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Pojo's Pokémon Card of the Day

 

Roserade #15
- Dragons Exalted

Date Reviewed: August 30, 2012

Ratings & Reviews Summary

Modified: 3.00
Limited: 4.30

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

Back to the main COTD Page

Combos With: See Below

Baby Mario
2010 UK National
Seniors
Champion

Roserade #15 (Dragons Exalted)

Roserade is a card that seems to get the ‘borderline playable’ treatment more often than not (remember Roserade GL from Rising Rivals and Roserade UL?). This version looks to be heading in a similar direction. It’s an interesting card to say the least, the question is, how will players best be able to exploit it?

On the face of it, there’s nothing to get excited about with this Roserade. It’s a fragile Stage 1 with just 90HP, a Weakness to Fire (which won’t really matter), and Water Resistance (which is likely to matter even less). Combine this with an ok Retreat cost of one and it’s clear that we will have to look elsewhere to find reasons why anyone would want to use Roserade.

Of course, you don’t have to look far (Pokémon cards aren’t that big). Le Parfum is where it’s at as far as Roserade is concerned and speaking personally, I can’t wait to hear all the weird and wonderful ways that players are going to find to pronounce it. Leaving that aside, the effect is pretty special. When you evolve Roserade from your hand, you get to search your deck for any card whatsoever. You don’t need me to tell you how good that is in itself. The question is, is it worth playing a weak Stage 1 with nothing else to offer outside of a mediocre two Energy attack? After all, you never saw anyone using Froslass AR’s Snow Gift, did you? And that had precisely the same effect.

Well, things are a little bit different now. When Froslass was legal, we also had Claydol GE and Uxie LA in the format, giving tons of draw and making decks super-consistent. After this year’s rotation, we lose a lot of the draw and search cards we had relied on last format (PONT, Collector, Dual Ball etc), so a card with this Ability looks a whole lot more attractive right now. The other factor to consider is the presence of Devolution Spray in Dragons Exalted. This Trainer allows you to de-volve your Pokémon and so potentially re-use their ‘played-from-the-hand’ Abilities, so Le Parfum does not have to be a one-time only deal. Does this mean it will get some play? Hmmm . . . it’s certainly an option in a deck like Empoleon DEX which just loves to have its Bench full. It might even be worth playing in some uber-combo type deck that really needs to search out certain pieces of the puzzle.

As a general search staple though? I don’t think so. Running multiple Roserade lines plus Devolution Spray just isn’t possible for most decks without sacrificing consistency elsewhere. I’m sure it will find a niche somewhere though, if not now then maybe in future.

Rating

Modified: 3 (Great Ability, just awkward to use and very space-consuming)

Limited: 4.5 (Search is golden here, and you even have Devo Spray in the set)

Jebulous Maryland Player

Roserade 15
 
Roserade is a Stage 1 Grass Pokemon with 90 HP.  It has a weakness to Fire, resitance to Water, and a retreat cost of 1.  It is searchable by Level Ball.
 
'Le Parfum' is an ability that allows you to search your deck for any card when you evolve into Roserade.  This is the best thing about this card.  Getting any card (and not having to use an attack to do it) is very helpful when it comes to setting up or even when you are in a pinch.
 
'Squeeze' costs 1 Grass and 1 Colorless energy ad does 30 damage.  If heads, it does 50 and it paralyzes.  It's not that great of an attack.
 30, and even 50, will not really do much against anything.
 
I believe the main purpose of this card would be to sit on the bench after it is evolved.  Devolution Spray can be used to get multiple uses out of 'La Parum'.  My only concern is, is it worth putting this evolution line in just to search for a card.  At the very minimum you would need a 1-1 line, and hope that either Pokemon is not prized.
Level Ball and Pokemon Communication can help speed up the process, but then you are devoting resources to something that will only get you a card.  For example, if you have a deck with this and the Empoleon line (used for the main attacker) in it.  Would you spend resources to get Roserade up, just to get a card to help get Empoleon up?  It seems like a roundabout way to setting up to me.
 
