is all about girl power. Ever noticed
how we sometimes get good
cards (the FRLG one won Worlds and the
RR version has been a nice tech for some
decks), while her boyfriend (?),Nidoking is
always somewhat clunky and useless?
That’s pretty much how I feel about the
King and Queen we get in Triumphant.
is a horribly slow Pokémon, his female
equivalent has a quite a bit more going
Stats-wise, she is basically what you
would expect: a Psychic Type Stage 2
with the standard-but-good 130 HP,
Weakness to her own type, and a slightly
hefty Retreat cost of two. A couple of
Warp Point or Switch would make sense in
deck, to make for easy retreating and
healing in combination with the Queen
from Rising Rivals.
The good news is that
has a very handy, very cheap attack.
For one Energy
of any Colour, Return does a decent 30
damage AND lets you draw until you have
six cards in hand. The damage itself is
good value, but won’t get you many
Prizes, while the effect has some nice
synergy with Judge. Use the Supporter to
disrupt your opponent’s hand,
with Return to re-stock your own. This
is a neat combo to be using early in the
game, fuelling your set up, while
hopefully making life difficult for your
The not-so-good news is that
doesn’t have much to press home the
advantage with. Her Prize Count attack
isn’t terribly expensive at [P][C][C],
and at least you can use a Double
Colourless, but the trouble is that it
only does 50 damage, or 80 if you are
behind in Prizes. The sad thing is that
this doesn’t work very well with the
Return/Judge combo: if you can disrupt
your opponent, then you should be able
to prevent them going ahead in the first
place, leaving you stuck with just a
very poor 50 for three Energy attack.
Nevertheless, it’s a nice early-game
Stage 2 and is certainly worth a slot in
deck which focuses mainly on the RR
Modified: 2.5 (just like in chess, the
Queen is more useful than the King)
Limited: 4 (draw is gold here . . . if
you can get a Stage 2 line out)
Combos with . . .
12/28/10: Nidoqueen (Triumphant)
It's always hard to rate a card well after the previous
version of the Pokemon was so good. Then again, when the
newest version is so...meh, it's hard not to want more
from a card.
What of this card, then? Return is nice; 1 for 30 and
drawing until you have 6 cards in hand is nice...on
something that's not a Stage 2. Prize Count is good when
you're behind on prizes...and when you're not, it's
rather overpriced. You could probably tech this in with
some weird Monarchy deck, trying to compensate for the
slow start you'll inevitably have, but apart from that,
there's no real reason to play this.
Hello again, Pojo viewers! We are continuing our
reviews of the HS Triumphant expansion today by
reviewing one of the new Rare cards, Nidoqueen.
Nidoqueen is a Stage 2 Psychic Pokemon. Psychics are
relatively common these days, given the popularity of
Gengar decks, as well as common support Pokemon such as
the pixie trio and Unowns like Q and R. A previous
version of Nidoqueen from Rising Rivals was also
commonly used as a support Pokemon at one time. Can this
version see any play? Let's look at what it has to
offer. 130 HP is pretty good for a Stage 2, meaning that
it will probably be able to take at least two hits in
the current Modified metagame, barring your opponent
doesn't hit it for Weakness or increase their damage
output somehow. Weakness to Psychic is quite bad with
Gengar decks roaming about, but it could be much worse.
No Resistance is unfortunate, and a Retreat Cost of 2 is
getting a bit high, so you'll most likely want to use
something like Warp Point, Warp Energy, or even Switch
Nidoqueen has two fairly simple attacks. The first,
Return, deals 30 damage for a single Colorless Energy
and allows you to draw until you have 6 cards in hand.
While the draw can be potentially useful, 30 damage is
not a lot coming from a Stage 2, and you are probably
better off using things like Uxie to draw anyway. Return
really shines in Limited though, where attacks with
Colorless Energy requirements and any amount of
consistent draw power are great things to have.
The second attack, Prize Count, deals an expensive 50
damage for [PCC] but does 30 more if you are behind on
Prizes. Not only is 50 damage for 3 Energy rather
lackluster, relying on yourself losing in order to
maximize damage output is never a great idea. One saving
grace is that it is possible to use a Double Colorless
Energy with this attack, but chances are you have better
things to do with it.
Modified: 1.75/5 This Nidoqueen could theoretically be
run in a deck with Nidoking TM to give it boosts from
Pheromone Stamina, but if you want to run a Nidoqueen,
the Rising Rivals version is far superior.
Limited: 2.75/5 Nidoqueen is decent here. Mostly
Colorless Energy requirements and a way to consistently
draw cards are great things to have in Limited. My only
real problems with it are that getting it out could be
difficult (it is a Stage 2, after all) and Prize Count's
damage output is pretty bad for the cost if you are
winning. That being said, if you have a full Nidoran (F)
line, squeezing Nidoqueen in should be pretty good.