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Pojo's Pokémon Card of the Day

 

Shelmet #11

Noble Victories

Date Reviewed: Dec. 6, 2011

Ratings & Reviews Summary

Modified: 2.37
Limited: 2.87

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National
Seniors
Champion

Shelmet 11/101 (Noble Victories)

We reviewed the counterpart to today’s card (Karrablast) last week. If anyone read that review, they will find this one fairly predictable.

What we have here is an evolving Grass Type Basic with 60 HP – not bad I suppose. The Fire Weakness shouldn’t make much difference with that kind of HP, but a first turn Reshiram with Double Colourless and a PlusPower will KO this in one hit . . . and that is something to bear in mind. Apparently, Shelmet is a snail Pokémon, and in case we needed to be reminded of that fact, the designers have given it an appalling Retreat cost of three. It’s a snail, so it’s slow, see?

Like Karrablast, Shelmet has a Mysterious Evolution attack. If Karrablast is on the field, you can search your deck for a Pokémon that evolves from it (Accelgor), and place it on Shelmet. This would be a pretty good option if it wasn’t for the Karrablast condition, which seems aimed at forcing you into playing a gimmicky and synergy-free Accelgor/Escavalier deck . . . which is a terrible idea. Aside from that, all Shelmet has to offer is a Generic Ram attack: 10 damage for one Grass Energy. Hardly worth the trouble really.

If you want to play Accelgor, though, this is the card you are going to have to use. Find out tomorrow if that’s something you would want to do.

Rating

Modified: 1.25 (Why couldn’t it have had a nice normal Ascension attack?)

Limited: 2.25 (the gimmicky Accelgor/Excavalier deck is not bad here)

Mad Mattezhion
 Professor Bathurst League Australia

Shelmet (Noble Victories)
 
Today we have the other half of last week's card Karrablast. Introducing Shelmet!
 
Shelmet is an evolving Basic Grass type with 60 HP, Fire Weakness, a retreat cost of 3 and two attacks.
 
Those stats suck, plain and simple. The retreat cost is massive for a Poke'mon that size, and both the type and Weakness are a serious concern. The HP is acceptable but all in all you don't want to be stuck with Shelmet in play.
 
Fortunately, you don't have to be. Mysterious Evolution is a twin to the attack of the same name on Karrablast. With a Karrablast on your Bench and a single energy, Shelmet can evolve directly from your deck into Accelgor, which we will be reviewing tomorrow (so no spoilers). As with Karrablast, not needing to be in play for even a single turn is a great compensation for the lousy stats, although having a vulnerable Karrablast on the Bench is a problem (much like the reverse situation when Karrablast attacks). It does seem weird to me that Karrablast needs to take away Shelmet's metal parts, making Accelgor light and speedy while Excavalier is heavy and slow but it is quite an 'out there' idea.
 
Ram is a vanilla 10 damage for [g], which hopefully you will never need to use simply because having Shelmet still in play at the end of the turn is just begging for trouble from Dragons and Genies, who love the taste of evolving Basics. As a Limited attack, you could do worse but you generally don't want Shelmet Active with that huge retreat cost anyway.
 
To end my review, Shelmet isn't as good as Karrablast simply because it has to pay more to retreat, but then again you don't want to leave either card in play for long and any evolving attack is solid gold in a format where Rare Candy has been nerfed and all other evolution accelerators have been rotated out.
 
Modified: 3.5 (this is the Shelmet I would use unless I didn't want to put Karrablast in my deck, and for now it is the only option)
 
Limited: 3.5 (if you pulled an Acclegor and multiple Karrablast then it is a must run and having an Excavalier would be gravy)
 
Combos with: an Excavalier that makes running Karrablast an advantage instead of a penalty.


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