| 
					 
					 
						 
					
 
 
 
 
 
 
                    Pokemon Home
  
                    Pokedex
  
                    Price Guide Set List
  
                    Message Board
  
                    Pokemon GO Tips
  
                    Pokemon News
  
                    Featured Articles
  
Trading Card Game 
- Price Guide 
                    - Price Guide 
                    - Card of the Day 
                    - Professional Grading 
                    - Killer Deck Reports 
                    - Deck Garage 
                    - William Hung 
                    - Jason Klaczynski 
                    - Jeremy's Deck Garage 
                    - Johnny Blaze's Banter 
                    - TCG Strategies 
                    - Rulings Help 
                    - Apprentice & Patch 
                    - Apprentice League 
                    - Spoilers & Translations 
                    - Official Rules 
                    - Featured Event Reports 
                    - Top of the World 
                    - An X-Act Science 
                    - Error Cards                     
                    - Printable Checklist 
					- Places to Play
  
Nintendo Tips 
- Red/Blue 
					- Yellow 
					- Gold & Silver 
					- Crystal 
                    - Ruby & Sapphire 
					- Fire Red & Leaf Green 
					- Emerald 
                    - SNAP 
                    - Pinball 
                    - TCG cart 
                    - Stadium 
                    - PuPuzzle League 
                    - Pinball: Ruby/Sapphire 
                    - Pokemon Coliseum 
                    - Pokemon Box      
                    - Pokemon Channel
  
GameBoy Help 
- ClownMasters Fixes 
                    - Groudon's Den 
                    - Pokemon of the Week
  
E-Card Reader FAQ's 
- Expedition 
                    - Aquapolis 
                    - Skyridge 
                    - Construction Action Function 
                    - EON Ticket Manual
  
Deck Garage 
- Pokemaster's Pit Stop 
                    - Kyle's Garage 
                    - Ghostly Gengar
                      
Cartoon/Anime 
- Episode Listing 
                    - Character Bios 
                    - Movies & Videos 
                    - What's a Pokemon? 
                    - Video List 
					- DVD List
  
Featured Articles
  
					Pojo's Toy Box
  
					Books & Videos
  
                    Downloads
  
                    Advertise With Us 
                    - Sponsors 
                    - Links
  
                   	Chat
  
                   	About Us 
                   	Contact Us
 
 
  
                                  
Magic 
Yu-Gi-Oh! 
                                  
DBZ 
                                  
Pokemon 
                                  
Yu Yu Hakusho 
                                  
NeoPets 
                                  
HeroClix 
                                  
Harry Potter 
                                  
Anime 
								  
Vs. System 
								  
Megaman 
					
							 
							 
						 
					 | 
					  | 
					
					 
					
					
					Pojo's Pokemon Card of the Day 
					
					
                        
                          | 
                             
                             | 
                          
                              | 
                          
							 
							Smeargle     
							 Undaunted/Call of Legends 
							
							Date Reviewed: 
							March 30, 2011 
                            
							
							Ratings
                            & Reviews Summary 
							 
							Modified: 3.75  
							
							Ratings are based
                            on a 1 to 5 scale.  
                            1 being the worst.   
							3 ... average.   
							5 is the highest rating. 
							
							
							Back to the main COTD 
							Page 
							   | 
                         
                          
					
 
            
              
          Baby Mario 
			2010 UK 
			National 
			Seniors 
			Champion | 
              
						 
						
						Smeargle (Undaunted/Call of Legends)  
						
						
						Smeargle was one of the few reasons for buying Undaunted 
						and one of the very few for buying Call of 
						Legends (unless you are a collector). They are both 
						exactly the same card, so feel free to use the one whose 
						artwork you like best.  
						
