Team Galactic's Invention G-105 Poke Turn (Platinum)
I must admit, I was quite surprised to see this card
only placed at #9 on the Top 10 list. SP decks have been
incredibly powerful this year and, to me, this is the
card that broke them.
Anyone who ever played during the days of Base Set will
remember how amazing Scoop Up was. With this card you
could return any Pokémon to your hand, discarding
anything that was attached to it. That card has long
been out of modified and instead we have the ironically
named Super Scoop Up which requires a coin flip to work
(don’t get me wrong, it’s a very good card, it just
isn’t ‘super’ when compared to its ancestor).
If you play any SP Pokémon in your deck, though, you
will be overjoyed to learn that PokeTurn will give you
all of the benefits of the old Scoop Up with none of the
drawbacks: that’s right, you get to keep all of the
cards that were attached to your Pokémon! Combine this
with Bronzong G’s Galactic Switch Power and you can even
preserve one of your Energy drops!
Together with SP Pokémon, PokeTurn has ridiculously high
utility. Deny your opponent Prizes; re-position your
Energy; clear Bench Space; and re-use amazing
coming-into-play Powers on Pokémon such as Crobat G,
Garchomp C LV X, and Luxray GL LV X. This card can do
all of this for you. Near-broken in an SP deck, and
essential in a deck that has SP techs, the only thing
that keeps this card from getting a perfect score is
that it can’t be used on non-SP Pokémon. It’s even
searchable (via Cyrus’s Conspiracy) for goodness sake!
Modified: 4.75 (the reason people complain about SP
Limited: 4.75 (loads of SP Pokémon and support in the