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Pojo's Pokemon Card of the Day

 

Revive

Black & White

Date Reviewed: April 12, 2011

Ratings & Reviews Summary

Modified: 2.45
Limited: 4.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National
Seniors
Champion

Revive (B&W)

If yesterday’s card was a slightly worse reprint of a Base Set version, today’s is a reprint that is actually a whole lot better than the original. This is highly unusual, especially when it comes to Trainers, as most of the old stuff was incredibly powerful (see Gust of Wind/Pokémon Reversal, Scoop Up/Super Scoop Up, and Energy Removal/Energy Removal 2 for details).

Today’s card, Revive, does exactly what the old one did – Bench a Basic Pokémon from your discard pile – but without having to wipe out half of its HP with damage counters.

To be honest, despite all this, Revive will see no play whatsoever in the current format. That’s because we already have Pokémon Rescue – a card that can retrieve ANY Pokémon from the discard pile and put it in your hand (so you can re-use all those nice coming-into-play Powers that things like Uxie LA and Crobat G have).

After the rotation (assuming we lose Rescue), this card could well find a place in speed decks that rely on Basics (Zekrom and Reshiram come to mind). Until then though, Revive takes its place at the back of the queue when it comes to Pokémon recovery, a long way behind the likes of Palmer’s Contribution, Aaron’s Collection, and Pokémon Rescue.

Rating

Modified: 1.5 (For now, there are many better options)
Limited: 4.5 (you won’t have many decent Basics, getting one back is brilliant)

Mad Mattezhion
 Professor Bathurst League Australia

Revive (Black & White)
 
Here we have another classic card brought back to life. Unlike yesterday's card, however, this version is an improvement over it's predecessors (not that Professor Juniper is a bad card, but it has been nerfed to stop it being so broken that it destroys the game like the old Professor Oak).
 
Revive is an Item that lets you grab a Basic Poke'mon from your discard pile and place it onto your Bench. This is a nice enough effect in and of itself, but does it stand up to rest of the resurrection cards in the format?
 
Sadly, that's a definite no. We have a similar card called Poke'mon Rescue that has all of the same advantages, with a few other bonuses that this card lacks. I imagine the the new 'Item' class of Trainer card will have the same rules of play as the old Trainer cards (play as many as you want during your turn unless as card effect says you can't, weaker than Supporter cards, yada yada yada). As such, Revive fails as a card because you can only retrieve Basic Poke'mon, you can't use any coming-into-play Poke-powers on the Poke'mon you retrieve (because the Basic is put straight into play without going to your hand) and you can't play this card if your Bench is full.
 
Poke'mon Rescue, by comparison, can retrieve any Poke'mon from the discard pile, you put the retrieved card into your hand to play it normally (or use it to pay the cost of another card like Poke'mon Communication or Junk Arm), and it doesn't matter if your bench is full because you can save the card for later.
 
Since both of these card are ordinary Trainer cards that can be played whenever you want (before your attack) and both suffer from the Trainer locks currently in the format, Poke'mon Rescue wins hands down. Unless the new Item Trainer cards get excluded from Trainer lock effects like Spiritomb PA's Keystone Seal, no-one is going to use Revive anytime soon. Personally I don't know which way the chips are going to fall, so I'm waiting for the new rulings with bated breath.
 
I feel sorry for the rulings team over at the Pokegym site, this release is going to be a massive headache. This new set of names and rules for Trainer cards is going to result in the same number of corner cases as the old Unown G card (I've lost count of the number of times I've had to give someone else a ruling on that card at the local League).
 
At least this Revive is better than some of the older versions. The first Revive in Base Set made you put damage counters on to the revived Basic Poke'mon equal to half of its health (you got to keep the extra 10 HP if you couldn't split it evenly) while the Max Revive released a little later made you discard 2 cards in order to get the same effect as today's card. It isn't enough to save this card, but it's nice to see improvement anyway.
 
I must say I like the artwork on the new Trainer cards, though the set symbol seems a little uninspired. Oh well, you take the bad with the good. If I don't stop complaining they'll quit making the game and then we all lose.
 
Oh right, I have to give a score and finish the review...
 
Modified: 2 (My bet is on everyone ignoring this card completely and sticking with Poke'mon Rescue, then moving on the the superior alternative that will undoubtedly be released in the next few sets. Up the score a point and a half if said superior alternative does not make an appearance)
 
Limited: 5 (the above problems don't apply in Limited, and this card helps take the sting out of using Professor Juniper. Also, most Limited decks have thin evolution lines so this card makes an excellent backup in your deck)
 
Combos with: that shoebox where you keep the crap cards because there is a minor chance they will be useful at some point in the unforseen future.

conical

4/12/11: Revive(Black & White)
 
Ah, of course. The reprint that everyone was clamoring for: Revive! Wait, that's not right...
 
The name is the same as the original Revive, another Base Set trainer, but thankfully, this version is much improved. While the original Revive required the player to put damage counters on the Pokemon you got out of the discard, the new Revive doesn't, making it considerably more useful.
 
Of course, we still have Pokemon Rescue in the format, meaning that Revive has some competition. Currently, there are two archetypes that would use Pokemon Rescue: Regigigas and Gyarados. Regigigas would definitely rather have Rescue, since most Pokemon in a Regigigas player's discard will be support Pokemon, like Uxie and Mesprit, and Regigigas needs them in his or her hand in order to use their Powers. Gyarados, on the other hand, pretty much uses Rescue to bring back Magikarp, and don't need the Magikarp to be in their hand. Still, Pokemon Rescue is probably the slightly better option, just because you could theoretically bring back Uxies and re-use their Power, but it's not off by much. But I wouldn't feel too strongly about a Gyarados player running this card instead.
 
Modified: 2.75/5
Limited: 3/5

virusyosh

Hello once again, Pojo readers! Today we continue our reviews of the upcoming Black and White expansion by reviewing a reprint of a card that has been around since Base Set, but has received errata in order to make it more usable. Today's Card of the Day is Revive.

Revive is a Trainer - Item card, the designation given to it in the Black and White set. Item cards are the same as Trainers of the DP Era, given that you can play as many of them as you like during your turn (unlike Supporters). Also, if I'm not mistaken, these cards will also be blocked by the Trainer-blocking effects of Spiritomb AR and Vileplume UD.

Revive's effect is fairly simple: You put a Basic Pokemon from your discard pile onto your Bench. This has a similar effect to Pokemon Rescue and Aaron's Collection, only it puts the Pokemon back onto the Bench immediately. The differences between this card and Pokemon Rescue won't make a huge difference most of the time, but there is one important difference. Since you aren't playing the Pokemon from your hand to the Bench, you will miss out on come-into-play effects like Uxie's Set Up or Azelf's Time Walk. This can be a major problem, as both of those Powers are very commonly used and important for what most decks are trying to accomplish. Additionally, you'll need the Bench space to use this card, so you can't get a Pokemon back with a full Bench.

So, why use Revive over Pokemon Rescue? There isn't really that much of a reason to do so right now given Pokemon Rescue's somewhat greater flexibility, unless you need more than 4 of this type of effect in your deck for some reason. However, since Pokemon Rescue is in Platinum, there is a very good chance that it will leave with our next rotation, making this card the replacement.

Modified: 3/5 It's by no means a bad card, but it is outclassed by Pokemon Rescue in most circumstances.

Limited: 5/5 It's an Item card that gets a Pokemon out of your discard pile back into the fight. Really useful for that Reshiram your opponent somehow took down, or your other important Basic that you need to evolve. Use it.


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