I don’t care what anyone else says, Umbreon is the
coolest Eeveelution by far. I remember getting the shiny
one from Neo Discovery and thinking ‘wow . . . that
thing looks amazing!’
This new Undaunted Umbreon is pretty nice-looking too.
It’s also been getting a certain amount of hype, thanks
to its first attack, so we really should get on with the
review and find out if it is deserved.
Umbreon is a Stage one with a fairly low 90 HP, and a
dodgy Weakness to Fighting. On the plus side, the
Psychic Resistance is useful and the single Retreat cost
is easily paid for. Because it is an Eeveelution,
Umbreon gets moderate support from its Basic form, and a
ton of misguided worship from Eeveelution fanboys.
It also comes with two attacks. The second one can be
dismissed easily: Quick Blow costs [D][C] and does 30
damage, plus another 30 if you flip heads. That’s on the
wrong side of mediocre in today’s format as it is both
unreliable and poor value. The reason why Umbreon is
getting all the attention is the first attack, Moonlight
Fang: for a Dark Energy, this does 30 damage and
protects Umbreon from all effects, including damage,
from any Pokémon with Bodies or Powers on the next turn.
At first glance, this seems amazing. Most competitive
decks, from SP to Donphan, to Steelix, rely on main
attackers that have either Bodies or Powers. Sure the
damage output is low, but there is always Special Dark
Energy and Expert Belt. Sure there are attackers out
there without Powers (Jumpluff and Machamp come to mind)
but you can always run other techs against them, right?
In practice though, Umbreon is not the unbreakable wall
it appears to be. SP decks will simply use Garchomp C LV
X to snipe around Umbreon and then laugh as they Poke
Turn away the damage it does. Other decks will simply
use techs or Basic forms to KO Umbreon if they have to.
Like Scizor Prime from the same set, Umbreon is a
Pokémon with superficial anti-metagame appeal, but
before you rush to put it in a deck, please remember:
good players will always find a way around these kind of
cards and it won’t be anything like as effective as you
Modified: 2 (As Public Enemy so wisely said: don’t
believe the hype)
Limited: 2.5 (plenty of attackers without Powers or
Bodies in the set, but 30 for one is decent)
Combos with . . .
You can give it a try in Eeveelutions if you wish. I’d
probably just play the MD one.
Nintendo really seems to like making sets based
around Eeveelutions. Majestic Dawn had a central theme
of the Eeveelutions Leafeon and Glaceon, and it appears
that HS Undaunted has a similar theme, but this time
with Espeon and Umbreon. Espeon and Umbreon appear in
the new Theme Decks for the set, and the set also
contains both a Prime and non-Prime form of each.
Today's Card of the Day is Umbreon (non-Prime) from
Umbreon is a Stage 1 Darkness Pokemon. Darkness Pokemon
generally don't see that much play outside of Sableye
SF, Spiritomb AR, and Honchkrow G, but they are good to
use because of their Special Energy. Another place you
may end up seeing Umbreon is in an Eeveelutions toolbox
deck, and it should probably work pretty well there. 90
HP is fairly decent for a Stage 1, although like most
Stage 1s, it is still KOed pretty easily by a
high-powered attack or two. Weakness to Fighting is
standard for a Darkness type, as is Psychic Resistance.
As for Retreat Cost, it is right where it should be: 1
is totally payable, but fair.
This particular Umbreon has two attacks. The first,
Moonlight Fang, deals 30 damage for [D] and also
protects Umbreon from attacks by your opponent's Pokemon
with any Poke-Powers or Poke-Bodies next turn. 30 for 1
is pretty cheap, and this stalling effect is great. Most
decks rely on Pokemon with Powers and Bodies, and being
able to cripple your opponent's strategy by preventing
damage with this protective effect can be really nice.
Therefore, pairing Umbreon with some Special Darkness
Energy and an Expert Belt will have the Moonlight
Pokemon dealing some pretty good damage while staying
protected from your opponent's assaults. Of course, this
effect doesn't protect against everything: Gyarados and
Jumpluff are still seeing a lot of play right now, and
neither really rely on Powers or Bodies to be effective.
It is in there matchups where Umbreon will suffer.
The second attack, Quick Blow, costs [DC] and does 30 +
30 more damage if you flip heads. It's thoroughly decent
for a Stage 1, but still fairly weak as an attacking
option. I would stick with Moonlight Fang, especially if
your opponent has many Pokemon with Powers or Bodies.