Don't get me wrong, 'La Parum' can be great in certain situations, but I'm not convinced to use it as a main part of my deck (me, I'd rather use Devolution Spray on Aggron, at least I'd get more mill out of it).
 
If you can successfully work it into a deck, that's great.  I would be intrigued to see a deck that could consistently reuse 'La Parfum'
instead of just once.
 
Modified: 3.5/5
Limited: 3.5/5
Combo's With:  Devolution Spray
 
Questions, comments, concerns: jebulousthemighty@yahoo.com

Otaku

Today as we continue looking at Baby Mario’s post “Top” picks, we come to Roserade (BW: Dragons Exalted 14/124). Will this be an aromatic archetypal or technical card, or does it just stink?

Take a deep breath, and we’ll find out!

Stats

Roserade is a Grass-Type Pokémon. Grass-Type decks are mostly limited to Accelgor (BW: Dark Explorers 11/108) variants in BW-On. While there are a few other noteworthy Grass-Type Pokémon, they all work just as well or better in off-type decks. Nothing Resistant Grass-Type decks; in the past Metal-Types did, but I believe that ended when the VG (video game) “Poison-Type” shifted from the TCG Grass-Type to the TCG Psychic-Type.

As a Stage 1 Pokémon, Roserade can’t hit the field until its lower Stage (Roselia) has been in play for a turn. Still this is better than Stage 2 Pokémon that would need another card for the same level of speed (Rare Candy), or another turn and another card (if the appropriate Stage 1 form is used). There are more and more Stage 1 Pokémon seeing play now, so hopefully this trend continues, as it bodes well for Roserade.

Roserade has 90 HP; this is small and will often be a OHKO with little to no extra effort when a deck is in full swing, and we already established this is a Stage 1 so by the time it hits the field, decks intent on attacking earlier will at most be one turn away from delivering such blows. There is a decent trade-off, I think; being so small makes it a legal target for Level Ball.

Given the current level of damage output, anymore I get leery if a Stage 1 doesn’t have at least 110 HP: that means with a Giant Cape it can take one, 120 damage shot (sort of the threshold for adequate durability). At least in this case, the relatively low HP seems appropriate: checking its video game base stats, Roserade in general are noticeably below average for Hit Point and Defense scores. They do possess good a Special Defense, and without building that into the effect of an attack or Ability, which basically translates to this kind of TCG HP score.

The Fire Weakness is unlikely to hurt it, at least for now. I advise some caution, however. Fire may be the new Water, seemingly with all the components to make a great deck but one; an unidentified piece to make it run smoothly. Given Roserade is a hybrid VG Grass/Poison-Type, it was the most appropriate, however (the VG and TCG Fire-Types are the same, unlike the other three possibilities).

Water Resistance is a nice bonus but likely won’t matter. The most prominent Water-Type decks right now seem to be built around Empoleon (BW: Dark Explorers 29/108). Its only attack does 10 points of damage times the number of Pokémon in play, so the Resistance is great when there aren’t a lot of Pokémon in play… but Empoleon decks are built to swarm so luck is luck. It also tends to run off-Type Pokémon so bypassing Resistance is a relatively easy tactic. The other Water-Type attackers that are splashed into various decks (pardon the pun) usually are meant to hit the Bench… where Resistance won’t apply.

Looking at the video game version of Roserade, I notice it would actually take double damage from the video game “Ice-Type” attacks. Quick lesson for those who never really bothered with the video games: attacks also have Type in the video games and that is what Weakness and Resistance affects, while the Type of the attacking Pokémon can merely give a damage bonus if it matches the Type of the attack. Water-Type attacks are indeed subject to Resistance, and as the two Types are bother represented by the TCG Water-Type, I would think they would let this cancel out.

Long time readers will know this is a “learning” moment for me; I do always want Resistance when appropriate, but I am reminded by this card that while I often have stated Water Resistance shouldn’t matter, there is a logical basis for it being used so sparingly. The designers aren’t off the hook entirely; the hybrid video game version of Roserade also sports Resistance to the video game Fighting-, Grass-, and Electric-Type attacks. The last one not only converts to Lightning-Type Pokémon, but would have been a little more useful.

