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Pojo's Pokemon Card of the Day

 

Elekid #21/102

HS Triumphant

Date Reviewed: Dec. 22, 2010

Ratings & Reviews Summary

Modified: 2.00
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National
Seniors
Champion

Elekid (Triumphant)

 

It’s been a while since we reviewed any of the not-very-good HGSS Baby Pokémon. The fact that they can’t evolve into the Basic form (like the DP Babies did) is a big drawback. As is the shocking HP. As is the fact that their Sweet Sleeping Face PokeBody relies on quite a bit of coin flip luck in order to protect them (though admittedly, if the luck does go your way, it can be quite annoying for the opponent).

 

The only other thing Elekid has to offer is a no-Energy attack (pretty good in itself, at least you don’t waste Energy when it gets KO’d). Sparking Ball is a snipe attack that does 20 to any one of your opponent’s Pokémon before putting Elekid to Sleep and leaving its fate in the hand of the the coin flip gods. 20 snipe for no Energy isn’t terrible, but on a 30 HP card when you have better options available? It just isn’t worth playing. Hey, a Crobat G and a Poke Turn will do the same thing while still leaving you with an attack for the turn.

 

Not much to say about this card really (unless I mention the art again). Playing it down involves a big risk for a tiny, tiny reward.

 

Rating

 

Modified: 1.25 (prettyful, but useless)

Limited: 2 (eh, it can stall for a bit, and maybe grab a Prize off the Bench)

conical 12/22/10: Elekid(Triumphant)
 
Now here we have a HGSS mechanic that hasn't been used much: The new Baby mechanic, loosely based on the original Neo-block babies. In my opinion, it's a better mechanic than the Baby Evolution mechanic used through the EX and DP sets, but it has yet to be used in serious play.
 
Elekid could be the first. Nothing much needs to be said about Sweet Sleeping Face, given that it's been seen before on other babies. It makes the 30 HP more bearable, it means that Dialga G Lv. X destroys this thing, and it makes all babies really good in Limited, given a few good flips. Sparking Ball is an interesting 20 snipe for no energy. It's no Garchomp C, to be sure, but this card has its uses. For instance, it makes this a possible tech for any deck that would benefit from such an attack. For instance, I've heard tell of some Gengar players teching Elekid in to deal with benched Pokemon that can't be hit with Shadow Room. It's a risky option, but given its free retreat, one could certainly do worse.
 
Modified:2.75/5
Limited: 4/5

Otaku

Elekid is a Basic Lightning-Type Pokémon.  In the videogames it can further Evolve into Electabuzz and then Electivire, but since the TCG was released when Electabuzz was a non-Evolving Basic Pokémon, Elekid is what is often referred to as a “Baby” Pokémon, and requires text on either itself or Electabuzz in order to “Evolve” into Electabuzz.  This Elekid lacks such text, so unless a complimentary Electabuzz is released in a future set, it is a dead end: the entire weight of being “playable” rests on Elekid.

 

Elekid was designed as something of an homage to the first Elekid card from Neo Genesis.  Back then, “Baby” Pokémon has text that gave them two special abilities that were just rules text (not a Pokémon Power or attack): the aforementioned ability to play the appropriate Basic Pokémon (in this case, Electabuzz) as an Evolution on top of it, and “the Baby Rule”, which stated that a Pokémon attempting to attack a “Baby” Pokémon required a coin toss in order to do so, and if the result was “tails” then that players turn ended without an attack.  They also all had 30 HP, no Weakness, no Resistance, and no Retreat Cost to represent their “simpler” nature.

 

They were incredibly powerful, though for someone new to the game that might be hard to believe.  It helps to remember attacks didn’t hit as hard back then, HP scores neither were as high on average or even as a maximum (120 HP was tops!), and Supporters hadn’t been invented.  So, I bring this up to explain Elekid better.  It has that same minimum 30 HP (only Trainers that pretend to be Pokémon have been smaller), perfect lack of Weakness and free Retreat Cost and common lack of Resistance.  The type isn’t especially important due to the rest of the card (nothing Type related will make a lot of difference).  The HP is clearly an issue as few Pokémon won’t be able to OHKO it, as long as they can get by the Poké-Body.

 

The Poké-Body and attack are also inspired by the original Elekid, and work together in such a way I’ll start with the attack.  The old Elekid had a Pokémon Power that let you flip a coin and do 20 points of damage to the Defending Pokémon, but unlike similar, modern abilities it also ended your turn.  Sparking Ball is an improvement in that it can hit any Pokémon your opponent has in play for 20 points of damage.  It has a “drawback” of putting Elekid to Sleep, but in this case that’s a bonus: the Poké-Body is Sweet Sleeping Face and while Elekid is Asleep it can’t be damaged by attacks.  I like what they tried, but as a stand alone Basic Pokémon it just doesn’t work.  Half the time, your potential Bench sniper gives up a Prize before factoring all the ways around the effect.  Maybe if it could Evolve into something bigger, it’d be a worthwhile opener.

 

Ratings

 

Modified: 1.75/5 – If you need a free attacking, tiny (both in HP and damage) Bench hitter, I suppose you could do worse.

 

Limited: 3/5 – Sleep has a good chance of sticking making the stall aspect stronger, and Bench hitting attacks are at a premium here.

 

Combos With: Cacturne (Platinum, 42/127) – Not my first choice, but it would allow you to potentially built a swarm of Cacturne on the Bench while stalling and stinging the Bench.

 

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