Legend Box (Undaunted)
Here’s an eagerly-awaited Trainer that we thought we
might get in Unleashed. Now it has finally arrived, will
we still want it?
So far, with the exception of Entei/Raikou techs, the
Legend Pokémon haven’t seen a lot of play. Partly
because of the difficulties of getting them into play,
and partly because of their huge attack costs. Legend
Box is a Trainer which attempts to solve both of these
problems, but will it be able to make viable decks out
of the Legends?
The effect of Legend Box is to reveal the top 10 cards
of your deck. If you find both halves of a Legend, put
them into play and attach any Energy you reveal.
Obviously, when this card works to its full potential,
it can be amazing. Getting a fully-powered Ho-Oh or
Raikou/Suicune Legend into play for the use of one
Trainer is incredible. What’s more, being a Trainer
means that (unless you are Trainer Locked) there are no
restrictions on playing it. You can run 4 copies and use
them all in one turn if you can and need to.
The trouble lies in the fact that you are trusting to an
enormous amount of luck to get this card to work:
especially in the early game (which is when you want it)
when your deck size is large. As far as I am aware,
there is no way to manipulate the top 10 cards of your
deck in Pokémon, so you are going to have to rely on
deck-thinning to increase your chances of benefitting
from Legend Box, and that’s not a quick or a reliable
solution to the problem.
Some people will run this card and pull out amazing
plays, like getting this Friday’s CotD out fully charged
on their first Trainer turn. When that happens the card
will seem broken. However, for every time that happens,
there will be dozens of occasions on which Legend Box
will whiff completely. Relying on terribly unreliable
cards and a barrel of luck is not really a good strategy
for success in Pokémon. If the Legends are to become
playable (and I believe one or two might), then players
are going to have to look elsewhere for more consistent
solutions to the problems they pose. That said, Legend
Box IS only a Trainer, so providing you had the space
for it, using it in a Legend deck couldn’t really hurt.
You never know your luck.
Modified: 2.5 (If Legend decks ever become playable,
this will be a staple in them. It only offers a slim
chance of success, but it has no real downside)
Limited: 1 if you don’t pull a complete Legend, 5 in the
unlikely event that you do.
Combos with . . .
At the risk of stating the obvious . . . Legend cards