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Pojo's Pokemon Card of the Day

 

Metang #33/95

HS Unleashed

Date Reviewed: July 23, 2010

Ratings & Reviews Summary

Modified: 2.00
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National
Seniors
Champion

Metang (Unleashed)

 

You pretty much know we are due for a new set when Pojo’s CotD gets round to reviewing evolving Stage 1s. These are cards that you almost never use (Vibrava RR being the exception). Pokémon like Metang are really just a way of getting to the Stage 2 (Metagross in this case) via Broken Time-Space or normal evolution.

 

Metang is no Vibrava, but actually it is one of the better Stage 1 evos in the format, with an attack good enough so that you might want to actually use it in certain situations. For the cost of a single Psychic Energy, Energy Crane lets you search your discard for up to two Psychic Energy AND attach them to your Pokémon in any way you like.

 

You have a few decent ways of getting Energy in the discard early game (apart from retreating), such as Felicity’s Drawing and Engineer’s Adjustments. By mid-late game, it’s probably there anyway. By using the discarded Energy, Metang can give you some very nice acceleration when you need it, even at the cost of an attack.

 

Use with care, though . . .there’s no point in attaching to Metang in anticipation of getting Metagross out on your next turn if your opponent is just going to knock it out - better to give it to a benched Pokemon instead. Also, bear in mind it’s a low HP Stage 1 with a poor second attack, bad Weakness, and very heavy Retreat cost.

 

That said, an emergency Energy accelerator is a handy thing to have. If you are playing the Psychic Metagross from UL (and it isn’t a terrible card), or even if you are using one of the Metal Metagross as a tech in a Psychic deck, then this is the Metang I would recommend.

 

Rating

 

Modified: 2.25 (A decent evolving Stage 1)

Limited: 3 (Energy acceleration is nice here too)

 

Combos with . . .

 

Metagross UL

virusyosh



-----

Happy Friday, everyone! We end our Card of the Day week with a Stage 1 from a Stage 2 line, Metang from the HS Unleashed set.

Metang is a Stage 1 Psychic Pokemon. Stage 1s that evolve into Stage 2s aren't generally seen that much in the Modified metagame, as they are simply quite slow and it is easier to just use Rare Candy or Broken Time-Space to get to your Stage 2 quickly. Being a Psychic type isn't so bad right now, although there aren't too many decks that will be a huge problem for the type. 80 HP isn't bad for an evolving Stage 1, but it's a bit low and should be evolved as soon as possible. Double Weakness to Psychic doesn't make much sense considering Metang is also a Steel type in the video games, but I suppose that doesn't make that much of a difference here. Even as it is, the Weakness isn't very bad. No Resistance is still quite unfortunate, and a Retreat Cost of 3 is very bad, so use Switch and Warp Point.

Metang has two attacks. Energy Crane costs [P] and allows you to search your discard pile for up to 2 [P] Energy cards and attach them to your Pokemon in any way you like. This attack isn't so bad for the cost, however this attack would be typically used in transition after another one of your Pokemon was KOed to get Energy back (or after they were discarded somehow), but you would be better off simply using an attack to do heavy damage, at least in Modified.

The second attack, Psypunch, simply does 50 damage for [PCC]. Too expensive for the damage output, in my opinion.

Modified: 1.5/5 Stage 1s that evolve are difficult to rate, as they aren't used very often except for a way to get to the Stage 2. This is the only Psychic type Metang in Standard right now, as the LA and SV Metangs are all Metal. The SV Metang has a Poke-Body that makes it have free retreat if it has Metal Energy attached, so that Metang may be more useful in the metagame unless your area has many Fire decks, as the Psychic Metagross from UL isn't really great and the other Modified-legal Metagross are Metal as well.

Limited: 2/5 If you have a Metagross, you should definitely use Metang. If you are running many Psychic types, you may also want to consider Metang for its ability to get Energy back, especially in transition. If neither of these things apply to you, you probably shouldn't use it.


