is one of those cards that I secretly want to be good.
Especially with the Platinum
Psyduck still in the format – that card is the
most ridiculously fun way to screw over your opponent
since Absol SW (you do need
a bit of luck though).
As it turns out, Golduck is
an interesting card with a lot going for it, but one
horribly fatal flaw.
The 90 HP on a Stage 1 card is not really good enough in
this format, where the only truly playable Stage 1s
easily break the 100 HP barrier.
The Retreat cost of one is, as we all know, acceptable
without being brilliant.
comes with one PokeBody and one attack. The Body,
Natural Remedy, states that whenever you attach a Water
Energy from your hand to Golduck,
remove two damage counters. That does seem like a nice
bonus that would help make up for the poor HP. However,
whether it would make much difference in this format of
OHKOs is open to question.
The attack, Powerful Splash, seems to have a nice
synergy with the Body. For a very reasonable base cost
of [W][C], you get 30 damage, plus 10 more for each
Water Energy attached to all of your
Pokemon (so, in effect, you
will do at least 40).
The obvious combo here is
Feraligatr Prime. Use its
Raindance Power to put as much Water Energy as
you like on Golduck to
simultaneously heal it and boost its attack to a level
where it will actually begin to hurt your opponent and
take some one-shot KOs. However, this is where
Golduck’s fatal flaw comes
That flaw is, of course, the low HP combined with a
disastrous Weakness to Lightning.
Luxray GL (without even needing the LV X)
will OHKO a damage-free
Golduck with utter ease,
making a complete joke of the healing PokeBody. Even
without Luxray, common
Pokémon like Garchomp C LV X
can easily one-shot it (with a
Crobat drop), meaning that your best bet is
simply to Raindance the
Energy on to Feraligatr
itself to use as an alternative attacker for when
decks have not made too much of an impact on the
tournament scene. Largely, I think, because their need
to run a lot of Energy and the means to get it in hand
(and recover it), leads to them being somewhat slow and
lacking in consistency. This will inevitably be true of
a Golduck variant as well.
It’s not going to be easy setting up
Golduck AND a support Stage
2 with so many Luxrays
around. Nevertheless, I don’t think
Golduck is a bad card at all, and future formats
might well allow it to shine a little more than it can
do right now.
Modified: 2.5 (possible Raindance
attacker of the (Luxray-free)
Limited: 3.75 (brilliant in a slow format . . . if it
can avoid the Electivire in
Combos with . . .
Hello once again, Pojo readers! Today we continue our
short COTD week by reviewing one of the new Water-types
in the HS Triumphant expansion. Today's Card of the Day
Golduck is a Stage 1 Water Pokemon. Water types see a
fair amount of play: Gyarados is widely considered to be
a top-tier deck by many, and you can find a wide variety
of other decks with Water types in them, such as Kingdra
and Rain Dance variants. 90 HP is decent for a Stage 1,
but Golduck may have some trouble with the heavier
hitters in the game once they are fully powered. Double
Lightning Weakness is very bad in this format with the
ubiquity of Luxray GL Lv. X, which will easily take
Golduck out. No Resistance is the worst kind of
Resistance, and a Retreat Cost of 1 is decent.
As for abilities, Golduck has a Poke-Body and a single
attack. The body, Natural Remedy, allows you to remove 2
damage counters each time you attach an Energy card from
your hand to Golduck. This has a perfect partner in
Feraligatr Prime, as multiple Energy drops per turn will
greatly enhance Golduck's survivability (if it doesn't
get OHKO'd, that is).
The attack, Powerful Splash, also has great synergy with
Feraligatr Prime. For [WC], the attack does 30 damage
plus 10 more for each Water Energy attached to all of
your Pokemon. Assuming that Golduck has [WW] attached
when you first perform this attack, it will be doing 50
damage for 2 right off the bat (which is very decent),
but will quickly increase as you attach Energy to
Golduck to heal it with its body, or to power up any of
your other Pokemon. The nature of this attack will draw
up comparisons to Lanturn Prime, which has a very
similar attack with slightly more damage output and
better HP. However, Golduck's version of the attack is
cheaper, doesn't require Lightning Energy (which is
Lanturn's biggest problem in a Rain Dance deck).
Additionally, Golduck has the capability to heal itself.
However, Lanturn also has the ability to change its
typing to exploit Weakness and Resistance, and doesn't
have a very terrible Weakness to Lightning. So in an
outright comparison I would say that Lanturn Prime is
probably a better option in a Rain Dance deck if you
decide to not use Blastoise UL as a main attacker, but
Golduck is still an option, even if it isn't the best
Modified: 2/5 It has low HP and a terrible weakness, and
the attack isn't quite powerful enough in most
circumstances to be competitive. However, not all is bad
for Golduck. It works really well with Feraligatr Prime,
which allows Golduck's damage output to become
respectable as well as giving it a rather consistent
source of healing. So if you want to build something
slightly different, a Feraligatr Prime/Golduck build
could be fun as a League deck or something.
Limited: 4/5 I'm very high on Golduck here. 90 HP is
good for a Stage 1 here, and there aren't too many
Lightning types to give you problems (except for maybe
Electrode). Since this is a high-Energy format, Powerful
Splash will probably end up being quite powerful as
well. Finally, the ability to heal consistently while
doing more damage is great in Limited, making Golduck
able to tank despite its low HP stat.
Combos With: Feraligatr Prime
A Water-type that likes energy attached to it? Can
someone say, “Rain Dance partner?”
Today's card is Golduck, who aspires to abuse Feraligatr
Prime's Power better than any of its predecessors have.
It heals, and it does extra damage for each Water energy
attached to all your Pokemon, what's not to like?
For some reason, Feraligatr has received no hype since
the rotation. I haven't done any testing with Feraligatr,
so it's possible that it is usable, but the fact that no
one has messed with it may be telling. Golduck has the
benefit of being a Stage 1, as opposed to options like
Blastoise UL or Suicune/Entei Legend that are harder to
set up. Still, this likely isn't the right format for
Rain Dance to wreak havoc upon the metagame.
Still, I believe Golduck's the best option to abuse
Feraligatr(save Magnezone Prime, maybe). It's just that
that doesn't mean much at this time.
Combos With: Feraligatr Prime, of course.