Lastly we come to the Retreat of just one. It seems odd leaving out the word “cost”, but I am finally trying to break that habit since the change went into effect on the cards themselves with the beginning of this set block, Black & White. A single energy is relatively painless to pay most of the time, plus most decks would be running Switch or Darkrai EX (BW: Dark Explorers 63/108, 107/108) to respectively bypass or zero out the “Retreat” mechanic anyway. Yet in the end, I think this card could have used a free retreat. It does have good (but not great) speed, and isn’t exactly a heavy Pokémon, and as we will see, it really needed it.

Effects

Roserade has one Ability and one attack. The Ability is what has people excited. Le Parfum is French for “The Perfume”, and from a cursory bit of research the English word was derived from the French word. I find that to be a bit interesting, and simply fun to pronounce, but I don’t know how many other players feel that way.

As for the actual effect, when you play Roserade from your hand to Evolve one of your Pokémon, you’ll get to search your deck for any one card. Searching your deck for any one card is powerful, but if the cost is too great, it may simply not be worth it. In this case, the cost is running a fragile Stage 1 Pokémon that itself will require some deck searching resources. Does the attack give Roserade another use?

Nope; for (GC), Squeeze hits for 30 points of damage and gives you a coin flip. If you get “heads”, you score an extra 20 points of damage (so a total of 50) and Paralysis. Not bad, but as the card’s only attack, certainly not worth running a Stage 1 Pokémon for in and of itself.

Looking at the two together, I find it wanting; it is a two card, two turn combo to get a card from my deck, and that is not counting any other resources I would spend on it. Both before and after it Evolves, it is within OHKO range of a functional opposing deck. Unless there are some combos or similar tricks to make it worthwhile, this is not looking good for Roserade.

Usage

As usual, I’ll begin this section looking at the options for Roselia we can Evolve Roserade from. There are two options: BW: Dragons Exalted 12/124 and BW: Dragons Exalted 13/124. Both are Basic, Grass-Type Pokémon with 70 HP, Fire Weakness, Water Resistance, need one Energy to retreat, and posses’ two attacks. For (C), BW: Dragons Exalted 12/124 lets you flip two coins and does 10 points of damage per “heads”. For (G) it heals 30 points of damage and removes all Special Conditions from itself. BW: Dragons Exalted 13/124 does 20 for (GC), with an extra 20 damage if you get “heads” on a mandatory coin toss.

Both Roselia have adequate, identical stats, so the attacks decide it, and BW: Dragons Exalted 13/124 has a single, overpriced attack; too slow to be a good opening move and it fails to help it Evolve safely (whether by stalling the opponent, protecting itself, or actually speeding up Evolution). This makes BW: Dragons Exalted 12/124 the default winner; its attacks are also a bit weak, though the first at least works with any Energy-Type and the latter could maybe keep it alive an extra turn against.

The concern is that we are looking for reasons to work Roserade into a deck; if Roselia doesn’t provide a good reason, Roserade still feels like too much work for a desirable reward. Roselia isn’t an easy first turn KO, and that is its strongest feature; if you can get one down first turn, odds are you can Evolve it next turn… provided you run Roserade heavily and don’t suffer bad luck of failing to draw into it or burn a card like Level Ball to search it out. After which, without further support your opponent will likely ignore it unless he or she needs to take a Prize immediately.

Why would your opponent ignore a Roserade? Well, it is eating up Bench space. Leaving it alone allows tricks like saving it for a winning OHKO, or letting damage spread accumulate at a reasonable pace for a multi-KO shot later; either is an easy and obvious option for Darkrai EX. So for the average deck, that doesn’t seem worth the search at all. For Pokémon, I would rather us Ultra Ball to grab any Pokémon, or the more specialized Level Ball or Heavy Ball when appropriate.