Otaku

 

 

Today we look at Metang.  I like giving attention to the “supporting” Pokémon of an Evolution line, since without them you either can’t play or have a much harder time playing the end Stage Pokémon.  Ideally, TPC would design these Pokémon so that the entire Evolution line was why the Pokémon got play.  You’d think you could have some Pokémon who’s Basic (and for Stage 2 Pokémon, Stage 1) form was poor because the end Stage was just so powerful, some who were solid all the way through, and some who might actually be better at their lower Stages with the final form included almost as TecH for the few situations where it proves useful.  Unfortunately it hasn’t often worked that way because when you have a solid Pokémon line with a great ending Evolution, it’s just so much more powerful (though I don’t think they try to do anything other than that, anyway).

 

Focusing on Metang itself, it’s a Psychic Pokémon (solid type right now) with 80 HP (low-to-average), double Psychic Weakness (not the worst, but vulnerable to several established decks), no Resistance (bad and lazy on TPC’s part) and retreat cost of three Energy (appropriate given the character but a concern – pack alternatives to retreating in the deck).

 

The two attacks make this the preferred Stage 1 for Metagross decks.  Energy Crane requires a single Psychic Energy and allows you to take up to two Psychic Energy cards from the discard and attach them to your Pokémon in any way you like.  If this was a Poké-Power, then Metang would have fulfilled my earlier desire for a Stage 1 that gets the Stage 2 included instead of vice versa.  As is, at least it can speed up your Metagross.  The second attack, Psypunch, requires (PCC) and hits for 50 damage.  I can’t call that “good”, but with the built in acceleration and potential to Evolve further, I’d call it “adequate”.  If you have to fall back on it, either way you’re already in trouble, but since it can power itself up might be a godsend.

 

For Modified, you’re not relying on this: you’re using it because you don’t have Rare Candy or Metagross ready and need to do something.  For Limited, you’re using it because you don’t have Metagross ready and it’s actually a pretty good card for this format: after you’ve burned some Energy, you can then speed your attachments back up, recovering.

 

Ratings

 

Modified: 1.5/5

 

Limited: 3.5/5

 

I’d also like to add I’ll be selling quite a bit of my soon-to-be-former possessions on eBay.  You can take a look here at my second auction if you’re interested in a Nintendo GameCube with some accessories and 17 games!  Just a reminder, Pojo is in no way responsible for this and was merely kind enough to let me mention the auction here. ;)

Mad Mattezhion
 Professor Bathurst League Australia

Metang (HS Unleashed)
 
It isn't often we review an evolving Stage 1 or an evolving Basic, because the focus is usually on the end of the evolution chain. Picking out the best chain to work with can be quite difficult for a newbie, so maybe the reviews for the end of the week will help.
 
Metang has standrd stats for an evolving Stage 1 with 80 HP, psychic weakness and 3 retreat. Suitable for something as heavy as Meatang, but not very good survivability. At least, being a psychic type, Meatng can often hit for weakness.
 
Metang has 2 attack options. The first attack, Energy cran costs P and allows you to attach up to 2 psychic energy from your discard pile to your Pokemon in any way you like. This is probably the only attack you will use if you attack with Metang, and even then it is quite situational, requiring both a specific energy and at least 2 psychic energy in the discard pile (which means you will already be at the mid to late game). Psypunch is the second self-explanatory attack, doing pretty much what it says on the tin. PCC for 50 vanilla damage is weak in this day and age so Metang is obviously not going to be your attacker of choice.
 
The main reson for playing Metang, however, is to evolve it into Metagross. There are currently 3 Metagross in Modified (all of which will survive the rotation) and all three have either been used in competitive play or have the possibility of seeing play in the future. Of the 3, only the HSU version is psychic (the LA and SV versions are both metal) so if you want to use that Metagross (see previous review) then this is the best Mertang to use. The metal type Metangs don't have any tech attacks or abilities, but they do have more survivability (one can avoid damage, and all can use Special metal energy) and will be more worth your while if you use the other versions of Metagross (or if you use a dual metal/psychic deck).
 
In the end, this Metang is nothing special but then in an ideal world it won't be anything except a stepping stone to whatever Metagross you use (or just skip it altogether with Rare Candy).
 
Modified: 2.5 (not horrible, and can be situationally useful)
Limited: 3 (Metagross is great in this format if you pull it, and it can be used to tech ofr other Psychic types you may pull in the prerelease)
 
Combos with: Pop rivets and a welding torch (it just feels wrong to say the obvious "Metagross!")


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