Hello and welcome to a brand new week of Pojo’s CotD.
This week, we delve further towards the bottom of the
Unleashed barrel as we wait for the next set to appear.
The first card up for review is Numel. The most
interesting thing to say about it is that it is a Basic
Pokémon whose Evolution doesn’t appear in the set . . .
which is kind of weird. Neither of the two modified
legal Camerupt have ever seen competitive play, so don’t
expect to see this card any time soon at a tournament.
As an evolving Basic, Numel isn’t the worst out there.
60 HP is decent and the retreat cost is reasonable. It
even has an attack which draws cards, so if you ever
started with it, at least it could do something.
Unfortunately, Flare Bonus costs [C] and draws three
when you discard a Fire Energy from your hand. That
means that you are going to need two Energy in hand to
use it, one of which you lose to the discard pile. The
second attack, Combustion, is worse though: [R][R][C]
for a vanilla 40 damage? No thanks.
If it’s card drawing you want, there are so many better
options that it’s not even funny. If it’s Energy discard
you need, you have better choices here too (Ninetales
HGSS will even do both!). If it is something to evolve
into Camerupt that you require, then you would almost
certainly prefer to play Numel SV for its higher HP and
Energy acceleration attack.
Basically, I have no idea what Numel is doing in this
set. Perhaps TPCI simply forgot to print a playable
Modified: 1.5 (there are worse Basics out there, but the
evolutions are pretty terrible)
Limited: 2.5 (draw is nice, and discarding Energy isn’t
usually a problem)
Happy Monday, Pojo readers! While the Undaunted
Prereleases are coming up soon, we still have some cards
to finish reviewing from Unleashed. Today's Card of the
Day is Numel.
Numel is a Basic Fire Pokemon. Fire Pokemon aren't seen
too often in the metagame nowadays, outside of the
random Charizard/Typhlosion build or Blaziken deck.
Numel has 60 HP is pretty good for a Basic, meaning it
won't be donked easily at the beginning of a game.
Double Water Weakness isn't great, as Gyarados, Kingdra,
and other Water Pokemon will have fun taking out the
fire camel. No Resistance is unfortunate, and a Retreat
Cost of 1 is decent.
Numel has two attacks. The first, Flare Bonus, costs [C]
and allows you to discard a Fire Energy from your hand
to draw 3 cards. While normally drawing cards as an
attack isn't generally great (Trainers, Supporters, and
Poke- Powers do this better), this attack is especially
noteworthy in that it does the same exact thing as
Ninetales HGSS's Roast Reveal. Ninetales is already a
great support Pokemon in Fire decks and can get the same
effect as a Power, not having to waste an attack where
you could be potentially taking out an opponent.
Numel's second attack, Combustion, costs [RRC] and does
a vanilla 40 damage. This attack is way overcosted, so
don't use it.
Modified: 1/5 There are only two Camerupts in Modified
right now, and neither are particularly worth using.
Additionally, the attacks are subpar. If you really need
a Fire Pokemon to discard an Energy to draw three cards,
use Ninetales instead.
Limited: 1.5/5 Might be worth using if you draft
ridiculous amounts of Fire, but generally you'll be
better off using other things. Supporter draw is common
in this set making the first attack somewhat
unnecessary, and there isn't a Camerupt in Unleashed.
It seems ironic that we are covering
Numel now, long after the
pre-Releases.Why do I say that?A limited is where you’re most
likely going to consider running it.The card is a solid Basic
Pokémon, but only if it has something
worth Evolving into.The two
Camerupt you could choose to run it
with might be interesting, but don’t
Numel itself won’t justify running
it in Modified: 60 HP is solid for a
Basic you plan to Evolve quickly and the
bottom stats pretty standard for a Basic
Fire Pokémon (Water Weakness x 2, no
Resistance, and a single Energy to
Flare Bonus is a decent incidental
starting attack: for one of any Energy,
pitch a Fire Energy from your hand to
draw three cards, but Combustion is
priced using the old, pre-zero Energy
attacks system that doesn’t work
anymore.As a historical note and to add
some depth to this review, I’ll remind
you that before zero Energy attacks a
Basic that could Evolve would usually
follow a pattern of Colorless Energy
requirement yielding 10 points of damage
and a specific Energy requirement
yielding 15 points of damage.Anything harder to get into play
(Evolutions) would receive an
appropriate bonus or harder to keep in
play (Basics without Evolutions), and of
course tweaking the Energy cost (mixed
types) and other attack restrictions
(coin flips, discarding Energy, etc.)
