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Pojo's Pokemon Card of the Day

 

Rare Candy

HS Unleashed

Date Reviewed: July 9, 2010

Ratings & Reviews Summary

Modified: 4.75
Limited: 5.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National
Seniors
Champion

Rare Candy

 

Rare Candy is a card that was actually rare at one point. However, it has been reprinted so much recently (POP 8, GE, and now UL) that everyone should be able to get their hands on a playset reasonably cheaply and easily.

 

And that’s a good thing. Rare Candy is a staple in 99.99% of all Stage 2 decks (I have seen Gengar decks that can get by on Spiritomb and Broken Time-Space). It’s so good because it breaks not one but TWO of the fundamental rules of Pokémon: it lets you evolve a Pokémon the turn you play it, AND it allows you to bypass the Stage 1 Evolution.

 

Without Rare Candy, Stage 2 decks simply would not be able to survive because of the massive speed disadvantage they would have against decks using Basic Pokémon (SP, AMU), and fast Stage 1s (Gyarados, Donphan Prime). With Rare Candy, Stage 2 decks can get their Pokémon into play in the first couple of turns and compete.

 

Because of this, Rare Candy (or something very like it) will probably be in the format for as long as the TCG exists. Does this mean I am going to give it a perfect score for Modified play though?

 

. . . Well, almost. Rare Candy does have a couple of issues: it isn’t really searchable (except by a few obscure cards that see little or no play), and it is shut down by Trainer Lock (Dialga G, Spiritomb). It has also lost some of its importance now that Broken Time-Space is around.

 

Nevertheless, it’s a great card, a necessary card, and one which every player needs to own.

 

Rating

 

Modified: 4.75 (almost perfect . . . for Stage 2 decks)

Limited: 5 (no reservations here . . . this card is golden)

virusyosh

Rare Candy is one of those cards that you will definitely know if you are familiar with the Modified metagame (and maybe even if you aren't). This Trainer's effect is quite simple: Choose one of your Basics, take a card (Stage 1 or Stage 2) from your hand and evolve the Basic, and this counts as an evolution. The implications of this are that you can easily get your Stage 2s out, in a similar way to Pokemon Breeder back in the days of Base Set. It is for that reason that Rare Candy is played in pretty much every competitive evolution deck nowadays, because the speed it provides is just that good. If you're running a deck with Stage 2s, you should be running Rare Candy.
 
Modified: 4.5/5 It doesn't belong in every deck (SP decks come to mind), but for everyone else, this is a staple and will easily be one of the key cards of an evolution deck, as it helps evolution decks keep up with the speed of the SPs.
 
Limited: 5/5 Limited tends to be a very slow format with decks based around evolutions, so there is very little reason not to run it here (unless you don't get any evolutions, but that seems really unlikely).

Otaku

Rare Candy is one of those cards I really don’t like.  This sounds confusing: it isn’t because it’s a “bad” (re: ineffective) but because it’s too “good” at what it does.  Even with the inability to play Trainers first turn this still allows rapid Evolution.  Too rapid: you’re kind of supposed to have to suffer through Basics for a reason.

 

Well, that’s my opinion: I’d rather they just went back to Pokémon Breeder.  It is just slow enough to give Basic/Stage 1 Pokémon that aren’t peak specimens a chance.  Unless they go crazy and reintroduce the horror of cards like Gust of Wind or Double Gust back into the card pool, the risk that a tiny Basic will get KO’d before it can Evolve is supposed to be a major part of the game, instead of a fluke of your deck not setting up properly (e.g. not drawing Rare Candy or Broken Time-Space to avoid being a sitting duck).

 

Simply put, if you are playing a Stage 2 Pokémon in a deck, you should be running Rare Candy.  Sometimes even if you are running a Stage 1 Pokémon: speed is just that important in this game.  Just don’t be overconfident and run all Rare Candy in place of a Stage 1, in case you face an opponent that can devolve or catch you in a Trainer-lock.

 

I’ll deduct one-twentieth of a point since you can’t use Rare Candy on a Stage 1 (into a Stage 1, but not on a Stage 1).  It’s practically a perfect card with no true drawbacks.

 

Ratings

 

Modified: 4.95/5

 

Limited: 4.95/5

 

I’d also like to add I’ll be selling quite a bit of my soon-to-be-former possessions on eBay.  You can take a look here at my second auction if you’re interested in some NES games.  Just a reminder, Pojo is in no way responsible for this and was merely kind enough to let me mention the auction here. ;)

 


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