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Pojo's Pokemon Card of the Day

 

Life Herb

HS Unleashed

Date Reviewed: July 7, 2010

Ratings & Reviews Summary

Modified:  1.65
Limited: 3.33

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Life Herb

 

Todays card is Life Herb, a Trainer that most people will be familiar with as it has been printed in four sets now.

 

What Life Herb offers is healing. Flippy healing. Flip tails and you have wasted a card; flip heads and you get to remove six damage counters and all Special Conditions from the Pokémon of your choice.

 

There’s a lot of healing options in the TCG right now. You have the slow steady healing of Nidoqueen RR, the mass healing of Blissey Prime, and the most direct rival to Life Herb, PokeHealer+ which removes eight counters, but needs two of the card in hand to do so. The most common option (for decks that can’t use PokeTurn) is probably Super Scoop Up in combination with Broken Time-Space. It’s flippy like Life Herb, but returns the Pokémon to your hand so you can play it again as a fresh one, evolving if necessary with BTS or Rare Candy.

 

SSU is fine for Pokémon like Kingdra or Donphan Prime that  only need one Energy to attack, but using the same strategy with something like Steelix Prime or Tyranitar is not so easy because of their massive Energy costs. In these decks, Life Herb could be instead of, or alongside PokeHealer+ to help your main attacker tank for longer. Personally I prefer PokeHealer: yeah, you need two of them, but that is sort of balanced out by Life Herb’s 50% failure rate: you may very well end up needing to of them as well.

 

Life Herb, then, is a real niche card. Speed decks, SP decks, and low Energy decks won’t look at it twice. Even tank decks probably have better alternatives. In a deck which focuses completely on healing, you may want to give it a shot, but make sure you try the other options as well.

 

Rating

 

Modified: 1.75 (not that many decks can (or should) use it)

Limited: 3.5 (if you flip heads and heal your main attacker, you are laughing)

virusyosh

Hello again, Pojo readers! For those of you in the US, I hope that you had a good 4th of July. We are continuing our COTDs this week with another short week, finishing up a few of the Trainers from the Unleashed expansion. Today's Card of the Day is Life Herb.
 
Life Herb has a simple effect. When played, you flip a coin. If the result is heads, you remove all Special Conditions and 6 damage counters from one of your Pokemon. All in all, even though removing Special Conditions and 60 damage may sound nice, the flip is really a problem, as 50% of the time this card is just going to do nothing. Additionally, in the Modified format, cards in your deck should either be getting you card advantage or lead to a KO, and Life Herb does neither of those things. Even when it does work, it will probably only give you an extra turn, as things tend to hit pretty hard nowadays.
 
Modified: 1.5/5 Too flippy to be worthy of consideration, and life recovery doesn't really do anything active to make you win. It can be nice to remove 60 damage from something, but things are so fast in Modified that it probably won't make that much of a difference.
 
Limited: 2.5/5 Not as bad in the slower Modified, and the restoration may save you a game or two. Still altogether unreliable, though.


Otaku

Like this card, it seems my life is hit or miss: I tried to talk Pojo into reviewing some extra cards because Trainers are so easy and… I ended up with a lot of extra chores to do!  Small, cute, adorable kitten chores! ^_^

 

Life Herb’s big strength is that it is a Normal Trainer.  Of course, since there are some good Trainer lock decks right now, that can backfire.  Life Herb isn’t the main target of such decks: it’s just okay healing in Trainer form.  If you get heads, you remove six damage counters and all Special Conditions.  It’s just most decks that could use this would rather run Super Scoop Up instead.  If you need healing and that isn’t a good option, I would use Poké Healer+: using two at a time results in better average healing than using two copies of Life Herb.

 

You know, in Yu-Gi-Oh there is a card called Second Coin Toss that, once per turn, allows you ton redo a coin toss.  That would be a great help for cards like Life Herb, if Pokémon had it. >.>  Enjoy it in Limited play where you’re happy to have any healing and while it’ll be dead weight half the time, it’ll basically erase your opponent’s last one to four attacks!  Personally, my experience even with flip-tastic Trainers like this is that if you pull it, you run it unless your deck absolutely cannot fit it.

 

Ratings

 

Modified: 1.5/5

 

Limited: 4/5

 

Combos with: Second Coin Toss… oh right, that’s the wrong game.

 

I’d also like to add I’ll be selling quite a bit of my soon-to-be-former possessions on eBay.  You can take a look here at my second auction if you’re interested in some NES games.  Just a reminder, Pojo is in no way responsible for this and was merely kind enough to let me mention the auction here. ;)


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