Magmortar, the scary fat clown Pokémon is up for review
today. It’s another Stage 1, so I am waiting to be
impressed . . .
110 HP gets it off to a good start, although the Water
Weakness could be a fatal flaw if Gyarados decks stay
relatively popular. The Retreat cost of two is high
enough that I wouldn’t ever want to pay it. If I were to
put this in a deck, I would want some other way of
getting it out of the active slot if needed (Warp Point,
Switch, and Super Scoop Up seem like the obvious
Magmortar has two attacks, both of which are
unfortunately rather expensive (or, in other words,
slow). For [R][C][C], Hard Crush discards the top three
cards of your deck and does a big 50 damage for each
Energy. Provided you can manipulate those cards (Delcatty
PL being the most effective choice), this attack can do
the sort of damage that begins to justify its cost. The
fact is though that Rhyperior LV X and Octillery PL both
have very similar attacks that cost no Energy to use,
making Magmortar a pretty poor choice for this type of
Mantle Bazooka is even more costly at [R][R][C][C].
True, it does a respectable 100 damage, but then it does
come with the hefty drawback of discarding two Fire
Energy. Heatran LV X or Typhlosion Prime would help with
this cost, but again, there are much better cards out
there with similar and cheaper versions of this attack.
Infernape MD and Typhlosion HGSS are two that come to
mind. So is Magmortar LV X, ironically enough.
So, what Magmortar is offering are very slow and
generally inferior versions of attacks which are already
available on Pokémon that see little or no play. If that
doesn’t sound like much of a recommendation . . . well,
it isn’t meant to.
Modified: 1.25 (horrifically slow and needy)
Limited: 1.75 (Lacks the needed support and it’s still
Combos with . . .
Delcatty PL (Power Circulation guarantees damage with
Typhlosion Prime HGSS
Heatran LV X (both help with the discard costs)