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Pojo's Pokémon Card of the Day

 

Simisear #16

Next Destinies

Date Reviewed: April 11, 2012

Ratings & Reviews Summary

Modified: 1.25
Limited: 3.67

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Simisear #16 (Next Destinies)

The card designers at Pokémon really love to keep pushing out these Monkey Trio cards don’t they? So far, the Simisear ones tend to be the best (see the BW version for details), but even those fall way short of being competitive. I don’t have huge hopes here, but let’s see what they’ve given us this time.

And right away, we see the problem. Simisear is a Stage 1 with just 90 HP. This means it will need a fantastic Ability (like Eelektrik NV) or some very good attacks (like Zebstrika ND) to persuade anyone to put it in a deck. Oh well, at least the Typing and Weakness are ok, and the Retreat cost of one is pretty good.

Simisear comes with two attacks. The first, Collect, costs a single Fire Energy and allows you to draw three cards. That it itself is ok. After all, people have played Stage 1s and draw Pokemon as a set up card in the past (I’m thinking of Furret SW in the days before Claydol) and more recently Virizion NV’s Double Draw attack has been put to good use. The problem here is that Simisear is neither as quick as Virizion, nor as good as Furret and, besides, the format is so fast now that waiting until turn two for your set up attack is simply not something you want to do: it’s not that unusual for your opponent to have taken two Prizes by then, with Simisear destined to become the third thanks to its low HP.

Not to worry, Simisear also has a fairly cheap offensive attack too. For [R][C], Stadium Burn does 30 damage (which is poor), but with a Stadium in play, then gets bumped up to 60. Now I’m not really sure what current Stadium you would want to play with Simisear: it’s not a Basic, so it doesn’t benefit from Skyarrow Bridge, and it isn’t enough of a tank to want Pokémon Centre. None of the other available Stadiums fit the bill either, so you are forced to either rely on your opponent or waste deckspace just to get a Stage 1 hitting for 60 on turn two. Even then, the card is clearly underpowered compared to Basic big-hitters like Tornadus and Thundurus which can manage 80 by then.

I don’t really want to say that Simisear is an outright bad card. It seems to be pretty well designed to be effective in the slower format of Limited, where a second turn Collect would be great, and there are enough Stadiums in the set to make Stadium Burn a decent, cheap attack. In Modified though, there’s no reason whatsoever to be playing this over the many, many superior cards that exist there.

Rating

Modified: 1.5 (too slow and too weak)

Limited: 3.75 ( a nice little draw engine and a reasonably fast attack)

virusyosh

Happy midweek, Pojo readers! Today we're reviewing a Pokemon that seems like it has a new version in every single Black and White set. Today's Card of the Day is Simisear from Next Destinies.
 
Simisear is a Stage 1 Fire Pokemon. Like with the Arcanines we've reviewed this week, Simisear has to do something great in order to usurp Reshiram and Reshiram-EX's place in Modified as the Fire-type of choice. 90 HP is fairly standard for a Stage 1, being enough to withstand a weak attack, but falling to the high-powered attacks of Pokemon-EX and other heavy hitters in the format. Water Weakness is only a problem against Kyurem and Kyurem-EX; no Resistance is something we find on most Pokemon; and a Retreat Cost of 1 is easily paid. 
 
Like the other members of the monkey trio, Simisear has two attacks. Collect has the simple ability of drawing 3 cards for a single Fire Energy, which is a good attack for Limited, but not worth wasting the turn in Modified. Stadium Burn is also like the other monkey trio's attacks, dealing 30 damage to start for a Fire and a Colorless, but dealing 30 more and Burning the opponent if there is a Stadium in play. This works well with Skyarrow Bridge and Pokemon Center in Limited, but the attack is far too weak to be of any real use in Modified. As such, Simisear will likely only see play in Limited.
 
Modified: 1/5 Simisear doesn't do enough damage or have interesting enough effects to make an impact in Modified.
 
Limited: 3.5/5 Simisear is fairly good in Limited. Collect is good in a format where card draw is at a premium, and Stadium Burn can deal some decent damage given its reasonable cost and the two available Stadiums in Next Destinies. Once again, just keep it away from Water, and you'll be great.


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