eeveelutionist  
				 | 
             
            
              
          Mad Mattezhion  
 Professor Bathurst League Australia | 
              
						 Smeargle (HS Undaunted) 
						This has to be one of my favourite cards from the 
						set, and I got 2 at the prerelease. Yay! 
						Smeargle has 70 HP, fighting weakness (which is great 
						because Machamp and Donphan will mulch this guy 
						regardless of weakness) and 1 retreat (payable). I think 
						the 70 HP is great on this card because it is high 
						enough to avoid most OHKOs on the first turn or 2, and 
						for avoiding all but the heaviest snipers getting a 
						OHKO, much like Uxie. Great stats for a starter/tech. 
						The attack is crap, though the colourless cost means 
						in a last resort, go-down-fighting situation you can 
						take one last roll of the dice before you get anhilated. 
						Tail Rap gives you 2 flips at 20 damage per Heads for 
						CC, so don't use it. 
						The real selling point is the power, which gives you 
						a look at your opponent's hand, followed by the use of a 
						Supporter you find in your opponent's hand. 
						Unfortunately this only works if Smeargle is active, or 
						otherwise this would be the best power ever, but it is 
						great against decks that favour Trainer locking. Also, 
						you can give Gengar the edge before using Poltergeist, 
						and you can continue to scare your opponent into playing 
						their Supporters early if you can keep switching your 
						active Pokemon around. Admittedly you can wind up in 
						trouble if you have to copy a shuffle-draw Supporter 
						from thier hand when you want to keep your own cards, 
						but the amount of bluffing you can do with this card, 
						especially when putting up a sacrificial lamb while you 
						build an attacker, is just plain awesome. Gengar decks 
						will love this card, though other decks will keep 
						Sableye for the Supporter cheat. It will be interesting 
						to see how the matchup between these 2 starters pans 
						out! 
						Modified: 3.5 (good for countering trainer lock and 
						rewarding for risk takers!) 
						Limited: 1.5 (not much to copy here) 
						Combos with: Gengar SF 
				 | 
             
            
              | 
          Otaku | 
              
						 
						Ah, a 
						new Smeargle. 
						Smeargle, 
						Pokémon important for advanced breeding techniques. 
						
						  
						
						The 
						new Smeargle 
						is a Colorless Basic Pokémon with 70 HP. 
						Now, this is a good start for an opener and 
						possible a closer (a.k.a. cleaner) Pokémon. 
						Something that helps you set up, hurts your 
						opponent’s set up, and/or is good for taking a prize or 
						two but incapable of being a sustained attacker. 
						Smeargle 
						has the traditional double Weakness to Fighting Pokémon, 
						but since it is a Basic with 70 HP, it lucks out. 
						Why?  
						The smallest hits will KO it faster than normal, but it 
						will still take multiple turns. 
						Larger Fighting Pokémon usually hit for at least 
						70 anyway.  
						Basically, it only hurts if you both have lousy opens so 
						something that only hits for 20 base damage 2-hit KOing 
						your Smeargle 
						instead of requiring four attacks, a Fighting Pokémon 
						with a big attack that doesn’t do base 70 damage, or an 
						intermediary form that hits for 40 to 60 scoring a OHKO. 
						This is a pretty small margin. 
						The lack of Resistance hurts less as well: it 
						really would only help a small Basic like
						Smeargle when 
						you had a lucky match-up and their tiny opening Pokémon 
						couldn’t hurt 
						Smeargle for a turn or two before they got their 
						real attack up and running. 
						Otherwise, how many serious attackers would 
						Resistance have blocked: even the effective 90 HP (with 
						its current -20 default) wouldn’t matter much against 
						the heavy hitters a deck normally focuses on. 
						
						  
						
						The 
						single Energy Retreat Cost matters greatly for this card 
						because of its Poké-Power. 
						The Poké-Power is a once a turn affair that let’s 
						you see your opponent’s hand, then the Power copies the 
						effect of a Supporter of your choice you find there. 
						If this was a card with a free retreat, it’d be a 
						must run: anytime you opened with it you could score a 
						free peak at your opponent’s hand with the change of 
						either a second (or third) Supporter for your turn or 
						any Supporter use on your very first turn. 
						
						  
						
						That 
						didn’t happen. 
						Instead it has a single Energy Retreat Cost. 
						Not enough to be crippling, but enough you either 
						have to burn your Energy attachment for the turn, have a 
						way to break the one Energy attachment per turn rule, an 
						effect to lower the Retreat Cost, or simply drop a card 
						that let’s you Bench
						Smeargle. 
						That is, if you wish to milk the effect. 
						You can still, easily enjoy it for a look at your 
						opponent’s hand, letting you know ahead of time if you 
						should play a disruption card, or if you have to play 
						defensively to keep from losing right away, or to play 
						aggressively because you can safely push for the win. 
						There is a risk they will have no Supporter, 
						though what is more likely will be your opponent running 
						a more deck specific Supporter you either can’t make 
						work, or don’t want to make work because it clashes with 
						your own theme or set-up. 
						It could be as simple as you have a hand you 
						can’t play out this turn but that has some very 
						important cards, and your only Supporter choice ends up 
						being a “shuffle and draw” Supporter. 
						
						  
						
						The 
						attack is one level removed from being straight forward. 
						(CC) to flip two coins and score 20 per heads. 
						It’s slightly sub par. 
						It is better than many other attacks and if you 
						had to, you can burn a
						Double Colorless 
						Energy to try and swing for 40, possibly do nothing, 
						and probably hit for 20. 
						They must assume the Poké-Power is really good:
						Smeargle 
						doesn’t Evolve so it should have a slight “bonus” to its 
						attack to compensate. 
						This attack was fair by “old school” standards 
						before power creep raised both average and maximum HP 
						scores and we had zero-Energy attacks.
						 Even something 
						as simple as 20 with an extra 20 on a successful coin 
						toss would have been valuable to an opener like
						Smeargle. 
						
						  
						
						For 
						Modified play, this is a card that can be used in any 
						deck but is outclassed by other options. 
						For Limited play it is a good pull… because it is 
						incredibly valuable to see what your opponent has. 
						I am still ignorant of how many Supporters are in 
						this set.  
						If they are plentiful, it will be a must pull. 
						If there are at least a few, it is a great pull. 
						Even if there are somehow none or you face people 
						who didn’t pull, seeing that hand is very valuable in a 
						format where getting out a Stage 2 tends to spell game. 
						This way you can see how best to counter your 
						opponent’s set up. 
						I’ll score it with the assumption they are at 
						least a few general use Supporters in the set – adjust 
						based on what you know. 
						
						  
						
						  
						
						
						
						Ratings 
						
						  
						
						
						
						Modified: 
						3/5 
						
						  
						
						
						
						Limited: 
						4/5 
						
						  
						
						I am 
						still selling quite a bit of my stuff on eBay.  
						I’ve had a lot of hobbies over the years, so at various 
						times I’ll  
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