						
						Smeargle, like Sableye, is good because it breaks that 
						fundamental ‘one Supporter per turn’ rule. Portrait is a 
						Power which allows an active Smeargle to get you a look 
						at your opponent’s hand (always a good thing) and copy 
						the effect of a Supporter there. In some ways it is 
						superior to Sableye: it doesn’t waste an attack or force 
						you to go first. On the other hand, you are somewhat at 
						the mercy of your opponent’s hand. Maybe they have 
						nothing, maybe they have something that actually hurts 
						you (like Judge or Cynthia’s Feelings when you haven’t 
						just suffered a KO). Alternatively, you could hit an 
						early game Pokémon Collector or Cyrus to get yourself 
						set up fast.  
						
						
						I have seen decks (mostly Machamp-based) which run a 
						playset of Smeargle as an out-and-out starter. Mostly it 
						tends to be run together with Sableye (as a 3/2 split in 
						some Gyarados lists), or as a tech which can hopefully 
						Portrait something useful following a KO. It’s a pretty 
						risky Pokémon to rely on for a good start, but on 
						the other hand, it’s unlikely that you will be 
						disappointed if you open with one of them in your hand. 
						Unlike most starter Pokémon, it can also be useful later 
						in the game, which is another slight edge that it has 
						over its rivals.  
						
						
						A card with a lot of potential, but use with caution.  
						
						
						Rating  
						
						
						Modified: 3.75 (I still prefer it as a tech because it 
						can be somewhat unreliable. Still a very good card)  
				 | 
             
            
              | 
          virusyosh | 
              
						 Happy midweek, Pojo readers! Today's Card of the Day 
						is yet another common support card in many decks in 
						Modified, both as a starter and as a sort of 
						"transition" Pokemon. Today's Card of the Day is 
						Smeargle, which was first printed in Undaunted and was 
						printed again in Call of Legends. 
						 
						Smeargle is a Basic Colorless Pokemon. Colorless Pokemon 
						are great supporting Pokemon, as they can easily fit 
						into any deck because they are able to use all types of 
						Energy for their costs. 70 HP is right about average for 
						a non-evolving, non-Legendary Basic, meaning that 
						Smeargle should be able to survive at least one weak 
						attack. Unfortunately, Garchomp C Lv. X will OHKO with 
						Dragon Rush. Fighting Weakness hurts against Machamp and 
						Promo Toxicroak G, no Resistance is unfortunate, and a 
						Retreat Cost of 1 is cheap, payable, and works amazingly 
						with Unown Q to keep Smeargle useful (but more on that 
						later). 
						 
						Smeargle has a Poke-Power and a single attack. Portrait, 
						Smeargle's Poke-Power, is the main reason why Smeargle 
						sees so much play. When Smeargle is your Active Pokemon, 
						Portrait allows you to look at your opponent's hand once 
						per turn, choose a Supporter there, and use it as the 
						effect of the power. This is very similar to Sableye 
						SF's Impersonate attack, although Smeargle is a bit 
						better in this regard because it does not require you to 
						attack to use the extra Supporter. However, the downside 
						is that Smeargle has to be active to use the Power, and 
						you are at the mercy of whatever is in your opponent's 
						hand. Therefore, if you have an amazing hand and 
						Portrait into a Judge, you will probably be very upset. 
						 
						So, how is Smeargle best used? It works very well with 
						Unown Q, allowing you to have free retreat and use 
						Portrait. Once one of your Pokemon is KOed (or you are 
						ready to retreat it from the beginning of the game), you 
						can Portrait, retreat Smeargle, then continue hitting 
						with your attackers. Once your attacker gets Knocked 
						Out, assuming that Smeargle is still around, you can 
						repeat the cycle. This is a very efficient way to use 
						multiple Supporters per turn, especially if you know 
						that your opponent has something like a Cyrus's 
						Conspiracy in hand. 
						 
						The attack, Tail Rap, costs [CC] and allows you to flip 
						two coins, dealing 20 damage for each head you flip. Not 
						at all worth it in Modified, but possibly usable, if not 
						overcosted, in Limited. 
						 
