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Pojo's Pokémon Card of the Day

 

Zorua #66

Emerging Powers

Date Reviewed: Oct. 24, 2011

Ratings & Reviews Summary

Modified: 1.50
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National
Seniors
Champion

Zorua 66/98 (Emerging Powers)

Yep, it’s that time once again here on Pojo’s CotD . . . that time when you know it isn’t long until the next set because we starting to review the evolving Basics from the current one.

We start with the ever-adorable Zorua . . . a Pokémon whose head is so enormous in relation to its body that it must have difficulty not tipping over (anyone who, like me, got a Zorua plushie from Worlds has seen this phenomenon in action). As usual there are two relevant questions when it comes to evolving Basics: are the later evolutions worth playing; and are there any better alternatives.

The first question is easy to answer: Zoroark is a card that has seen considerable play since its release and it isn’t going anywhere anytime soon. With Foul Play able to mimic practically every single attack in the game for just [C][C], it’s always going to find a use in some decks as a way of turning high cost/high damage attacks back on the opponent.

So, the remaining question is: which Zorua should you use? You have three choices: today’s card, Zorua BW, and the Zorua that was released as a McDonald’s promo card. Honestly, there is very little in it either way. They all have 50 HP, they are all Weak to Fighting, have Psychic Resistance, and a Retreat cost of one. When it comes to attacks, there’s nothing to choose between them either. Zorua BW can do 30 damage for a two Colourless Energy on a coin flip; Zorua promo does 10 for [C] and has a flippy second attack for up to 30 for [D][C]; while today’s card has Ram, which does 10 damage for [D] and Rising Lunge (20 plus 10 on a coin flip for [D][C]).

Personally, I find myself using the BW Zorua when I play Zoroark. It isn’t a card you ever really want to see in the active slot, but there remains the possibility of dropping a DCE on it and donking a Baby Pokémon or a Solosis, I guess. In a deck which actually ran Dark Energy, it might be worthwhile trying either today’s card or the promo for the attack boost from Special Dark Energy (it’s not much, but at least it’s something). Whatever you ended up choosing though, I couldn’t really argue too much about it.

Rating

Modified: 1.5 (one of three similar mediocre Basics)

Limited: 1.5 (not really of much consequence here either)

virusyosh Hello once again, Pojo readers! Today we are reviewing the evolution of yesterday's COTD which also happens to be a fan favorite. The Black and White expansion's version of this card seems quite a bit of play in Modified, but today we're reviewing the Emerging Powers print. Today's Card of the Day is the Illusion Fox Pokemon, Zoroark.

Zoroark is a Stage 1 Darkness Pokemon. Aside from Zoroark BW, Darkness-types aren't all that common, although Tyranitar Prime, Mandibuzz BW, and Weavile UD all do make occasional appearances in Modified. 100 HP is fairly good for a Stage 1, although sadly the value is low enough that many of the metagame's heavy hitters will still OHKO; however the value is fairly strong for Limited. Fighting Weakness guarantees that Donphan Prime will OHKO Zoroark, as well as Gigalith and Krookodile giving you problems in Limited. Psychic Resistance is great to have against Gothitelle and Mew Prime. Finally, a Retreat Cost of 2 is a bit high, but not enough that you wouldn't want to pay it if you absolutely had to.

This version of Zoroark has two attacks, Fury Swipes and Night Daze. Fury Swipes is your standard coin flip attack, allowing you to flip three coins dealing 20 damage times the number of heads for a single Darkness Energy. Dealing 60 (or more with Special Darkness Energy) damage for one is fairly good, but this attack is too unreliable to be of any real use in Modified. Night Daze deals a vanilla 80 damage for a Darkness and two Colorless, which is once again fairly average. In Limited, this attack will be quite good due to its relatively high damage output and Colorless Energy requirements, but it doesn't do quite enough to be useful in Modified.

Modified: 1/5 This Zoroark probably won't see much play in Modified. Fury Swipes is very unreliable, and Night Daze is too weak and lacking a secondary effect for its cost. That being said, if you want to use a Zoroark in Modified, use the Black and White version.

Limited: 3.5/5 Zoroark is fairly good in Limited. Fury Swipes can deal decent (though unreliable) damage, and Night Daze is a powerful and consistent attack. If you find yourself running a few Darkness-types or need another evolutionary line in Limited, Zoroark is a nice choice.


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