would allow even more damage.For those wondering, non-damage
effects would compensate for a lower
damage yield, hence the wealth of
attacks that did just 10 damage for a
colored Energy but often had another
effect, or what happened to the “odd” 5
points of damage.
At least the history lesson did have a
purpose: since Combustion is overpriced
by modern standards, the designers must
expect Flare Bonus to matter more.If they release a really good
Camerupt… no, wait, the previous two
Numel are legal, so I’d probably use
the version from Supreme Victors that
only takes an extra 20 damage from Water
attacks, has 70 HP, and can use its
Colorless Energy-priced attack to attach
two Fire Energy from the discard to
itself.Since we already know the next
form of Modified, we aren’t losing
enough significant openers to make Flare
Up the de facto opening play for Fire
So, clearly, constructed play isn’t
where you’re going to use this card.I hinted at Limited play though.
Surely there, where draw power is so
scarce and yet even more valuable than
constructed play, it is a must run, yes?
Numel has the misfortune of being an
excellent Fire opening Pokémon is a set
with few Fire Pokémon in it.Most of you knew that from
experience by now, or should have
guessed by my bothering to ask the
question.If you pull enough Pokémon with
Colorless/mostly Colorless attacks, this
becomes a valuable addition to your
decks.If you pull mostly Fire Pokémon…
you’re probably in trouble given how
much Water is in this set.
2/5 – Don’t be fooled by the high rating
as it is very weighted.I am scoring it specifically for
Fire decks, where you’ll have Fire
Energy for Flare Bonus and it’s almost
2/5 – Where as this is more a general
rating: if you can get a deck
composition that allows plenty of Fire
Energy to be run and you pull several
Numel, then it can lead to strong
opening plays.Thing is, even then you risk
pulling it late game, so again below
Typhlosion (Great Encounters),
Typhlosion Prime (HeartGold
Mad Mattezhion Professor Bathurst League Australia
Numel (HS Unleashed)
We seem to be reviewing a few "in-between" cards lately.
We continue the trend with Numel!
We get 60 HP (less than other Numel), water weakness and
a retreat cost of 1 (all in all, low survivability) with
2 attacks, neither of which is brilliant but they aren't
total crap either.
Flare Bonus costs C and discards a fire energy in order
to draw 3 cards. Obviously, it's an attack version of
Roast Reveal on Ninetales HGSS which means it has the
same uses, but it is nowhere near as good because you
have use your attack. Good for the first turn when you
haven't got Ninetales out, but otherwise useless. Not to
mention you have to have 2 energy, at least one of which
is fire, in your first 8 cards to use this attack.
Combustion is worse, costing RRC to do 4 vanilla damage.
Numel's lack of survivability means you will never use
this attack, but if you have energy to burn and are in
desperate straights, having a more powerful attack on
a Basic doesn't hurt, especially since you willl only
use the first attack anyway (if at all).
Now the clincher. Numel is obviously meant to evolve
into Camerupt rather than stand on it's own, so the
attacks and stats are really only meant to help you do
that. The problem is, there aren't any good Camerupt
available in Modified. If there were, you could justify
using this Numel (especially if said Camerupt fits into
a deck using the NinePhlosion engine) but as it stands
this will sit in the binder, waiting for the evolution
that may never come (read: almost guaranteed not to
happen anytime soon, probably ever).
Modified: 2 (lack of a good Camerupt hurts, but you
might, in a parallel universe, use this as a strater for
CharPhlosion or any other deck using NinePhlosion behind
Limited: 1.5 (no support, but draw is good especially if
you pull a Camerupt to use).
Combos with: Typhlosion Prime, a playable Camerupt if it
comes into existence.