For Special Energy cards, there is no other option but most are being maxed out or not run at all, so draw power over the two turns (I need to emphasize that) it take to utilize Le Parfum, I might as well have relied on two turns of raw draw power. For Basic Energy cards, we already have Energy Search and Cilan. You might almost justify this for snagging an important Trainer, but again raw draw power or the specific search we do have available ( Random Receiver or even Xtransceiver for Supporters) are likely to snag it and if not, are generally useful for a deck anyway. Odds are we will have another option as well in our next set.

When I first saw this, I did think of a specific class of decks to try to thoroughly utilize Le Parfum. Devolution Spray was re-released with the effect of Hyper Devolution Spray, and that means you can play an Item to “Devolve” a Pokémon by one Stage, returning said highest Stage card back to hand. The Pokémon in question cannot Evolve again that turn. With this, each Devolution Spray becomes a Computer Search without the discard; surely that is worth it in at least one deck?

Probably, but I haven’t found it yet. Decks that are trying to use Devolution Spray to spam other similarly triggered Abilities; each use of Le Parfum would, for example, be one less use of Sporprise on Amoongus (BW: Next Destinies 09/99) or Bright Look on Ninetales (BW: Dragons Exalted 19/124). Before factoring in the struggle the players I know are having with making those to work to begin with, can such a deck afford the extra space and the lost attacks sending up a Sableye (BW: Dark Explorers 62/108) to use Junk Hunt?

This also creates the issue of space; since you can’t re-Evolve the same Basic, that means the combo requires a minimum of a 2-1 Pokémon line, two slots on your Bench, and however many Devolution Spray you need. In a deck built around Devolution Spray, that space on the Bench is even more in demand. Then we factor in the problems common to all uses, and we see that this only becomes an option if we can get some more support, like a Stage 1 that mass recycles Items (or any cards) from your discard pile.

If you’re playing HS-On until the very end (or even beyond), technically BW: Dragons Exalted cards are now legal for it. This means a Vileplume (HS: Undaunted 24/90) focused decks could use it alongside Seeker, and indeed adding in Roserade (HS: Unleashed 23/95) and the aforementioned Ninetales. Rainbow Energy and Blend Energy GRPD would not only keep the attacks coming, but would trigger both results of Energy Signal; a Poké-Power that inflicts Confusion when a (G) Energy card is attached to this older Roserade or Poison when a (P) Energy card is attached. All together this could create a potent Item locking deck where Bright Look provides a Pokémon Catcher substitute and Hexed Flame and Ninetales deals a solid 120 points of damage.

For Unlimited, we just have better options, though Broken Time Space combined with some of those options is still pretty impressive. With the dominance of first turn win or lock decks, Roserade might seem counterproductive, and in a sustained game I would rather run the re-usable Pidgeot (FireRed/LeafGreen 10/112) instead. If the reprinting of Computer Search as an “Ace Spec” card (a one-per-deck class of cards, possibly only Items) is accurate, Roserade might have a use after all.

At last we come to Limited play. Here Roserade is wonderful. Decks will usually be able to spare room (both in the build itself and on the Bench) for something that gives even a one-time-only search for a desired card. The lower average HP scores and damage output of Limited coupled with this search means you could even use Roserade as an attacker (Le Parfum can snag a needed Grass Energy or Blend Energy GRPD from the deck).

Fire Pokémon aren’t that common this set with only six cards (two of them the same Pokémon EX at different rarities). Weakness is bad if you run into them but… you’ve got to run into them. The Water Pokémon are much more numerous and about a third of the Fighting-Type Pokémon have Grass-Type Weakness, so it is even solid in the Type-Matching department. With two Roselia (which are also a little better here) you even have better odds of getting a decent line going. The only reason to skip even a 1-1 line completely is… you just didn’t pull anything else that was worth searching for.

Ratings

Unlimited: 2/5

Modified: 2/5

Limited: 4.8/5

Summary

Quite a lengthy review for a card I gave low marks too, but like many when I first saw it, I had high hopes. After a little bit of thought and research, Roserade didn’t seem to be panning out. Perhaps since it still has the eye of more experienced players, there is some potential I’ve missed, but right now the smell of victory it brings will ultimately be for your opponent; it just isn’t efficient enough to improve your deck.

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