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Pojo's Pokemon Card of the Day

 

Top 10 New Pokémon Cards of 2010

#2
Seeker

HS Triumphant

Date Reviewed: Jan. 13, 2011

Ratings & Reviews Summary

Modified: 4.25
Limited: 3.75

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With:

Baby Mario
2010 UK National
Seniors
Champion

#2 Seeker (Triumphant)

 

Sometimes when you get to review a card there isn’t really a lot to say about them. Maybe it’s a Pokémon with useless vanilla attacks, or a Trainer with a very simple effect. Our runner up for Card of the Year is the opposite of that: it’s so amazingly versatile that the list of ways it can be used goes on forever (slight exaggeration).

 

The effect of Seeker is deceptively simple: you get to pick up one of your benched Pokémon, and then your opponent has to do the same. So, why is this so good, and why does this card deserve its #2 slot? Because of the huge number of ways you can play it as both an offensive and a defensive weapon. With a Seeker in your hand you can . . .

 

1. Free up Bench space to play another Pokémon

2. Scoop up a retreated, damaged attacker, and then re-play it (using Broken Time-Space if necessary)

3. Deny your opponent a cheap Prize from a weak Benched Pokémon

4. Re-use coming-into-play Powers like Uxie’s Set Up and Mesprit’s Psychic Bind

5. Re-use once-per-turn Powers like Magnezone Prime’s Magnetic Draw (with BTS)

6. Put Pokémon in your opponent’s hand to send to the Lost Zone with Gengar Prime’s Hurl into Darkness attack

7. Remove a lone Pokémon from your opponent’s Bench, then KO their active for the win.

8. Return already-used Warp and Cyclone Energy to your hand for re-use

 

I’m sure there are other ways of using Seeker that I’ve missed, but you get the idea. I’m also sure that players will keep discovering other things to do with it as well. It takes a bit of thought and skill to use properly (remember, it IS your Supporter for the turn), but it’s a great tech Supporter to run in virtually any deck, and some decks positively need it to function (Uxie Donk, Lost World . . . if we get it).

 

Yet another card that every player needs to learn to use and abuse . . . as well as prepare to face.

 

Rating

 

Modified: 4.25 (A great skill card with multiple uses)

Limited: 3.25 (Prize denial can be key in unlimited, but your opponent will never mind picking up a Basic)

virusyosh

Happy Thursday, Pojo viewers! Today we have reached #2 in our Top 10 cards of 2010. Our #2 card on the list is a Supporter card from the new HS Triumphant expansion, but has already found its way into nearly every deck, and it has many uses. Today's Card of the Day is Seeker.

Seeker has a simple effect: Each player returns one of his or her Benched Pokemon to his or her hand along with all cards attached, and the player that played the card chooses first. The utility that this card provides is nearly unparalleled. Have a heavy damaged Gyarados on the bench? Use Seeker to pick it back up, and then drop it down immediately again with Broken Time-Space. Would you like to reuse Time Walk, Psychic Bind, or Set Up? Just bounce a pixie and then drop it down again immediately. Even SP decks can get a benefit from Seeker, as the card wlll be able to get a fading Garchomp C Lv. X or Luxray GL Lv. X and use their Poke-Powers again. Additionally, Seeker can be used on the offensive as well, to remove your opponent's final Benched Pokemon and then swing at their remaining active for the KO. However, like many other cards, this one has a potential problems that need to be played around. First of all, you can't bounce your Active Pokemon with it, which can be problematic if you are stuck with a high-retreat cost Pokemon. Another potential problem is that Seeker is in fact a Supporter, which will them limit the number of other Supporters that you can play per turn. However, since this card is generally worth it, you can probably get away with (and should) run a few copies in each of your deck, because even if you don't think Seeker will be that useful at first glance, a situation will surely arise where you wish you could have used it.

Modified: 4.5/5 This card is currently run in nearly every top deck, and with very good reason. Being a Supporter and only being able to pick up Benched Pokemon mean that it isn't perfect, but even still, Seeker's utility is absolutely amazing. It can be used offensively or defensively, but almost always with great effect. Just make sure to not misplay it, as you will probably set yourself back a few turns and waste your Supporter drop for the turn. But even still, the ability to pick up one of your Pokemon and disrupt the opponent is absolutely phenomenal.

Limited: 5/5 Being able to pick up a damaged Benched Pokemon here is great, as is the ability to potentially disrupt the opponent. Plus it's a Trainer in Limited, what's not to like?

Mad Mattezhion
 Professor Bathurst League Australia
Seeker (HS Triumphant)
 
This, unlike Judge, is a disruption card that I absolutely adore. I have been using Super Scoop Up for a while because I love my coming-into-play Poke-powers (Uxie LA, Azelf LA, Jirachi UL, Spiritomb LA, Crobat G, others too numerous to mention). By extension I love Poke turn more than any other SP card. So having Seeker with its guaranteed return and awesome artwork makes my day!
 
Basically, you get to return a benched Pokémon to your hand with all cards attached to it, and then your opponent chooses one of their benched Pokémon to return to their hand with all cards attached to it.
 
There are essentially 2 ways to play Seeker: to ‘bounce’ (return) your own Pokémon in order to deny a prize/reuse a coming-into-play Poke-power or to force your opponent to reduce their bench/remove a tech. Like playing Warp Point, you will generally try to do both at once though there are times you have to be satisfied with achieving one or the other.
 
