R (Legends Awakened)
You know how it is when you are building Pokémon decks:
usually, 60 cards somehow doesn’t
seem enough. If only you could find a couple more spaces
for that tech Supporter, Pokémon, or Trainer.
On the other hand there are those very few decks where
build with 60 cards is a
positive disadvantage. I’m talking about those decks
with a very specific way of winning that needs to be
accessed as fast as possible: things like
Donk, Speed Machamp,
and (less competitively) Kyogre
& Groudon LEGEND decks. When
playing those kind of decks
you really want to dig through your cards and get what
you need as fast as possible – preferably on your first
turn – and that’s where Unown
R comes into play.
It’s all thanks (once more) to the
PokePower. Retire is about as simple as it gets:
discard Unown R from play
and draw a card. This makes Unown
R into just about the most effective deck-thinner in the
format. It’s easily searchable in multiples (thanks to
Pokémon Collector) and (especially when played with
Pokémon Rescue) can help a player to tear through a good
chunk of their deck in a turn or two, hopefully grabbing
the cards they need for the quick win.
Of course its attack is semi-useless (no-one wants to
waste an attack on moving Basic Energy – that’s what
Bronzong G and
Shaymin UL are for), but
it’s not a
terrible Pokémon to open with either: 60 HP isn’t
too weak and you can always Retire it and promote
something better (note: don’t do this if you have no
Bench – you will just have lost the game).
Not a Pokémon for all decks, but in something aiming to
win/set up very fast, you play four.
Modified: 3.25 (fast deck thinning for those decks that