						Modified: 4/5 Smeargle is not only a great Starter 
						Pokemon, but works well mid-game after your big hitter 
						goes down in order to bounce back. However, most of its 
						utility relies on not having a Retreat Cost, so Smeargle 
						will take a bit of a hit once Unown Q leaves the format. 
						That being said, Smeargle is an excellent support 
						Pokemon, and most decks should consider running it. 
						 
						Limited: 3.25/5 Like the other Pokemon that we've 
						reviewed this week, Smeargle is slightly less useful in 
						Limited. Supporters are a lot more rare in Limited, and 
						retreating Smeargle to use Portrait multiple times is 
						difficult. However, Smeargle can still be useful to look 
						at your opponent's hand, and still fits pretty well into 
						most decks because of its beneficial Colorless typing. 
						 
						Combos With: Unown Q 
				 | 
             
            
              
          Mad Mattezhion  
 Professor Bathurst League Australia | 
              
						 Smeargle (HS Undaunted) 
						  
						Smeargle UD is one of my favourite cards from the whole 
						HGSS block, as you may have guessed from my 2 previous 
						rave reviews. However, unlike Spirtomb and Sableye 
						earlier this week, Smeargle was released recently and 
						the game hasn't changed enough for us to give a review 
						that matters as everything about this card has already 
						been thoroughly discussed. 
						  
						So instead I thought I would do a little article on 
						which decks should use which starter to help all of the 
						newer players out there. 
						  
						SP decks, particularly Dialga/Garchomp/Luxray should use 
						Smeargle UD, as getting an early look at your opponent's 
						hand allows you to pick the best target for Dragon Rush 
						in order to get rid of the biggest threat early. Or you 
						can use Weavile G/Honchkrow G since they do an okay job 
						opening for SP decks, but remember to run SP energy to 
						pay for the costs of the secondary attacks. 
						  
						Machamp Prime/Donphan Prime decks should use Spiritomb 
						PA, as the speedy evolutions are a great benefit here. 
						Better yet, Earthquake can help get rid of a Benched 
						Spiritomb that is taking up space and Fighting Tag 
						allows you to switch out Spiritomb easily if it gets 
						locked Active. For donk variants of Donphan you could 
						use Sableye instead, but the Bench damage from 
						Earthquake will stop you using Sableye as a revenge 
						attacker later on (unless you run Nidoqueen RR). 
						  
						CharPhlosion decks should definitely use Spiritomb. 
						Being forced to run heavy evolution lines because you 
						can't use Azelf LA (due to Charizard PA needing an 
						all-Fire supporting cast) to get Poke'mon out of your 
						Prizes means that Spiritomb really shines, and you can 
						use Afterburner to add extra damage counters if you need 
						to KO it quickly to replace it with a Fire Poke'mon. it 
						also works in the Blaziken variant of this deck, and 
						disrupts your opponent long enough to allow you to set 
						up. 
						  
						Any deck that runs Vileplume UD should automatically use 
						Spiritomb as its starter to get the total lockdown on 
						Trainer cards, although if you don't have a full playset 
						you may want to fill out the empty spaces with either 
						Sableye SF or Jirachi RR since they can help the player 
						get the most out of their Supporter cards. This applies 
						to VileGar builds, Lost World Gengar Prime builds and 
						Victreebel/Leafeon/Vileplume builds. 
						  
						Sableye is the best choice for Gyarados decks to protect 
						the weak Magikarps and get rid of Spiritomb since the 
						Trainer lock interferes with quickly discarding the 
						Magikarps with Junk Arm as well as blocking other 
						crucial Trainer cards like Poke'mon Rescue. Althought 
						most players I've seen don't take full adavantage of 
						Sableye as they only run Call Energy with no Dark energy 
						to power Overconfident. 
						  
						Sablelock decks obviously need to use Sableye SF or the 
						decks would have a different name, but throwing in a 
						single copy of Pichu HGSS may be worth the space if you 
						really like using Overconfident, especially if you run 
						Galactic HQ to keep your opponent's Poke'mon in low 
						health (punish them for evolving!). 
						  
