Our second Legendary Dog combination comes to us
courtesy of Raikou and Suicune and will be know as R&S
for the rest of this review because I’m lazy like that.
I went over some of the difficulties and complications
of playing Legend cards yesterday, so I am going to be
even more lazy and refer you to that review for details.
R&S is a dual type Lightning /Water Pokémon, which is
pretty nifty as it can hit quite a few archetypes for
Weakness. Kingdra Prime, Donphan Prime, and Gyarados
will all fold pretty quickly to this card although,
given the ridiculous damage output of the first attack,
the type advantage becomes almost irrelevant. The double
Fighting/Lightning Weakness certainly is not an
irrelevance, but it is worth pointing out that R&S’s
massive 160 HP will save it from being OHKO’d by natural
enemies Luxray and Donphan unless an Expert Belt is
Thunderbolt Spear, R&S’s first attack, is somewhat slow
as the cost of [L][L][C] means that you can’t take
advantage of Double Colourless Energy. Assuming R&S can
stay on the Field long enough to power it up, you do get
a huge reward for your efforts as it does a massive 150
damage. Enough to OHKO pretty much anything playable
short of a Belted Regigigas or a Steelix Prime loaded
with Special Metal Energy. The downside (you knew there
would be one, didn’t you?) is that R&S does 50 damage to
That 50 self-damage is a pretty hefty price to pay, even
for a OHKO. R&S does have a second attack, though, which
is an attempt to mitigate that cost. For [W][C][C]Aurora
Gain does a pathetic 50 damage, but has the very useful
effect of removing five damage counters from R&S.
Obviously, the idea would be to alternate the attacks to
keep R&S in the game. Nice in theory, but don’t forget
that your opponent will have a shot at a damaged R&S
before you get the opportunity to use the healing
attack. Should they manage the KO, you just lost two
Prizes and have the tricky job of getting it back into
Almost obscenely powerful, but slow and very awkward to
use, R&S is probably the least playable of the new
Legends. The big numbers are obviously tempting, but a
Pokémon needs so much more than that to make it in a
Modified: 2.5 (awesome attack power, but very hard to
keep in play)
Limited: 3 (I’d give it 5 if I thought pulling it was a
Alright, another day another new LEGEND card, today's
is Raikou and Suicune LEGEND, my least favorite of the
bunch. Let's see what we've got here.
Raikou and Suicune LEGEND is both a Water and Lightning
type, giving it advantages on many Fire, Water,
Colorless, and Fighting Type Pokemon. 160 HP would
ensure that it would last a long time, however, the
double x2 weaknesses show up again, this time to
Lightning and Fighting, meaning Donphan and Luxray GL
will probably eat this guy alive. Along with that,
Raikou and Suicune LEGEND has the EX rule, meaning your
opponent will get two prizes when it is knocked out,
three if you attach an Expert Belt. No resistance is
disappointing again, as is the retreat cost. One is just
one too many when it comes to the legendary beasts.
Being able to get Raikou and Suicune LEGEND out of
harm's way without costing an energy is very bad,
especially for a card as self-damaging as this.
Raikou and Suicune LEGEND's first attack is the best
part of this card. Thunderbolt Spear does a whopping 150
damage for two Lightning and one colorless energy. The
only downside is that Raikou and Suicune LEGEND deals 50
damage to itself, not applying Weakness. This attack is
easily a game breaker, but the large enrgy cost and
fragility of Raikou and Suicune LEGEND ensures that your
opponent will probably see it coming and be ready for
Raikou and Suicune LEGEND's second attack is Aurora
Gain, which has some synergy with Thunderbolt Spear. For
one Water energy and two Colorless energy, Raikou and
Suicune LEGEND does 50 damage and heals 50 of its own
health. However, 50 damage for three energy is just
depressing, especially in a fast format such as the one
we have now.
I'm sure someone's going to figure out how to use this
card right, but it sure as heck won't be me. The fact
that, after using Thudnerbolt Spear, Raikou and Suicune
LEGEND is OHKO'd by so many things in the format for two
prizes is just sad.
A bit better here, since you should be able to get more
use out of this card before it dies. If you pull both
halves, unlikely as it is, use them.
Combos with: Nidoqueen (Rising Rivals)
The major combo I see with this card is Nidoqueen,
healing a bit of that Thunderbolt Spear recoil every
turn. Nonetheless, running a Stage Two Pokemon is ging
to slow down this card quite a bit more.
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