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Pojo's Pokemon Card of the Day

 

 Sunflora #31

HeartGold & SoulSilver

Date Reviewed: 03.25.10

Ratings & Reviews Summary

Modified: 2.75
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
Top 4 UK Nats

Sunflora (HGSS)

 

Sunflora is a card that falls into the same category as yesterday’s Pokémon, Hypno. It isn’t a Pokémon that you would ever want to see in the active position, but it does have a Power which can be used and abused in some decks.

 

Just like Hypno, Sunflora has an unimpressive 80 HP. The x2 Fire Weakness could be a problem, but at least it does have a very handy Water Resistance. The Retreat cost of one is manageable too. Also like Hypno, Sunflora’s attack is abysmal. Blade Arms costs [G][G][C] and delivers a very sad and vanilla 40 damage for that steep cost. That’s just horrible.

 

However, there is nothing at all horrible about Sunflora’s PokePower, Sunshine Grace.  This Power allows you to search out from your deck any Grass Pokémon, and you can do it once per turn. That’s the same effect as Beedrill RR’s Flutter Wings . . . but on a Stage 1!

 

Yep, it seems that Grass decks are now getting even more Support, as if Metapod HGSS, Wild Growth Sceptile, and Shaymin LV X weren’t enough (not to mention Cherrim SF, Cherrim AR, Sceptile SF . . . see where I am going with this?). The only trouble Grass decks now have is choosing which support to use. Frail Grass decks like Jumpluff might well prefer Shaymin or Metapod. Slow, Energy intensive decks like Torterra and Meganium Prime would definitely prefer Sceptile. Speed Grass decks like Scizor SF will probably need the damage boost from Cherrim.

 

So, although Sunflora’s Power offers something pretty great if you are using Grass Pokemon, it isn’t always going to make it into decklists over some of the other support techs. Nevertheless, it is definitely worth playtesting in most Grass decks for the boost in consistency which it offers. The only trouble is finding room for it.

 

Rating

 

Modified: 2.75 (yet another nice tech for Grass . . . but has stiff competition)

Limited: 3 (If you pull plenty of Grass Pokémon, you have a set up engine for your deck, which is unheard of in limited)


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