For returning one of your own Pokémon, generally you will want to get another shot at using Azelf LA or Uxie LA. The other use is to remove a heavily damaged tech/attacker that you have just benched and then play it back down with Broken Time space (any main attacker or Stage 2 tech is a good candidate for this move), thus denying a prize to your opponent and wasting the damage your opponent just inflicted.
 
For the disruption side, you best bet is to play Seeker when your opponent has only one benched Pokémon, especially if you’re in a position to take out the Active Pokémon and so win the game because your opponent has no Pokémon left in play. Otherwise, playing Seeker when your opponent has only a couple of Pokémon on the bench that they definitely do not want to return is acceptable. An example is when your opponent has down a pair of evolved techs and Broke Time Space is not in play (CharPhlosion decks usually have this with getting multiple Typhlosion Primes and Ninetales HGSS into play being a priority). No matter which they pick, you have slowed down the opponent’s game (unless they were just waiting for a situation like this because they have Broken Time Space in their hand, or they have a Spiritomb PA in the Active slot).
 
Strangely for a Top 10 card, Seeker isn’t all that devastating in a gameplay sense. You can do a lot of cool things with a well-played Seeker and , but I think the real reason that the card is popular is because it is fun to play and brings a surprise to the game whenever it hits the table. Unlike Judge, Seeker isn’t so much about disruption as changing the table and the fun factor, more than anything else, is why I don’t like Judge. Call me biased, call me inconsistent (even I like a good excuse for yelling “Judgement!”) but that is just the way I see the game.
 
Seeker, like Judge, is a double-edged sword and takes practise to play, but it is possible to make both sides of the card work to your advantage with a little foresight (unlike Judge, which will always have that unpredictable element that makes it more dangerous to both you and your opponents). And the slightly eerie guy in the cloak is just such an awesome picture to go with this card.
 
Modified: 4 (not for every deck, and not for every occasion, but it is so much fun to play!)
Limited: 4 (you’ll run it because it is a Supporter than you can play anytime in this particularly support-less set, and if you can get your opponent out early by removing their bench then so much the better)
 
Combos with: Broken Time Space (or not, depending on the occasion), Uxie LA
conical

1/13/11: Seeker(Triumphant)-#2 Card, 2010

Now here's my favorite Supporter from Triumphant! At...number 2? That seems really high to me, but whatever.

The main draw of Seeker is that it has two effects, which can both be beneficial at the right times. Returning any Pokemon on your Bench can help heal things on the Bench, or it could let you re-use any coming into play Powers, such as Uxie or Mesprit LA. The other side of the ability lets your opponent pick up any Pokemon on his Bench. This effect has far less clearer benefits, but at the right time, it could be devastating. The most common example is when your opponent has a lone benched Pokemon, and their active is capable of being KO'd in one turn. Just Seeker up his/her benched Pokemon, then KO the active for the win.

Another scenario, albeit less common, can occur with two benched Pokemon, one of which is meant to stay on the Bench, such as yesterday's card, Vileplume UD. Play Seeker at the right time, and they will generally pick the other Pokemon, lest you break out of Trainer lock. Then, when you KO their active, they have no choice but to promote the Vileplume as their new active. As I wrote earlier, it's not a likely scenario, nor is it foolproof(Warp Energy resets the situation rather well), but it goes to show the tactical advantages the card can grant. Just be careful when you use it.

Modified: 4.25/5
Limited: 2.5/5(Not really sure what this does for you in Limited. Whatever I said last time applies here.)
Combos With: Mesprit LA


Otaku

Number two of the top 10 of 2010, the second best card released last year, is the supporter from the aptly named HS – Triumphant: Seeker!  Besides the normal Supporter text, the actual effect reads “Each player returns 1 of his or her Benched Pokémon and all cards attached to it to his or her hand.  (You return your Pokémon first.)”  This is most interesting indeed.  Nothing like taking something you’ve tanked out with Expert Belt that is just barely hanging on, Benching it then bouncing it back to hand.  We even have Broken Time Space so you don’t have to have your lower Stages already set-up and in play.  This card is even better than I originally predicted.  There are ample coming into play or once-per-turn Poké-Powers that can be abused, and even without fully tanking out many of the largest Stage 1 and 2 Pokémon can survive one hit and rapidly re-energize in the current format (thanks to low cost attacks and/or Double Colorless Energy).

 

You do need to be careful since your opponent gets the same benefit: don’t give them a free, guaranteed Super Scoop-Up when they’d desperately need one.  The person who plays Seeker must go first, which is in and of itself a slight disadvantage: your opponent can adjust their choice based on your actions.  Still, the fact that your opponent has to bounce a Pokémon is often a benefit.  The most basic use is to get rid of your opponent’s only Benched Pokémon so that you can KO the active and win the game right then and there.  Lock decks both love and hate this card.  If your opponent only has Vileplume on their Bench, trying for an early Trainer lock, bounce it and play out the Trainers in your hand.  Of course, Vileplume players (or something with a similar, non-discriminatory global effect) can be bounced to the hand with Seeker, saving them if they are injured and more importantly, letting the Vileplume player consider running some key Trainers that would otherwise be dead draws 90% of the time.

 

Even though it becomes more risky, this is (not surprisingly) a must run for Limited play.  Be cautious since it is much more common for both players to retreat an injured Pokémon to the Bench, but even if you help an opponent out by rescuing their big hitter, strategic use will allow you to generate significant advantage… like when you can bounce an Evolved Pokémon to hand while you have an energized and legal-to-Evolve copy if its predecessor ready to go.

 

Ratings

 

Modified: 4.25/5 

Limited: 3.75/5 

Combos with: Broken Time Space


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