						Uxie donk decks don't seem to need a starter with the 
						draw power provided by Uxie LA but if you did pick a 
						starter I would use Chatot MD to shuffle and draw more 
						cards, letting you push those Uxie drops further. Also, 
						the free retreat is great and you can use the Mimic 
						attack late game to put cards back into the deck to 
						avoid decking out, and you can use Chatter to lock 
						opposing Spiritomb cards Active (it's great becuase that 
						Colourless resistance absorbs the damage and the Trainer 
						lock stops Switch) while you find a way to work around 
						the crippling Trainer loss (personally i runa 1-1 line 
						of Dialga G Lv X, that card is undervalued by most of 
						the players I know). Or just run some Dark energy and 
						Sableye for the same counter while allowing yourself to 
						run a few Supporter cards you otherwise couldn't 
						justify. 
						  
						Rain Dance decks can probably use Spiritomb to best 
						advantage with all of the evolutions and Poke-powers 
						they use (as well as slowing the opponent down which is 
						important as Modified-legal Rain Dance are slower than a 
						wet week) but Smeargle can fit pretty well in this deck 
						with the chance to show the best targets for sniping if 
						you use Blastoise UL. Jirachi RR also shines in this 
						deck by reliably doubling your Supporter usage, which 
						allows you to grab your Poke'mon based draw from the 
						deck and play it quickly (this deck burns cards like no 
						tomorrow with Broken Time Space and Rain Dance so 
						Magnezone Prime is a great tech), or you can double the 
						effectiveness of whatever Supporter-based draw you use 
						(double Engineer's Adjustments really boosts your hand!) 
						  
						Kingdra decks really like to use Rare Camdy and lots of 
						Basic Poke'mon as support so Smeargle is probably your 
						best bet since the added bonus is seeing the best target 
						to hit with the snipes. But if you run heavy evolution 
						lines and Evolved support then Spiritomb can be useful 
						as well. If you run Dark energy you can run Sableye to 
						get rid of Spiritomb so you can use your Rare Candy 
						without fear but personally I still would rather run 
						Smeargle. 
						  
						Finally, Tyranitar decks could do well running either 
						Sableye or Spiritomb. There is plenty of evolving to be 
						done but you can also get great benefit from Sableye's 
						donking power since your are certain to be running 
						Special Dark energy. 
						  
						In the final analysis the best place for Smeargle is as 
						the frontman of a heavy sniping deck while Sableye is 
						great for donking/countering donks and Spiritomb hits 
						the spot in any evolution-heavy deck that doesn't use 
						Rare Candy. Jirachi can be used if you really like your 
						Supporter cards and excels at search (double Bebe's for 
						the win!) while Chatot, despite being underused with the 
						loss of Team Galactic's Wager and Claydol GE, can be 
						useful in a Turbo deck that values draw above all 
						things. And, in the end, you can always run those 
						evolving Basics with weak search/topdecking attacks to 
						pad things out. Or you can use Call Energy to better 
						your odds (works especially well with Smeargle and 
						Jirachi). 
						  
						Modified: 4.25 (Because this is meant to be a review, 
						I'll say that Smeargle has the best HP of all of the 
						starters and will be the only viable starter to survive 
						a rotation to HGSS-on [Pichu doesn't count with Ju,pluff 
						out of the picture]. Black and White will give the bonus 
						of being able to play other cards if Smeargle whiffs on 
						the opponent's hand but will hurst the painter because 
						your opponent will have a chance to play out their hand 
						before you can copy anyhting useful. I still love this 
						card and use it myself, so it gets a good score) 
						Limited: 2.5 (There are very few Supporter cards to copy 
						but the HP makes a nice wall and getting a sneak peek is 
						always good) 
						  
						Combos with: Snipers and opponent's who run lots of 
						Supporter cards (but don't run Sableye to discard them 
						from the deck). Don't play Smeargle against a 
						Trainer-heavy Turbo deck like Uxie Donk though. 
				 | 
             
             
					 |