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Pojo's Pokémon Card of the Day

 

Whimsicott #12

Emerging Powers

Date Reviewed: Sept. 14, 2011

Ratings & Reviews Summary

Modified: 1.75
Limited: 3.37

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Baby Mario
2010 UK National
Seniors
Champion

Whimsicott 12/98 (Emerging Powers)

Our second Whimsicott of the week shares most of its stats with yesterday’s card, including the horrible Fire Weakness, low HP, and Water Resistance. In addition, this version has a Retreat cost of one, but it does have a way of compensating for that (sort of).

This Whimsicott seems to be more of an attempt to mimic the way the Pokémon works in the video game, and features two attacks which are commonly seen in that environment. The first, Encore, costs one Energy of any Colour, does 20 damage (not bad value) and has a semi-decent effect: choose one of the Defending Pokémon’s attacks and lock it into using that attack on the next turn. Obviously, if the Defending Pokémon has an attack with a massive cost that it probably won’t be able to pay for (such as Donphan’s Heavy Impact), or an attack that is non-threatening (like Zoroark’s Nasty Plot) then the opponent would be forced to switch out (or evolve, if applicable) their active Pokémon in order to do damage. However, most of the time this is going to be nothing more than a minor nuisance for an opponent. Cards like Magnezone, Gothitelle, and Mew Prime only have one attack anyway, the Unova Dragons don’t much care what they use against Whimsicott, and both of Yanmega’s attacks are good (and they have free Retreat).

Whimsicott’s second attack, U-turn is pretty expensive for the 40 damage it does, costing two Grass Energy. It does have the effect of switching Whimsicott to the Bench though. Punch-and-Run attacks are always nice (remember the Curse Gengar from AR?), especially if you can Switch to a locking Pokémon (Gothitelle maybe?) and then Retreat for free next turn (Dodrio UL is handy here). However, the 40 damage that Whimsicott deals out will be laughed off by most decks, and Whimsicott is certainly not safe on the Bench in this format, thanks to Pokémon Catcher and snipers like Yanmega Prime.

It’s an interesting and potentially irritating card for sure . . . but irritating your opponent while dealing pitiful amounts of damage won’t win you many games in a format full of outrageously big hitting Pokémon. Like the other Whimsicott in the set, this card will only really shine in Limited.

Rating

Modified: 1.75 (I like it slightly more than the other one, but sadly neither can cut it in competitive play)

Limited: 3.25 (the attack lock can stick better here, and U-turn is pretty effective)

virusyosh

Happy midweek, Pojo viewers! Yesterday we reviewed one of the new Whimsicott cards from Emerging Powers, and today we're going to review the other. This one was an Emerging Powers exclusive when it was released here, and as of this review, I still don't believe it's been released anywhere else yet. Today's Card of the Day is Whimsicott (#12) from Emerging Powers.

Whimsicott is a Stage 1 Grass Pokemon. As stated yesterday, the only Grass type that is common in Modified is Yanmega Prime, and Weakness to Grass is somewhat uncommon right now, making the type somewhat underrepresented. Additionally, Fire is very abundant in the format, meaning Grass-types need to do something very special in order to see play on the Modified stage. 80 HP is still a bit low for a final Stage 1, as many heavy hitters in the format will easily OHKO; Fire Weakness only makes this number even greater. Water Resistance will be nice to have, but it isn't such a big deal right now. Finally, a Retreat Cost of one is somewhat disappointing, given that Whimsicott is a fast Pokemon in the video games.

This particular version of the Windveiled Pokemon has two attacks, Encore and U-turn. Encore does 20 damage for a single Colorless Energy, and, like in the video games, allows you to choose one of the opposing Pokemon's attacks, and that is the only attack they are able to use during your opponent's next turn. In Modified, many common attackers have multiple attacks, so forcing a Reshiram or Zekrom to use Outrage instead of Blue Flare/Bolt Strike could be fairly good (although a Reshiram with 20 damage on it still OHKOs with Outrage due to Whimsicott's Fire Weakness). This attack is even better in Limited, as it can work as a nice stall tactic by choosing an attack that your opponent doesn't have enough Energy to pay for, as an example. It's probably not quite Modified material, but it could be interesting nonetheless. Maybe it would work in MewBox?

Whimsicott's second attack, U-turn, deals 40 damage for two Grass Energy, switching Whimsicott out with one of your Benched Pokemon. Not terrible for the cost, but the constant switching can be problematic if your deck isn't built to take it into account. This attack doesn't do quite enough damage for Modified, but is fairly cheap for Limited.

Modified: 1.75/5 Encore has the potential to be interesting, although I can't help but thing it may work better with Mew Prime than it would with Whimsicott. Aside from that attack, Whimscott has low damage output, low HP, and a terrible Weakness, meaning it probably won't see much play.

Limited: 3.5/5 Encore is great for the cost, and U-turn also deals good damage if you can handle the constant switching. Whimsicott does quite well in Emerging Powers Limited with the relative lack of Fire Pokemon, but Encore works as a great stall move all while doing damage. If you're running Grass and have a Cottonee or two, Whimsicott is worth running in this format.

Combos With: Mew Prime


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