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Pojo's Pokemon Card of the Day

 

Spiritomb #10/102  

HS Triumphant

Date Reviewed: Dec. 8, 2010

Ratings & Reviews Summary

Modified: 2.13
Limited: 2.13

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National
Seniors
Champion

Spiritomb (Triumphant)

 

Last time we got a Spiritomb (in the Arceus set), it made a pretty big impact on the metagame, so this one has a lot to live up to.

 

Starting with the basics, Spiritomb is . . . well . . . a Basic with 60 HP, no Weakness (an advantage it shares with Sableye, Arceus LV X, and . . . Flying Pikachu!), a great Colourless Resistance, and an acceptable Retreat cost of one. It’s a Psychic type, but that is actually completely irrelevant seeing as it places counters rather than doing damage.

 

Spiritomb boasts an interesting coming-into-play PokePower. When you put it from your hand to the Bench, you may have your opponent shuffle their hand into their deck and draw six cards. Now that actually sounds a pretty good deal . . . for your opponent! In fact, many decks run Professor Oak’s New Theory so they can get that effect for themselves. The Power is optional, however (you don’t HAVE to use it), and there are circumstances where it could be a good play. Maybe your opponent used Sableye SF’s Impersonate with Pokémon Collector, so their hand could be full of the Basics they need to set up, or maybe they just have a huge hand which you want to disrupt. It’s not a fantastic Power in itself, but it could be situationally useful.

 

Spiritomb’s only attack is Colour Tag. It’s very cheap at a cost of a single Psychic Energy, and it lets you nominate any Pokemon type (Fire, Water, Dark etc) and place one damage counter on all of your opponent’s Pokémon that share that type. Much like the PokePower, the attack isn’t brilliant in a standalone way, but can be very useful in the right circumstances or combinations. For example, it works very well with those attacks that spread damage to already damaged Pokémon (such as Gengar LV X’s Compound Pain or Gallade 4’s Chop Up).

 

This is one of those cards that you have a nasty feeling someone is going to be able to exploit in the right deck. For now, it offers possibilities. In the future, who knows?

 

Rating

 

Modified: 2.25 (Hard to rate . . . has tech potential)

Limited: 2 (not convinced here, most limited decks run multiple types. Could get you a KO on something near-death though)

virusyosh

Happy midweek, Pojo viewers! Today we continue our Card of the Day reviews by looking at Spiritomb from the new HS Triumphant set.

Spiritomb is a Basic Psychic Pokemon. Psychics are pretty common nowadays, with Gengar seeing a lot of play as well as the Pixie trio. However, an important thing to note is that Spiritomb AR is very common in many high-level Evolution decks right now, so this particular Spiritomb may be fighting for a deck slot against it. 60 HP is fairly mediocre for a non-evolving Basic, especially one with a Poke-Power, as this means that Spiritomb is taken out in one hit from an opposing Gengar SF's Shadow Room. No Weakness is great, Colorless Resistance is also fantastic, and a Retreat Cost of 1 is easily taken care of with Switch, Warp Point, Unown Q, or even Warp Energy.

Spiritomb has a Poke-Power and a single attack. The Power, Spooky Whirlpool, allows you to force your opponent to shuffle their hand into their deck and draw 6 new cards when you drop Spiritomb into play. A comparison that this Power draws is to Giratina PL with Let Loose, where both players shuffle their hands back into their decks and draw 4. The main difference here is that you don't have to refresh your hand, but your opponent gets 2 more cards. Of course, this Power is best used when you know the contents of your opponent's hand, so you may want to use something to look at your opponent's hand first to maximize the total amount of disruption. Use it with Seeker for even more fun.

Color Tag, Spiritomb's attack, allows you to choose a Pokemon type and put a damage counter of each of your opponent's Pokemon with that type. This could be useful in a deck utilizing lots of spread damage like Gengar, although Gengar generally already has better options for doing this and will also be using Spiritomb AR for set-up. Outside of that situation, the attack has limited usefulness.

Modified: 2/5 Spiritomb has an interesting Power and good bottom stats, but its HP and attack are rather lackluster. It may be usable for hand disruption as a Spooky Whirlpool at the right time can really mess up your opponent's plans, although things like Judge and Looker's Investigation are other common ways to do this that give your opponent fewer cards. Also, Spiritomb falls prey to the potential problems of any supporting bench sitter, and its low HP allow it to be easily called up and KO'd or sniped.

Limited: 2.25/5 Spooky Whirlpool doesn't quite have the same effect here as it does in Modified, as chances are your opponent won't be quite as bad off getting a new hand of 6. Color Tag is decent here as well, although the damage output is still a bit disappointing. 60 HP is not so great even in Limited, so watch out for your opponent's heavier hitters.

Combos With: Seeker


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