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Pojo's Pokemon Card of the Day

 

Servine #3/114

Black & White

Date Reviewed: April 21, 2011

Ratings & Reviews Summary

Modified: 2.00
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Servine 3/114

Well, we’ve done the Fire Type starter evolutions, and now it’s on to the Grass. If you chose Snivy for your video game starter and named it Smugleaf, you get bonus points.

As an evolving Stage 1, Servine is exactly what you would expect. It doesn’t have anything much to offer beyond being a stepping stone to Serperior. The Water Resistance and 80 HP are solid though, and the retreat cost of one and Fire Weakness predictable. It’s very possible that Fire decks will see play after the rotation (thanks to Ninetales HGSS), so that is something to watch out for.

Servine’s attacks aren’t too bad either. Tackle is just a generic two-for-30 effort, but Wrap gives Servine some way of surviving and annoying the opponent, doing 20 damage and giving you a coin flip for Paralysis for the measly cost of [C]. Servine isn’t something you would ever want active, but it wouldn’t be a disaster to have it in the active position.

Like all evolving cards, Servine’s playability comes down to how good the evolution is. Once again there are two versions of the Evo in B&W: one of them is very mediocre and the other one is somewhat interesting. If ‘interesting’ ever turns into ‘competitive’ then you might see this card get some play.

Rating

Modified: 1.75 (it’s ok . . . nothing special . . . a bit boring if I’m honest)

Limited: 3 (Wrap can be super annoying with the benefit of hax)

conical
Deck Garage
4/21/11: Servine (Black & White)
 
Back to Stage 1s again, I guess. Still feels weird, but whatever.
 
Unfortunately, I can't rave about Servine's HP for half a review, like I did Pignite, because it's pretty average. In fact, much of this card is pretty average. That said, its attacks are pretty cheap, which is always a plus. Wrap, and other attacks which inflict paralysis on a flip are always fairly solid on pre-evolutions, though not so much on something fully evolved. That said, looking at the other Servine that is likely in the set, it looks slightly better to me, so this one's out of luck, I'm afraid.
 
Modified: 2.25/5
Limited: 3/5
 
BTW, if you need a deck to be fixed, be sure to stop by Conic's Section. You can find the link here. Please send in your decks! Because otherwise I'll be bored. :/
Mad Mattezhion
 Professor Bathurst League Australia

Servine (Black & White)
 
This is one of my many backdated reviews as part of my drive to show I have an opinion on every card ever printed and that I love the appearance of my own writing. That and I suddenly have an excess of time on my hands due to my other online gaming accounts being frozen. Oh the humanity!
 
Servine is a Grass type evovlving Stage 1 with 80 HP, Fire weakness, Water resistance, a retreat cost of 1 and two attacks.
 
The HP could be better but you should be able to get away with a turn on the bench and the weakness means you will definitely suffer a OHKO if you face any Fire Poke'mon. On the plus side the resistance will prove useful on the odd occasion and the retreat cost is easily managed, providing Servine survives the turn it gets dragged up.
 
The first attack is Wrap, and it costs [c] for a simple 20 damage with a flip for Paralysis. This type of attack is useful for contingency situations where you need an extra turn to get going and can be powered by a single energy, so Wrap is definitely a point in Servine's favour.
 
Vine Whip is a lot less useful. For [g][c], you deal 30 damage. To be perfectly honest, the only reason to use this attack over Wrap is because you really need that extra 10 damage or you think that Paralysing the opponent won't help you (or you have a premontion of failing the flip). The extra energy doesn't give you any significant advantage, so this attack is just barely passable as something you might use when the coin turns against you and you find yourself fighting with what should be a bench sitter.
 
The main reason for running a Servine card is to get to Serperior, and even then you may wind up skipping it in favour of Rare Candy (despite the rule change). However, if you have to evolve manually, this Servine will fit well in any deck no matter what energy type you use.
 
Modified: 3.5 (a decent evolving Stage 1, except for the HP)
 
Limited: 3.5 (not good enough to run on its own, but it is a decent pick if you have pulled a Serperior as both versions are good in Limited)
 
Combos with: Serperior BW
 
 


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