Modified: 2.5/5 Yes, I am probably rating this a bit
high. However, Moonlight Fang has great potential to run
your opponent into a wall. While this type of wall can
be very effective in the current metagame, there are few
things to note if you plan on trying it. First of all,
your opponent can easily switch out Umbreon using
something like Warp Point, Luxray, Pokemon Circulator,
or any number of other things. Second of all, Umbreon
has to attack to get the protective effect, so there is
a bit of time where it is vulnerable. Third, Special
Conditions can be a factor, especially if they come from
a non-attack source, like Skuntank G's Poke-Power.
Finally, Umbreon doesn't have great damage output, so
you'd better hold that Umbreon can wall for a decent
amount of time while you get the rest of your other
Pokemon set up.
Limited: 3/5 Eevees and other Eeveelutions are very
common in this set, and the HP is decent for a Stage 1
body. The walling potential of Moonlight Fang won't be
quite as relevant here as it will be in Modified, but
will still be very useful if your opponent has a Prime
or something like Dodrio or Vespiquen.
Wes1234 Crazed Eeveelutionist
Hello again and welcome to my personal paradise with
today's COTD! This card has gotten a lot of hype
(from myself included), and with good reason.
Without further delay, lets dash straight to the review!
Dark type is immediately a good sign, as special
Darkness Energies will further boost its attacks'
damage. As a bonus, despite there being few
pokemon weak to dark-types, it can hit Gengars and even
Gengar Prime once it and the Lost World archetype
reaches the English playing field, which is very good.
90 HP for a Stage 1 is initially not so great, but
remember, being an Eevee evolution means that MD Espeon
will boost it to 110 HP, which is much better, and
that's not including an EB boost (130 HP).
Needless to say, it'll be around to take a hit or two.
Weakness to fighting looks bad initially, but MD Umbreon
cancels this ugly attribute out. Even without it,
though, SF Machamp is the only threat here, as Donphan
Prime is walled by Umbreon attack, which we'll get to
shortly. Psychic resistance is nice with Gallade
E4 spread decks likely to still be about. And a
retreat cost of 1 is more than payable, but can also be
canceled by MD Umbreon or Unown Q.
Umbreon has no power, but does sport two attack.
Only one of them, though, is the real reason to play
this card (not to mention the main source for its hype).
Moonlight Fang costs a mere [D] and does 30 damage (40
with special Darkness Energy and 60 with EB).
Nothing too special at first, but the effect is were the
true gold is. It turn Umbreon into a a freaking
brick wall against any pokemon with pokepowers or
poke-bodies... which is well over two thirds of the
competitive format. This shuts down Donphan Prime,
Curse Gengar, Leafeon RR and its MD Lv X form... need I
list more? The downside is that because of light-ish
damage, UD Espeon can slingshot most/all the damage back
to your pokemon with Solar Suggestion, but then again,
Umbreon is meant to be used as a wall against pokemon
with POWERS and BODIES. You might be able to wall
some pokemon, but some decks can get around it with
The second attack is... well if you ask me, it should
even be ON this card since you'll never want to use it
unless you're that desperate. Quick Blow costs
[DC] for 30 damage with a 50% chance of doing an
additional 30 more damage for 60 total damage.
"Lame" would be an understatement, but I guess there has
to be some sort of lame attack to accompany a
The last time an Umbreon could find its way in the
active slot and do well there was back in the EX days
when Umbreon ex had that awesome Gust of Wind-like power
upon evolving. I can easily see Umbreon existing
in some decks simply as a tech just because it covers so
many pokemon. This Umbreon is sure to change the
way people construct their decks because of this.
Other pokemon have taken advantage of opposing pokemon
that have powers and/or bodies, but never like this.
There are still ways to get around it like Warp Point,
Pokemon Circulator, anything that will force you to
Snipers like Garchomp C Lv X will also happily snipe
around it, and Luxray GL Lv X will Bright Look out a
different pokemon. Still, these are small
drawbacks on a card that is bound to change a fair
portion of the metagame's decks. And as a bonus,
even if it can't wall any pokemon against certain decks,
it can at least be used as an early game attacker since
it only requires one energy to attack with. This
thing even comes in a starter deck for crying out loud!
Modified: 4/5 A bounty of potential. Being a
stage 1 means that it can be tech'd into other decks
rather easily, but it isn't for every deck, either.
Upcoming Umbreon-based decks will most definitely want
to snatch one of these babies to use. This is sure
to change how many decks are constructed since facing
this Umbreon is inevitable. It's a fairly light
hitter, but if it's walling your opponent, who cares?
Limited: 3.5/5 Sadly, fewer pokemon here have
powers or bodies, but the few you do face will make this
Eeveelution all the more desirable to have on your side.
Combos with: Easily combo-able with Espeon Prime
to hit SF Machamp for weakness. I probably also
don't need to mention the typical MD Espeon and MD
Umbreon, too, as with any Eeveelution.
Today we look at another
Eeveelution, the latest
Umbreon.It is a Darkness Type Stage 1
Pokémon with a decent 90 HP, iffy
Fighting Weakness, welcome Psychic
Weakness, and manageable single Energy
Retreat Cost.It also enjoys the perk of
boosting its base damage against Active
Pokémon by 10 for each of the Special
Energy versions of
Darkness Energy attached.
For a single Darkness Energy requirement
you can hit the opponent for 30, which
would be bad except it has a nice bonus
effect: during your opponent’s next
turn, you prevent all effects of attacks
Umbreon from your opponent’s Pokémon
that has any Poké-Powers or Poké-Bodies…
and that includes damage!Unless I completely misunderstand
the wording, the effect rests on
Umbreon, so your opponent can’t
avoid the blocked damage unless they
switch out or Evolve into a Pokémon that
lacks a Poké-Power or Poké-Body.This won’t make the card, but it
is very handy.For (DC),
Umbreon hits for 30 base damage with
a 50% chance of 30 more damage.If you use the Special Energy
Darkness Energy, you can easily
change it into a 40/70 or 50/80 split;
respectable for two Energy cards.
On its own, this wouldn’t be enough to
run the card.It might barely be enough to back
up another Darkness Type Pokémon.Fortunately since this is an
Eeveelution it is born into combos.The best one I can see its set
Espeon Prime.You can safely Evolve a Benched
Umbreon if your opponent’s good
attackers all have Poké-Powers or Poké-Bodies.If not, Evolve it into something
that will be useful.
3/5 – Another card that isn’t especially
good but neither is it bad.It works well in the decks it is
meant for but could theoretically be
used as a Tech or even full fledged
back-up line if current builds allow it
incredible stall power.
4/5 – Not just for what it does, but for
what it is.I haven’t seen the
Eevee from this set, but there is a
chance it will help itself set up (they
often do).Even if not, the fact that you
can run as many
Eevee as you pull (the normal four
per deck limit doesn’t apply to Limited
decks) means it is possible to get a
Eeveelution deck.Possible, but unlikely.Still the odds are better that
you’ll pull an
Eevee alongside multiple Evolutions
because it has so many forms it can
Evolve into, and most have attacks with
a single colored Energy requirement,
making them easy and effective to run in
I am still selling quite a bit of my
stuff on eBay. I’ve had a lot of
hobbies over the years, so at various
times I’ll have comic books, manga,
action figures, and video games on the
auction block.You can take a look at what’s up
here. I usually add new stuff on
Wednesdays and Saturdays.Just a reminder, Pojo is in no
way responsible for this and was merely
kind enough to let me mention the
auctions here. ;)
Mad Mattezhion Professor Bathurst League Australia
Umbreon (HS Undaunted)
Umbreon is all about annoying your opponent,
something the Dark type should really do more often!
The stats are 90 HP, dark typing (yay for the
damage-boosting energy!), fighting weakness (not too
bad), psychic resistance (great) and 1 retreat. Good
stats, though no survivability against a heavy hitter.
Now the 2 attacks. Moonlight Fang is the first and
arguably the better of the pair. For D you get 30 damage
(easily boosted) with the bonus of immunity to any of
your opponent's attacks from Pokemon with powers or
bodies. Perfect for stalling, though the prominence of
Luxray GL does take a little of the competitive edge off
Next is the aptly named Quick Blow, which cost DC and
deals 30 damage, or 60 damage if you flip heads.
Obviously flipping for damage is bad, especially since
Moonlight Fang will deal equal damage to a Tails result,
but this is an okay attack for finishing a wounded
opponent on a revenge hit, or after stacking damage from
a stall. For the most part Moonlight Fang is the attack
you will use, but having another option is nice.
I have to say, this card looks really nice and I know
the Eeveelutionists out there are just drooling over
this release. As such I won't spoil your fun by saying
how much better an offensive-type pokebody would have
made this Pokemon.
Modified: 2.5 (Eeveelution decks aren't very hot at
the moment, so this guy doesn't have a place at
tournament level. At least not yet)
Limited: 3.5 (Moonlight Fang is deadly here)
Combos with: Umbreon MD, Umbreon Prime